Feed The Beast has returned!

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Uber!
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Re: Feed The Beast has returned!

Post by Uber! » Sat Jan 23, 2016 11:22 pm

I was wondering if someone could tell me how to install FTB. Its been so long since I've played MC, let alone mod it. The files look completely different now.

Edit: Nevermind I found the download for the launcher
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Weep not for roads untraveled
Weep not for sights unseen
May your love never end
And if you need a friend
There's a seat here alongside me

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Re: Feed The Beast has returned!

Post by Boss Llama » Sun Jan 24, 2016 9:09 am

Hey Uber!, welcome back to the fold!

Two extra steps in addition to the launcher you'll want to set so you can play with us:

1) For the version drop down on the launcher front page, change from "Recommended" to "2.2.2"

2) Under the Edit Mod Pack option on the launcher, you'll want to enable Chicken Chunks, as seen in this gif
-Boss Llama

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Re: Feed The Beast has returned!

Post by Inner » Sun Jan 24, 2016 2:02 pm

Airspeed of a Cow?

Perhaps someone will know about this mystery. On a local FTB 2.2.2 Infinity Evolved map (seed: 6056518889485891019) at about x=-22, y=65, z=81, there is a strange wind vortex / tornado thing going on. It will suck you in, slam you down and kill you. Likewise with any mobs in the area. In the screenshot below the cow has been sucked in, lifting up and getting ready to die. What is this?

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Re: Feed The Beast has returned!

Post by Boss Llama » Mon Jan 25, 2016 9:03 am

What you're dealing with looks to be a Thaumcraft "hungry node." I believe they are disabled by default on multiplayer servers, due to massive complaints against them when they were introduced (basically a random death sentence from something you can neither see nor avoid until late game), but still exist on SP. Thaumcraft doesn't play nice with... pretty much anything or anybody.

Here's a YouTube link of what it looks like to get dragged in to one. If that's what you're dealing with, it's a Hungry Node.
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Re: Feed The Beast has returned!

Post by Inner » Mon Jan 25, 2016 4:24 pm

That's what it is alright. Thanks Boss!

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Re: Feed The Beast has returned!

Post by Inner » Fri Jan 29, 2016 5:06 pm

It's been fun but I've finished my work on this map. I've left some odds & ends at spawn you can pick through. Thanks!

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Re: Feed The Beast has returned!

Post by John Doe » Fri Jan 29, 2016 7:28 pm

finished? Does that mean I can sell your place on Ebay? ;-P

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Re: Feed The Beast has returned!

Post by Boss Llama » Sat Jan 30, 2016 9:38 am

This game does seem to have a very quick zero to complete speed! Sorry to lose you, Inner. Just out of curiosity, did you get bored with the mods you found enjoyable, or something else? Always on the lookout.

At any rate, I was thinking of having this server be on a pretty fast reset cycle - like 3 months or so - due to how incredibly quickly we all move. It's been one month currently, so we still have a couple months to go on that obviously, but I'm happy to hear thoughts on that as well.
-Boss Llama

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Re: Feed The Beast has returned!

Post by black_and_blue » Sat Jan 30, 2016 9:57 am

Boss Llama wrote:At any rate, I was thinking of having this server be on a pretty fast reset cycle - like 3 months or so - due to how incredibly quickly we all move. It's been one month currently, so we still have a couple months to go on that obviously, but I'm happy to hear thoughts on that as well.
Be careful about doing it too fast! Doing the same thing over and over can also get boring, so if we reset too frequently we can have fewer people come back as a result.

Also, we have to consider the implications on Vanilla. FTB and Vanilla can work together to build a bigger total player base, but if they reset too quickly they will end up competing for the same players instead.

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