Tekkit server

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Moonray
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Re: Tekkit server

Post by Moonray » Thu Aug 23, 2012 4:54 pm

When I tried to download the Tekkit launcher, my anti-malware software detected that the site was dangerous, and that the download contained viruses. :cry:
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Re: Tekkit server

Post by Bronze Fox » Fri Aug 24, 2012 12:05 pm

Carpe's picture pretty much sums up my Tekkit experience.

If anyone needs me I'll be toying with uranium. The radiation helps me think.
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Re: Tekkit server

Post by Bronze Fox » Fri Aug 24, 2012 4:25 pm

Find Tungsten Ore...

Look up Tungsten, learn its rarer than Diamonds and Uranium

Learn it currently has no uses...

Cry
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Re: Tekkit server

Post by MateoTheBold! » Fri Aug 24, 2012 4:33 pm

Bronze Fox wrote:Find Tungsten Ore...

Look up Tungsten, learn its rarer than Diamonds and Uranium

Learn it currently has no uses...

Cry
From wiki:
Tungsten was added along with all the other natural resources of the Redpower2 mod because the creator, Eloraam, didn't want players to feel pressured to start a new map whenever she added new naturally generated content. While Tungsten currently has no practical purpose other than a serious source of EMC(exactly 2 diamonds worth/16,384), players should save any that they come across. Its occurrence is rare and it could have considerable value in future Redpower2 updates. According to the EMC value system used by the Equivalent Exchange mod, Tungsten has an EMC cost equivalent to 2 diamonds.

You can either convert it to 2 diamonds, or sit on it for the update. Stop blubbering!
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Re: Tekkit server

Post by Larry » Fri Aug 24, 2012 7:52 pm

The hard thing about it is, it looks almost exactly like coal. So if you find any coal deep down, get it.
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Re: Tekkit server

Post by Bronze Fox » Fri Aug 24, 2012 8:20 pm

6Larry9 wrote:The hard thing about it is, it looks almost exactly like coal. So if you find any coal deep down, get it.
I'm still at the point where I get all the coal I find. . .
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Re: Tekkit server

Post by Larry » Fri Aug 24, 2012 8:35 pm

im at the part where i forget to grab food, go down into a mine, starve, then die from falling loaded with goodies.
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Re: Tekkit server

Post by Cpt._Keyes » Sat Aug 25, 2012 2:49 am

I'm at the part where i am mining under ground ravines while using a jetpack, a mining drill and a chainsaw
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Re: Tekkit server

Post by Dog » Sat Aug 25, 2012 5:37 pm

Hmmm....the Tekkit plugin is taking down the whole server when it crashes....
It reboots with a stop error....not good...
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Re: Tekkit server

Post by TheCarpe » Sat Aug 25, 2012 5:38 pm

Dog wrote:Hmmm....the Tekkit plugin is taking down the whole server when it crashes....
It reboots with a stop error....not good...
Tell me about it, twice now I've lost diamonds because the world stays the same but your inventory resets to the last time you joined...
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Re: Tekkit server

Post by Boss Llama » Sat Aug 25, 2012 10:26 pm

I wonder how much of it is 1.3, which has these crash errors, and how much is Tekkit?

From my reading, I understand that there are certain things that can happen in Tekkit games if people design stuff incorrectly that can lead to crashes from information overload - sloppy wiring chief among them.

If the server needs any upgrade parts, let us know! I'm certainly willing to chip in to try and get this thing stable. I had some major doubts about the mod when starting, but I'm a full convert now - I love this thing.
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Re: Tekkit server

Post by Dog » Sat Aug 25, 2012 10:43 pm

We'll try and get it running as planned. If not, I'll get a RAM upgrade on the Minecraft server.
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Re: Tekkit server

Post by Moonray » Sat Aug 25, 2012 10:46 pm

Can you please white list me on the Tekkit server, please, Dog? :D
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Re: Tekkit server

Post by Flash » Sat Aug 25, 2012 11:26 pm

moonray2000 wrote:Can you please white list me on the Tekkit server, please, Dog? :D
Moonray, Mateo is assigned to take you through the whitelisting process. He replied to you here: http://www.thevilluns.org/forums/viewto ... 19#p354519

I've added you as a Steam friend, just message me and we'll get it sorted out.

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Re: Tekkit server

Post by Flash » Sat Aug 25, 2012 11:48 pm

Alizée Fan wrote:I wonder how much of it is 1.3, which has these crash errors, and how much is Tekkit?
Tekkit still runs on Minecraft 1.2.5 so none of the vanilla 1.3 bugs should apply.

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