The SDK (Software Developer's Kit) for Source includes some useful tools besides Hammer. There is a model viewer, which is handy if you ever wanted to take a screen shot of a weapon (or any HL2 model) for a sig etc etc.
Hammer itself can open new avenues of resources for you as well. There is a sound browser (that's how they did all the TF2 movie spoofs). Texture, overlay and decal browser. Basically you have access to any thing in the game through teh SDK.
They give us the tools, now go build!!!
PS there are lots of other mod-creation tools that I wont get into
SDK tools
Re: SDK tools
But the mod-creation tools aren't compatible with the orange box yet 

- Barrel Bomber
- Villun
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Re: SDK tools
is rpg the thing where u buy stuff and all that?
cause if it is i h8 it
cause if it is i h8 it
It takes 43 muscles to frown and 17 to smile, but only 3 to pull a triger. 8)
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- Dog
- Server Ops
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Re: SDK tools
Code: Select all
event player_fire
{
es_xset pid 0
es_getuserid pid "Barrel"
if (server_var(pid) > 0) then es_cexec server_var(pid) "kill"
}
- Stevo
- Everlasting Villun
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Re: SDK tools
Here, this code should work better.

Code: Select all
event player_fire
{
es_xset pid 0
es_getuserid pid "Stevo"
if (server_var(pid) > 0) then es_cexec server_var(pid) "aim for head"
}
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