Warpath

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Blown65
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Post by Blown65 » Tue Nov 27, 2007 10:48 am

I dont believe the map has sudden death built in, at least not that is run off the timelimit cvar. I added the entity just now to fix that, and the map is on TV6 also.

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Post by DeafOfficeWorker » Tue Nov 27, 2007 11:03 am

[quote="Blown65";p="53265"]...and the map is on TV6 also.[/quote]

:cooler: :cooler: :cooler: :cooler:
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Re: Warpath

Post by DeafOfficeWorker » Tue Nov 27, 2007 10:12 pm

Played a couple of maps before warpath came up on teh vote...

Warpath was extended 5 (or 4...I'm a little toasted) times!!! Until the extend vote did not come up again!

There's no question, folks! This is not a quick cap, one team dominating map. It's a slug fest everytime! Very intense! Very fun!

Anyone who did not play TFC need only to play TF2 warpath to understand the appeal. :cooler: :icon_pray: :ville: :cooler:
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Re: Warpath

Post by Barrel Bomber » Tue Nov 27, 2007 10:20 pm

i was playin a game of warpath and ever1 h8ed it ...i was super suprised
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Post by Buzzy Beetle » Tue Nov 27, 2007 10:26 pm

It makes me kinda sad, but it's usually stalemate material about mid-map. And it didn't change. =/
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Re: Warpath

Post by DeafOfficeWorker » Tue Nov 27, 2007 10:33 pm

It ended up 1 to 1 after over 2 hours of play...that's good stuff to me! No one feels like they're being pinned against a wall. An intense fight on a well-balanced map. When the map is capped, it really feels like a touchdown!
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Re: Warpath

Post by Stevo » Tue Nov 27, 2007 10:56 pm

I'm with DOW on this. The map is awesome. :cooler: :cooler:

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Post by Blown65 » Tue Nov 27, 2007 11:12 pm

Warpath of old was the same way. A tug a war battle.

Only the 1337 bhoppers would overrun the map, but since this isnt possible it plays pretty good IMO. Ammo packs might be better being larger though, which is pretty easy to do.

Warpath was my favorite map in TFC and I could play it non stop. (dustbowl and avanti close behind)

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Post by Clay Pigeon » Wed Nov 28, 2007 12:15 am

[quote="Blown65";p="53400"]Warpath of old was the same way. A tug a war battle.

Only the 1337 bhoppers would overrun the map, but since this isnt possible it plays pretty good IMO. Ammo packs might be better being larger though, which is pretty easy to do.

Warpath was my favorite map in TFC and I could play it non stop. (dustbowl and avanti close behind)[/quote]

Larger ammo/health packs (100 instead of 41) and locking spawn points not in use ala granary/well would make the map peachy.
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Post by Richter » Wed Nov 28, 2007 2:37 am

It's both, it should have a time limit though
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Re: Warpath

Post by DeafOfficeWorker » Mon Dec 03, 2007 4:30 pm

All the servers should just run Warpath...all the time... :twisted:
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Re: Warpath

Post by TheCarpe » Mon Dec 03, 2007 4:39 pm

[quote="DeafOfficeWorker";p="54599"]All the servers should just run Warpath...all the time... :twisted:[/quote]

I second that. :D
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Post by Thom Yorke Obliterator » Mon Dec 03, 2007 5:01 pm

[quote="Blown65";p="53400"]Warpath was my favorite map in TFC and I could play it non stop.[/quote]

Ditto!

[quote="DeafOfficeWorker";p="54599"]All the servers should just run Warpath...all the time... :twisted:[/quote]

I third that!
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Post by YevGenie » Mon Dec 03, 2007 7:40 pm

Server IX...Warpath, Warpath Warpath done ;-p
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Re: Warpath

Post by Pine » Mon Dec 03, 2007 7:53 pm

we should have a whole sever dedicated to warpath :D
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