TV1 TF2 Server
- Stevo
- Everlasting Villun
- Posts: 8753
- Joined: Sun Oct 22, 2006 10:01 pm
- Location: Orange County, CA
- Minecraft name: StevoTVR
- Uplay name: StevoTVR
- Contact:
-
Games Played
Ville Awards
TV1 TF2 Server
TV1 is currently running stock maps (excluding arena and MVM) and standard settings with end of map voting. If anyone has any suggestions for changes to the server, please post in this thread.
- BlackHawk
- Retired Admin
- Posts: 1175
- Joined: Sun Oct 22, 2006 7:18 pm
- Location: Barberton, Ohio
- Contact:
-
Games Played
Ville Awards
Re: TV1 TF2 Server
Is there any kind of reliable bots that can be added so seeding is not as hard?
“I cook with wine, sometimes I even add it to the food.”
― W.C. Fields
― W.C. Fields
- Stevo
- Everlasting Villun
- Posts: 8753
- Joined: Sun Oct 22, 2006 10:01 pm
- Location: Orange County, CA
- Minecraft name: StevoTVR
- Uplay name: StevoTVR
- Contact:
-
Games Played
Ville Awards
Re: TV1 TF2 Server
The server has bots to fill the server to 8 as soon as someone joins.
- BlackHawk
- Retired Admin
- Posts: 1175
- Joined: Sun Oct 22, 2006 7:18 pm
- Location: Barberton, Ohio
- Contact:
-
Games Played
Ville Awards
Re: TV1 TF2 Server
Cool, jumped on for a little bit. Will do it again after dinner
“I cook with wine, sometimes I even add it to the food.”
― W.C. Fields
― W.C. Fields
- Stevo
- Everlasting Villun
- Posts: 8753
- Joined: Sun Oct 22, 2006 10:01 pm
- Location: Orange County, CA
- Minecraft name: StevoTVR
- Uplay name: StevoTVR
- Contact:
-
Games Played
Ville Awards
Re: TV1 TF2 Server
Does anyone have any suggestions for custom maps or mods we should try?
- Stevo
- Everlasting Villun
- Posts: 8753
- Joined: Sun Oct 22, 2006 10:01 pm
- Location: Orange County, CA
- Minecraft name: StevoTVR
- Uplay name: StevoTVR
- Contact:
-
Games Played
Ville Awards
Re: TV1 TF2 Server
Here are the custom maps we have. Should we add any of these to the server?
- avanti_b1
- balloon_race_v2b
- balloon_race_v3_t6
- balls_volleyballv2
- billiards
- cp_abordight_test4
- cp_antiquity_rc1
- cp_avantiville_b41
- cp_axle_rc1
- cp_battlegrounds_b3
- cp_beamvalley_v2
- cp_bedrooms3
- cp_beetle_b1
- cp_big_ugly_b1
- cp_blackmesa_final
- cp_blaststone_silo_b2
- cp_blazewalk_rc5
- cp_blitzen_0i
- cp_bloodstained
- cp_boulder_v5
- cp_broma
- cp_busytown
- cp_carpo_b3
- cp_castle4
- cp_cayenne_mountain_b0
- cp_collis_b7a2
- cp_complicated_a2
- cp_corporation_b3
- cp_cz2_beta1
- cp_dam
- cp_desertfortress
- cp_desertion_rc1
- cp_dock2_v1
- cp_dogblu_b3
- cp_dryer_b2
- cp_dusk_b1b
- cp_erosion_b7
- cp_fallout
- cp_figer5_b1
- cp_floodway_b2
- cp_floodzone2_final
- cp_follower
- cp_fragrun
- cp_furnace_rc
- cp_glacier_rc6
- cp_grand_canyon_b4
- cp_gydan
- cp_harbor_v2
- cp_horus_b3
- cp_indulge_rc1
- cp_industrial_b4
- cp_ironbowl_b8
- cp_labor
- cp_lazytown
- cp_lazytown_e
- cp_lazytown_night
- cp_lazytown_nitetime
- cp_mainline_rc4
- cp_matterhorn_a11
- cp_mojave_b2
- cp_obscure_final
- cp_observatory4
- cp_oilfield_v2
- cp_overdust_b2
- cp_overflow_b3
- cp_pitiful_b1
- cp_platform_1_b2
- cp_powderhorn_final
- cp_power_b1
- cp_raiden
- cp_rainier_a8
- cp_redstone_b2
- cp_reelfoot_rc
- cp_roswell
- cp_saddle_point_beta
- cp_saints_b3
- cp_sawblades_b4
- cp_science2
- cp_seth
- cp_shock
- cp_silvertrail_b2
- cp_smbcastle2
- cp_snowpath_rc1
- cp_switchback_b5
- cp_takeback_mountain
- cp_temple_beta1
- cp_toy_fort
- cp_toy_fort_alt
- cp_toy_fort_beta2
- cp_toys_v2
- cp_treehouse_b2a
- cp_tunnel_v2
- cp_upland_rc3
- cp_vector_b2
- cp_vertical
- cp_vertigo_beta3
- cp_warhammer_f3
- cp_warpath
- cp_warpath2
- cp_warpath3_rc7a
- cp_warpath_v3
- cp_waste_final
- cp_wolf2_b1
- cp_woodstock
- cp_zig_stage_a_16
- cp_zinkenite_b3a
- ctf_2fort_classic_v2
- ctf_aerospace_b4
- ctf_arroyo_b6
- ctf_atrophy_b4
- ctf_aurora_rc
- ctf_avantiville_b33
- ctf_badlands_classic_b3e
- ctf_barn
- ctf_camping_trip_b8
- ctf_casbah3_b4
- ctf_chaos
- ctf_citadel_b5
- ctf_convoy_v2
- ctf_crossover_b3
- ctf_crossunder
- ctf_cruise_b1
- ctf_deliverance_b1
- ctf_epicenter2_b2
- ctf_fishy_b9
- ctf_flakey_b3
- ctf_geothermal_b2
- ctf_haarp_test7b
- ctf_hallofdeath
- ctf_hotspring_b2
- ctf_hydro_b1
- ctf_impact2
- ctf_mach4
- ctf_moonwalk_v2
- ctf_nightmare
- ctf_npire_v3
- ctf_operative_b1
- ctf_orient_b3
- ctf_outpost
- ctf_premuda_b1a
- ctf_quarry_v2
- ctf_rocketcity
- ctf_rocknroll
- ctf_skybase_b2a
- ctf_slate_b1
- ctf_snofort_final
- ctf_snowdrift_b2
- ctf_splat_b3
- ctf_steamroll
- ctf_switch
- ctf_system_b3
- ctf_timbertown_b2
- ctf_trains_b2
- ctf_vector_b3
- ctf_vikings_final
- ctf_well_classic_b1
- ctf_wintervalley_a1
- depOt_v1_beta
- dm_biosphere_v3
- dom_canalzone2_b4
- falling_cp
- inv_ruins_a4
- inv_turbine_rc1
- koth_arctic_b2a
- koth_aurora_rc2
- koth_braveheart_falkirk_b2
- koth_braveheart_scone_b2a
- koth_braveheart_stirling_b2
- koth_chasm_b1
- koth_coldfront_rc2
- koth_flake_a10
- koth_garbage_day
- koth_lighthouse_rc5
- koth_loader_v2
- koth_lolcano_b3
- koth_mill_rc3
- koth_mineland_v4
- koth_moonshine_rc
- koth_namicott_rc1
- koth_oilfield
- koth_railbridge_rc
- koth_saw_final
- koth_sekhmet_b2
- koth_vanguard_b5
- koth_waste
- koth_watermill_final
- koth_windmilltrainsaw_b3a
- ktf_innercity_v2
- ktf_store_3
- murderball_2011_rc1
- pitfall_2b
- pl_alpen_b2a
- pl_borax_b2
- pl_boundary_final1
- pl_buzzards_canyon
- pl_cashworks_rc2
- pl_cave_b6
- pl_cliffhanger_v2
- pl_clifftop_b1
- pl_cottage_b3
- pl_cranetop_b8
- pl_dbheights_b5
- pl_deadwood
- pl_deplane_b5
- pl_donkeykong_final
- pl_downhill_b1
- pl_downpour_pass_b1
- Pl_dynamite6
- pl_escarpment_rc1
- pl_gloryhole_b1
- pl_great_heights_b3
- pl_halfacre
- pl_happycOw_Z4
- pl_haste_b1
- pl_hickory_gultch
- pl_management
- pl_manngrove_rc5
- pl_mill_b5
- pl_moonlit_b6
- pl_outback_rc
- pl_pharaoh_b8
- pl_promotion_b3
- pl_quagmire
- pl_racer_city_a5
- pl_rivercrossing_rc2a
- pl_rust_b2
- pl_stovepipe_b3
- pl_stroika_b1
- pl_swift_final
- pl_vesper_b4
- pl_volcanic_a20
- pl_waste_v2
- pl_wintertown_v2
- pl_woodland_b4
- pl_zig_z2a
- plr_atoll_b1
- plr_frostfell_b1b
- plr_panic_b2
- plr_solitude_b1
- plr_vegas_b01
- plr_whalerace_a4a
- rats_tequila_b01
- rock2_b1
- skeet_ruins_rc1_1
- sniper_brawl_v3
- sniprwar2b
- spooky_ravine_a1
- tc_meridian_b4
- wacky_races_v2
- Plinko
- Server Admin
- Posts: 8568
- Joined: Fri May 23, 2008 11:23 am
- Location: Georgia, USA
-
Games Played
Ville Awards
Re: TV1 TF2 Server
If you want to actually bring some randos in, probably best to put up some wacky plugin. Maybe if there's one that's good for small playercounts - like 6 or less?
I used to spend a little time playing Engineer Fortress, that was fun.
I used to spend a little time playing Engineer Fortress, that was fun.
"I made all my gold into pants" - Ignatius

- BlackHawk
- Retired Admin
- Posts: 1175
- Joined: Sun Oct 22, 2006 7:18 pm
- Location: Barberton, Ohio
- Contact:
-
Games Played
Ville Awards
Re: TV1 TF2 Server
Make sure that any maps added support bots. We have a few that do not. Is there away to have it so that maps that do not support bots only enter the rotation if there are 4 or more people?
“I cook with wine, sometimes I even add it to the food.”
― W.C. Fields
― W.C. Fields
- Stevo
- Everlasting Villun
- Posts: 8753
- Joined: Sun Oct 22, 2006 10:01 pm
- Location: Orange County, CA
- Minecraft name: StevoTVR
- Uplay name: StevoTVR
- Contact:
-
Games Played
Ville Awards
Re: TV1 TF2 Server
I added navigation files for most of the stock maps that don't ship with bot support, so the bots should work now for the most part.
- Stevo
- Everlasting Villun
- Posts: 8753
- Joined: Sun Oct 22, 2006 10:01 pm
- Location: Orange County, CA
- Minecraft name: StevoTVR
- Uplay name: StevoTVR
- Contact:
-
Games Played
Ville Awards
Re: TV1 TF2 Server
What is Engineer Fortress?
- Plinko
- Server Admin
- Posts: 8568
- Joined: Fri May 23, 2008 11:23 am
- Location: Georgia, USA
-
Games Played
Ville Awards
Re: TV1 TF2 Server
It seems to be some kind of server plugin for a/d and payload maps that puts 20 engineer bots on red when there's fewer than a certain number of people in the server. So, you kind of play a reverse MVM.
I've spent a fair amount of time blowing stuff up in it before. Neemu's servers run/ran it(?), not sure if it's just theirs and they've never released it or what. I can't find much by googling.
I've spent a fair amount of time blowing stuff up in it before. Neemu's servers run/ran it(?), not sure if it's just theirs and they've never released it or what. I can't find much by googling.
"I made all my gold into pants" - Ignatius

- Stevo
- Everlasting Villun
- Posts: 8753
- Joined: Sun Oct 22, 2006 10:01 pm
- Location: Orange County, CA
- Minecraft name: StevoTVR
- Uplay name: StevoTVR
- Contact:
-
Games Played
Ville Awards
Re: TV1 TF2 Server
If it's a plugin then it looks like it isn't publicly released. I wonder if it could be done with configs files only. Otherwise it might be a simple plugin to write.
- Stevo
- Everlasting Villun
- Posts: 8753
- Joined: Sun Oct 22, 2006 10:01 pm
- Location: Orange County, CA
- Minecraft name: StevoTVR
- Uplay name: StevoTVR
- Contact:
-
Games Played
Ville Awards
Re: TV1 TF2 Server
I loaded Versus Saxton Hale on the server to try.
Who is online
Users browsing this forum: No registered users and 46 guests