The Kickstarter campaign ended about 2 hours ago. With an initial $270K USD goal, Playtonic raised
$3.2M (~£2.1M). (They hit their original $270K goal in
40 minutes.) I'd say that's as clear an indicator as any that there's an untapped market for modern 3D platforming!
It's not yet clear what comes next, except that the game will go through with development proper over the next year, with a predicted release month of October 2016.
Due to the overwhelming Kickstarter response, not only were all of Playtonic's stretch goals reached, but they had to add several more (which were all also hit). Here's a recap of what we'll see thanks to the Kickstarter (from
the stretch goals section):
- Simultaneous Mac, PC, and Linux release on day one
- Unique bosses in each and every level with unique battle themes, a la Donkey Kong 64
- A pre-final-boss quiz show like the ones Banjo-Kazooie is (in)famous for
- Transformations similar to B-K, plus "a new NPC" (a Mumbo Jumbo expy?)
- Minecart rides with a mix of 2.5D and 3D - "and not even limited to just mines either!" (DKC2 style roller coasters would be awesome)
- Local co-op with a "buddy" character
- 2-4 player local versus with "4 unique games!"
- French, German, Spanish, and Italian localizations, with the possibility of more community-selected languages
- Character designs from other ex-Rare character artists not currently on the core Playtonic team
- An additional 4 local multiplayer modes bringing the total up to 8
- Wii U, Xbox One and PS4 day-one releases (all planned platforms will now receive a simultaneous release)
- "N64 shader mode" (!) plus a new rap by Grant Kirkhope (I don't care how much people hate it, I love the DK Rap in all its deliberate derpiness and am excited for a new one)
- Developer walkthrough and commentary (will it be like Valve's in-game commentary? That'd be neat)
- Full orchestral soundtrack (I'm actually kind of disappointed by this - part of the charm of classic Rare music was its fake-sounding-ness. Hopefully they handle it well)
- A free DLC for all backers (they've made it clear that this DLC will be developed and released ONLY after the full game as they've planned it has been completed and shipped)
Beyond the game itself, I'm hoping that Yooka-Laylee will not only demonstrate that 3D platforming didn't deserve to die so early on, but also pushes more indies to break free of the security blanket that is 2D games and try more 3D stuff. The 2D platformer has been done to death and beyond, but I don't think there's been a single new open-world 3D platformer in the entire world since Super Mario Sunshine (if there has, please correct me, because I probably want to play it!). This could finally be the thing that draws late-90's gaming nostalgia into the spotlight.