Hi,
Is it possible for the server to default to say $1000 (or more?) rather than resetting their money to $0 each time for any player who happens to log in while the server is 'out of sync'? There must be default values set somewhere in a database/file?
Thanks
Suggestion/fix for when server resets players money to 0
- Rico[CotC]
- Villun
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Re: Suggestion/fix for when server resets players money to 0
In the past two weeks, I have spent $400 and given away $10000.
I make it faster than I can spend it or give it away - even when I lose it, I'm back to $20k before I even notice. What do you spend it on?
I make it faster than I can spend it or give it away - even when I lose it, I'm back to $20k before I even notice. What do you spend it on?
Re: Suggestion/fix for when server resets players money to 0
hey,
thanks for the reply ...
I always like having some money available for shields. The zombies are a lot faster and trickier than they used to be and it's harder for example to take out emo before he explodes so a shield is handy. Even more so with human zombie emo's and ung's and now that emo spawns with grey dude.
It's also helpful to have shields to protect other players who are being swamped or when the allies are desperately trying to win/save a round against human zombie(s) and tickets are running out.
My latency/ping from NZ is 160 - 180 on average (it was even 220 - 280 last year for awhile - isp used slow route) and you can definitely notice/feel the delay especially as the zombies get faster and harder to kill/headshot ... maybe when they get fibre up and running in my area it may lower the latency - hopefully?
cheers
thanks for the reply ...
I always like having some money available for shields. The zombies are a lot faster and trickier than they used to be and it's harder for example to take out emo before he explodes so a shield is handy. Even more so with human zombie emo's and ung's and now that emo spawns with grey dude.
It's also helpful to have shields to protect other players who are being swamped or when the allies are desperately trying to win/save a round against human zombie(s) and tickets are running out.
My latency/ping from NZ is 160 - 180 on average (it was even 220 - 280 last year for awhile - isp used slow route) and you can definitely notice/feel the delay especially as the zombies get faster and harder to kill/headshot ... maybe when they get fibre up and running in my area it may lower the latency - hopefully?
cheers
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