Tekkit reset?
- Flash
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Re: Tekkit reset?
Any other thoughts on disabling Mystcraft like Keyes suggested? Any other server regulars who you haven't seen make an appearance in this thread yet?
Re: Tekkit reset?
I personally would hate it because that's my favorite tekkit mod.
I mean the only time it crashed the sever is that time when I tried to make that lava power world.... and maybe when I loaded that world with too many features.....
It's still not as bad as breeders and circular item tubes...
I mean the only time it crashed the sever is that time when I tried to make that lava power world.... and maybe when I loaded that world with too many features.....
It's still not as bad as breeders and circular item tubes...
- Cpt._Keyes
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Re: Tekkit reset?
no it is worse, dog was already complaining back at the beginning of the server how much the pocket worlds take up
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Re: Tekkit reset?
if it must it must, but darn pocket worlds did make for convenient traveling!
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Re: Tekkit reset?
I'd love to keep it around since it's really neat. But, I don't imagine that it's great for server stability. But really, I have my worries that the current server can't handle Tekkit the way it's meant to be played.

- Cpt._Keyes
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Re: Tekkit reset?
that would be ideal...but unrealistic...unless someone rented a new server.
CG6505 CPT Nelson LCDR Wischmeier AST1 Skimin AMT2 Nichols-4SEP08
CG1705 LCDR Barnes LT Bryant AMTC Seidman AET2 Grigonis AET2 Beacham AMT2 Moletzsky AMT3 Kreder-29OCT09
CG6017 LT Krueger AMT1 Hoke AMT2 Banks-07JUL10
CG6535 LCDR Taylor LTjg Cameron ASTC Jorge AET3 Knight-29FEB12
WPB87340-2 BMC Terrell Horne-2Dec12
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CG1705 LCDR Barnes LT Bryant AMTC Seidman AET2 Grigonis AET2 Beacham AMT2 Moletzsky AMT3 Kreder-29OCT09
CG6017 LT Krueger AMT1 Hoke AMT2 Banks-07JUL10
CG6535 LCDR Taylor LTjg Cameron ASTC Jorge AET3 Knight-29FEB12
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Re: Tekkit reset?
As far as Mystcraft, it's cool and I wouldn't want to get rid of it out of hand, but there really needs to be a limit on how many alternate dimensions we have. There's no reason for any one person to have more than a half dozen or so, and I feel like that's being generous. If we can't keep it under control, I'd say we're better off without it than with a server trying to run 100 worlds at a time. Fast Travel is being handled with the Dimensional Doors mod, not Mystcraft, so there's no need to worry about losing that.
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Re: Tekkit reset?
oh derp...Alizée Fan wrote: Fast Travel is being handled with the Dimensional Doors mod, not Mystcraft, so there's no need to worry about losing that.

WARPATH Cup '12- [WARPATH] We are running past all the heavies
The Ville Cup '12- (DYD) Dirty Dan's Double D's
Dust Bowl loves Warpath '13- (CD-i) Chokepoints and Demomen- international (Champions!)
The Ville Cup '13- [T^5] Tuber's Truly Terrifying Tator Tots
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The Ville Cup '12- (DYD) Dirty Dan's Double D's
Dust Bowl loves Warpath '13- (CD-i) Chokepoints and Demomen- international (Champions!)
The Ville Cup '13- [T^5] Tuber's Truly Terrifying Tator Tots
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Re: Tekkit reset?
Honestly I blame the structure of Mystcraft on the creation of so many useless worlds. In order to get pages you need to explore some pocket worlds and find libraries with pages. In order to gain a full set you need to explore a LOT of worlds. You can also trade with villagers but that takes a lot of emeralds. It also doesn't help if you screw up your world and get meteors falling from the sky, you have to try again from scratch.Alizée Fan wrote:As far as Mystcraft, it's cool and I wouldn't want to get rid of it out of hand, but there really needs to be a limit on how many alternate dimensions we have. There's no reason for any one person to have more than a half dozen or so, and I feel like that's being generous. If we can't keep it under control, I'd say we're better off without it than with a server trying to run 100 worlds at a time. Fast Travel is being handled with the Dimensional Doors mod, not Mystcraft, so there's no need to worry about losing that.
- Cpt._Keyes
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Re: Tekkit reset?
we know...that is why i suggested we drop it until it is optimized or we have hardware that can handle it...the assignment of blame is immaterial
CG6505 CPT Nelson LCDR Wischmeier AST1 Skimin AMT2 Nichols-4SEP08
CG1705 LCDR Barnes LT Bryant AMTC Seidman AET2 Grigonis AET2 Beacham AMT2 Moletzsky AMT3 Kreder-29OCT09
CG6017 LT Krueger AMT1 Hoke AMT2 Banks-07JUL10
CG6535 LCDR Taylor LTjg Cameron ASTC Jorge AET3 Knight-29FEB12
WPB87340-2 BMC Terrell Horne-2Dec12
WMSL751 BM3 Obendorf-18DEC13
CG1705 LCDR Barnes LT Bryant AMTC Seidman AET2 Grigonis AET2 Beacham AMT2 Moletzsky AMT3 Kreder-29OCT09
CG6017 LT Krueger AMT1 Hoke AMT2 Banks-07JUL10
CG6535 LCDR Taylor LTjg Cameron ASTC Jorge AET3 Knight-29FEB12
WPB87340-2 BMC Terrell Horne-2Dec12
WMSL751 BM3 Obendorf-18DEC13
- Flash
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Re: Tekkit reset?
Thanks for the opinions folks. Dog reset the map tonight and upgraded the RAM in the server.
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Re: Tekkit reset?
Just like that? no fanfare? no trumpets? no mad landgrab dash? well then I need to get in there!Flash wrote:Thanks for the opinions folks. Dog reset the map tonight and upgraded the RAM in the server.
WARPATH Cup '12- [WARPATH] We are running past all the heavies
The Ville Cup '12- (DYD) Dirty Dan's Double D's
Dust Bowl loves Warpath '13- (CD-i) Chokepoints and Demomen- international (Champions!)
The Ville Cup '13- [T^5] Tuber's Truly Terrifying Tator Tots
The Ville Cup '14- GCI_ Guild of Calamitous Intent
The Ville Cup '12- (DYD) Dirty Dan's Double D's
Dust Bowl loves Warpath '13- (CD-i) Chokepoints and Demomen- international (Champions!)
The Ville Cup '13- [T^5] Tuber's Truly Terrifying Tator Tots
The Ville Cup '14- GCI_ Guild of Calamitous Intent
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