Indie mech FPS in making showing up big $ games?

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Re: Indie mech FPS in making showing up big $ games?

Post by Masakari » Thu Mar 31, 2011 8:51 am

crimsonshootingstar wrote: Atlus is flipping terrible real men use Dire Wolves
100 ton mechs are usually fairly mediocre. I'm not a fan of the low speeds at all, and in the case of the Dire Wolf/Daishi the primary config is considerably 'meh'. Give me a nimble heavy mech any day of the week (Like an Ebon Jaguar) and I'm happy.

I await this game with baited breath, simply because this one could turn into another Mechwarrior 5 (Which no one's heard from in like two years).
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Re: Indie mech FPS in making showing up big $ games?

Post by crimsonshootingstar » Thu Mar 31, 2011 9:02 am

Masakari wrote:
crimsonshootingstar wrote: Atlus is flipping terrible real men use Dire Wolves
100 ton mechs are usually fairly mediocre. I'm not a fan of the low speeds at all, and in the case of the Dire Wolf/Daishi the primary config is considerably 'meh'. Give me a nimble heavy mech any day of the week (Like an Ebon Jaguar) and I'm happy.

I await this game with baited breath, simply because this one could turn into another Mechwarrior 5 (Which no one's heard from in like two years).
Who uses stock loadouts for anything? Twin ultra AC20s for the win. As for mechwarrior yup nobody has herd anything since the harmony gold legal threats.
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Re: Indie mech FPS in making showing up big $ games?

Post by Masakari » Thu Mar 31, 2011 9:41 am

Well, if you throw stock configs out the window, then you can generally make anything better. Assuming you use Clan tech versus IS, you can make most mechs comparable with

Also, you have fun with those Ultra AC20s on your Dire Wolf. A primary config Warhawk (Masakari!) could very easily destroy you from long range.
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Re: Indie mech FPS in making showing up big $ games?

Post by crimsonshootingstar » Thu Mar 31, 2011 9:55 am

Masakari wrote:Well, if you throw stock configs out the window, then you can generally make anything better. Assuming you use Clan tech versus IS, you can make most mechs comparable with

Also, you have fun with those Ultra AC20s on your Dire Wolf. A primary config Warhawk (Masakari!) could very easily destroy you from long range.
There is a mech named after you? Its true that my infighting load out can be out ranged but as any infighter worth his salt will tell you that's what terrain is for. The point of the twin ultra 20s is that if I get 1 shot and my enemy is often on the ground. Even an atlas cant take much of that heat.

My other favorite mechs BTW.
light: Puma
med: Uziel and Bushwacker
heavy: Thanatos and Timber wolf
assualt: Sunder
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Re: Indie mech FPS in making showing up big $ games?

Post by Masakari » Thu Mar 31, 2011 10:07 am

Technically, vice-versa, but yes. Masakari's the clan name of the Warhawk.
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Re: Indie mech FPS in making showing up big $ games?

Post by crimsonshootingstar » Thu Mar 31, 2011 10:12 am

Masakari wrote:Technically, vice-versa, but yes. Masakari's the clan name of the Warhawk.
Yeah I got that I was joking :D
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Re: Indie mech FPS in making showing up big $ games?

Post by Flaming Cheese Wheel » Thu Mar 31, 2011 10:33 am

Yeah, Mechwarrior 5 seems to have gone away at the first sign of HG noticing that the game trailer had the Tomahawk DestroidWarhammer in it. Damn them teasing that they might finally be okay with releasing the rights again. (At least the Thunderbolt, Griffin, Battlemaster, etc. are okay again, coming from a slightly different originating company.) (Regarding the trailer, again: So an Atlas magically appears at 30 meters? Your sensors are bad, but not that bad. Also, just like the opening credits to Activision's original Mechwarrior 2, the POV 'Mech fires its PPCs once and then spends the rest of the time bipping away with MGs. Argh.)

I always thought that the Masakari/Warhawk primary was silly given its heat curve. Now, the Warhawk C... there you've got something. Then again, I was actually in a tournament match (as a substitute), had a Nova H in my random unit selection, and decided that if there ever was a time to alpha-strike with ten heavy medium lasers (and shut down for three turns), that was the time. It failed spectacularly.

I'm still more of a tabletop gamer regarding Battletech (along with a short period of time sampling Heavy Gear). The computer games don't have the same feel for me versus taking a giant handful of dice and rolling hit locations for, say, 36 Streak SRM hits. Granted, it takes a lot longer that way.

I could go on. Then again, it seems like several of us could go on also. ;)
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Re: Indie mech FPS in making showing up big $ games?

Post by crimsonshootingstar » Thu Mar 31, 2011 10:36 am

The original heavy gear game was wicked. Give me a kodiak with a snub cannon and I could go all day. Did anyone play steel batalion on the Xbox besides me?

I must say that while I do bitterly hate harmony gold it is hard to blame them . The Maruader for instance is one of the most blatant cases of copyright infringement i have ever seen and the war hammer isn't much better.
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Re: Indie mech FPS in making showing up big $ games?

Post by Flaming Cheese Wheel » Thu Mar 31, 2011 10:55 am

Except... FASA was assured, originally, that they could use the designs. Unfortunately, the Japanese rights situation was rather... complicated:
TV Tropes wrote:In 1996, FASA ran into a licensing problem that has since become famous. When the game was first created in 1984, eight of the core mecha were based on designs from such anime as Super Dimension Fortress Macross and Fang Of The Sun Dougram (yes, the Marauder does resemble a Zentradi Officer's Battlepod). The Macross designs were made with the permission of Bandai, the original creators. However, due to complicated matters of international publication law, the US rights were actually owned by Harmony Gold, the company who used Macross to create Robotech. Harmony Gold finally took offense to the use of the designs, many of which had become iconic to BattleTech fans, and took the matter to court. By the time the dust cleared, FASA was still allowed to mention (and use) the disputed mecha in terms of game statistics, but could no longer show them in artwork. These 'mechs quickly became known as "The Unseen". A Sourcebook would later be written, with new designs to allow them to at least show the 'mechs again. FASA had also previously had a legal squabble with Lucasfilm over the original game title...Battle Droids. In 2009, Catalyst Game Labs was able to (somehow) get the rights to see the unseen once more.... or at least most of them. The designs that were not derived from Macross are fair game, but the iconic Warhammer, Marauder, Phoenix Hawk and nine others are still officially verboten.
More to the point...
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Re: Indie mech FPS in making showing up big $ games?

Post by One_Medic_Army » Thu Mar 31, 2011 7:25 pm

Harmony Gold's "robotech" shadow chronicles was possibly the worst show I have ever seen.
Fortunately I downloaded it online and didn't give them one penny. If the quality's anything to go by, they owe me money for pain and anguish suffered watching it.
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Re: Indie mech FPS in making showing up big $ games?

Post by Ixtab » Tue Apr 05, 2011 11:17 am

Flaming Cheese Wheel wrote:I could always play the Battletech tabletop game. The problem was not having anyone around to play it with.
I still have a battletech boxed set from waaay back in the day, that I've only ever played once... in grade school... Always wanted to get into it more, but my friends were into other tabletop games.

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