WIP CP_Rolling_Thunder
- Fraulein Arztin
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- Mad-Hammer
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Re: WIP CP_Rolling_Thunder
Well, Sorry About That Folks, the link was working for me as a simple click and save and now as l3eeron says, you have to right click on it. I dunno, I'll have to check with Stevo on that one.
Okay, as for the map, you will find 3 glaring mistakes.
1. For whatever reason, Hammer compiled another metal texture on some surfaces. Won't affect game play, merely cosmetic.
2. Area Portals and water sometimes do not mix. That being said, I have a thin area portal that is rendering as a thin line on one water surface. Once again, doesn't affect the game play, just cosmetic.
3. Model of a water tank or whatever it is, well I set the fade on it wrong and well....it doesn't render.
Besides that, thanks for the comments. Like I said previously, look for flaws that I haven't found. Suggestions for a different type of game play, whatever, I'll consider all options.
Okay, as for the map, you will find 3 glaring mistakes.
1. For whatever reason, Hammer compiled another metal texture on some surfaces. Won't affect game play, merely cosmetic.
2. Area Portals and water sometimes do not mix. That being said, I have a thin area portal that is rendering as a thin line on one water surface. Once again, doesn't affect the game play, just cosmetic.
3. Model of a water tank or whatever it is, well I set the fade on it wrong and well....it doesn't render.
Besides that, thanks for the comments. Like I said previously, look for flaws that I haven't found. Suggestions for a different type of game play, whatever, I'll consider all options.
- Mad-Hammer
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Re: WIP CP_Rolling_Thunder
I tried it yesterday and it worked as "Right Click" only. I tried it today and it works as "Left Click". Maybe Stevo fixed it. Try to left click it now.
- Masakari
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Here are my notes:
This is certainly seeming like a warpath-esque map. Large map, long times to capture points, lack of re-entering spawn. Not necessarily saying that's a *bad* thing, just....very niche if anything.
-It seems like textures for some of the models are missing from the map, even after I locally downloaded the Swamp theme off of TF2Maps.
-A lot of the props have fade distances on them, meaning they disappear after you get far enough away from them.
-Waterfall killing you is a clever feature. Will probably surprise people the first time they do it (Just like it did to me!)
-As an engineer, it takes 10 seconds to get from first spawn to the first point, and 25 seconds to get from the first point to the second point. A little large, but very warpath-y.
-Initial thoughts tell me that an engineer would be worthless on this map. With large sight lines and no good spots for cover, a sentry would easy be destroyed by a soldier from far distances away.
-There are some visible texture seams in the water.
-This may just be a personal preference thing, but some of the textures don't seem to blend well into each other.
-All that aside, I really do have to tip my hat to you on the incredibly intricate and detailed brushwork in the map. I don't think I've ever seen anything like it!
Edit with pictures:
http://pwkfisher.com/storage/map/rollin ... _c0002.jpg
Door goes up past the brushes here.
http://pwkfisher.com/storage/map/rollin ... _c0003.jpg
http://pwkfisher.com/storage/map/rollin ... _c0005.jpg
http://pwkfisher.com/storage/map/rollin ... _c0006.jpg
Visible seams with the water textures.
http://pwkfisher.com/storage/map/rollin ... _c0004.jpg
Love this pic from spawn.
http://pwkfisher.com/storage/map/rollin ... _c0007.jpg
I'm not sure if this is a glitch with TF2 or with your map somehow (Wouldn't know where to begin myself) but there's a point in the water near the middle point where you can't crouch, and looking down shows the water as if you were in it, but you aren't affected by the underwater.
Please understand I'm not trying to be a butthead or anything out by being this nit picky - just want to help you out as much as possible!
This is certainly seeming like a warpath-esque map. Large map, long times to capture points, lack of re-entering spawn. Not necessarily saying that's a *bad* thing, just....very niche if anything.
-It seems like textures for some of the models are missing from the map, even after I locally downloaded the Swamp theme off of TF2Maps.
-A lot of the props have fade distances on them, meaning they disappear after you get far enough away from them.
-Waterfall killing you is a clever feature. Will probably surprise people the first time they do it (Just like it did to me!)
-As an engineer, it takes 10 seconds to get from first spawn to the first point, and 25 seconds to get from the first point to the second point. A little large, but very warpath-y.
-Initial thoughts tell me that an engineer would be worthless on this map. With large sight lines and no good spots for cover, a sentry would easy be destroyed by a soldier from far distances away.
-There are some visible texture seams in the water.
-This may just be a personal preference thing, but some of the textures don't seem to blend well into each other.
-All that aside, I really do have to tip my hat to you on the incredibly intricate and detailed brushwork in the map. I don't think I've ever seen anything like it!
Edit with pictures:
http://pwkfisher.com/storage/map/rollin ... _c0002.jpg
Door goes up past the brushes here.
http://pwkfisher.com/storage/map/rollin ... _c0003.jpg
http://pwkfisher.com/storage/map/rollin ... _c0005.jpg
http://pwkfisher.com/storage/map/rollin ... _c0006.jpg
Visible seams with the water textures.
http://pwkfisher.com/storage/map/rollin ... _c0004.jpg
Love this pic from spawn.

http://pwkfisher.com/storage/map/rollin ... _c0007.jpg
I'm not sure if this is a glitch with TF2 or with your map somehow (Wouldn't know where to begin myself) but there's a point in the water near the middle point where you can't crouch, and looking down shows the water as if you were in it, but you aren't affected by the underwater.
Please understand I'm not trying to be a butthead or anything out by being this nit picky - just want to help you out as much as possible!
I am the 1%!
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