Left4DoD

A forum dedicated to the Left4DoD Day of Defeat: Source Mod
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Dog
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Post by Dog » Thu Dec 17, 2009 11:03 pm

:lol:
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MasterChef
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Post by MasterChef » Fri Dec 18, 2009 7:54 am

[quote="jim beam";p="214934"]Im just going to point out that I have a bot named after me so hahahahaha everyone. Im sure that dog will come in here and be like no it was there before you asked but i wont believe him. Now I have a bot in 1.3 and Source so ha everyone!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!11[/quote]

I demand to have a bot named after me. It should have 1 health so it dies easily.
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Dog
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Post by Dog » Fri Dec 25, 2009 7:27 pm

I named a bot after some of the early testers...they put up with so much crap!!

The popularity of the mod has pushed TV4 and TV9 higher in the ranks.

TV9 was 2000-ish and is now 102
TV4 was 1500-ish and is now 178

Sadly, the trackers only count up to 12 players :lol:
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X.O.Skeleton
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Post by X.O.Skeleton » Mon Dec 28, 2009 12:45 pm

Still it's almost always full of people so the mod has become very popular via the bush radio
Keep up the good work dogy
Masa and B make those maps ready for testing those are needed in my oppinion
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Dog
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Post by Dog » Mon Dec 28, 2009 5:16 pm

Surprising that it has become popular.
We didn't advertise or tell anyone. It has spread mostly by word of mouth. I heard one guy the other night, saying how he was told to go play it because his friend was raving about it! Good to hear!

Reserved slots are now in place for Left4DoD.
You have to use the web based one because it uses the correct method of kicking. I have decided to kick based on ping as our Left4DoD servers have A LOT of international players on them. Usual Ville conditions apply - Supporters and Admins will not get selected for kicking, regardless of ping.
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Masakari
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Post by Masakari » Mon Dec 28, 2009 5:41 pm

[quote="X.O.Skeleton";p="216597"]
Masa and B make those maps ready for testing those are needed in my oppinion
[/quote]Awwww....but that means I actually need to work :P
I am the 1%!

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Post by Boss Llama » Mon Dec 28, 2009 7:20 pm

It's telling that in the first 24 hours I owned DoD:S, I played Left4DoD enough to pick up nearly 1400 kills, of which exactly 1300 are with the M1. Then, while sleeping, I preceeded to have dreams about playing it.

Definitely a good mod! As I've said before, Zombie Nazis are one of the world's best villains - who wouldn't want to kill them?

Looking at the HLStats, it seems we have a very bizare set of ranks we move through - I can't tell what service we're supposed to be in! So far, I've moved through army, marine, and navy ranks - I'm waiting to see the air force pop in there too :-P
-Boss Llama

Dog
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Post by Dog » Wed Dec 30, 2009 3:51 pm

TV4 now up to 144
TV9 now up to 95

:lol:

Full changelog can be found at:
http://www.boff.ca/dogblog/?page_id=117

30 December 2009 - VERSION 1.0.903
+ Added sounds for Witch and general Zombies

29 December 2009 - VERSION 1.0.902
- Adjusted boss difficulty settings

29 December 2009 - VERSION 1.0.901
- Adjusted difficulty settings (XOSkeleton)

29 December 2009 – VERSION 1.0.900
+ Added Intro music for Allies
+ Added End music
+ Added a new Boss called “The Infected One”
- Fixed a bug where trails would appear behind players as the Witch continually targeted
- Allowed Infected One and Witch to target behind players

28 December 2009 – VERSION 1.0.829
- Fixed a bug in rifle nades for K98 at spawn (Clay Pigeon)
- Fixed a bug where a player could join at map change and reduce bot count
- Fixed a bug where the final player joining the server would not be targeted by bots…

27 December 2009 – VERSION 1.0.828
+ Added rifle grenades for the K98 if selected as a rifleman

26 December 2009 – VERSION 1.0.827
- Adjusted bot teleporting
- Fixed a bug with gas at spawn
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!B a T m A n!
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Post by !B a T m A n! » Wed Dec 30, 2009 8:01 pm

[quote="StrontiumDog";p="216402"]I named a bot after some of the early testers..

[/quote]

i was an early tester wasnt i? ;-;
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Dog
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Post by Dog » Wed Dec 30, 2009 9:01 pm

Yeah but you haven't played since...you and your regular DODS
:D
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!B a T m A n!
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Post by !B a T m A n! » Wed Dec 30, 2009 9:27 pm

[quote="StrontiumDog";p="216990"]Yeah but you haven't played since...you and your regular DODS
:D[/quote]

but but but ;-;
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Dog
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Post by Dog » Wed Dec 30, 2009 11:00 pm

Well at least you're not playing Realism
:D
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M's
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Post by M's » Thu Dec 31, 2009 7:37 am

[quote="StrontiumDog";p="217013"]Well at least you're not playing Realism
:D[/quote]

Dog
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Post by Dog » Fri Jan 01, 2010 2:45 am

Full changelog can be found at:
http://www.boff.ca/dogblog/?page_id=117


31 December 2009 - VERSION 1.0.905
- Fixed a bug in the waypointing system where bots would teleport too far forward
- Added a new model and skin for the Medic Pack

31 December 2009 - VERSION 1.0.904
- Reduced the number of times a Witch or Infected One can teleport
- Fixed a bug where a bot would fail to get waypoints at the start of each round (XOSkeleton)
- Enabled faster respawning for Zombies
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mr_s
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Post by mr_s » Fri Jan 01, 2010 7:57 am

Im so glad to see this is going well for you friend

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