Left4DoD
- Plinko
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It was a lot of fun! Can't wait to try the next iteration.
One thing I noticed you might want to see if you can work on: if you crouch, the zombies seem to have a hard time hitting you with the melee weapons. I survived significantly longer crouched in melee range than I would standing.
Might be a relic of the bot AI, though.
When the Grey Dude got so strong we couldn't kill him, getting the Emo Guy to blow up near him does manage to kill him!
Also, did not really notice the scaling of zombie strength with playercount - with just 4-5 people it was nearly impossible to cap, but the strength gains over time seemed huge to me.
One thing I noticed you might want to see if you can work on: if you crouch, the zombies seem to have a hard time hitting you with the melee weapons. I survived significantly longer crouched in melee range than I would standing.
Might be a relic of the bot AI, though.
When the Grey Dude got so strong we couldn't kill him, getting the Emo Guy to blow up near him does manage to kill him!
Also, did not really notice the scaling of zombie strength with playercount - with just 4-5 people it was nearly impossible to cap, but the strength gains over time seemed huge to me.
"I made all my gold into pants" - Ignatius

- Dog
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Yeah. All good points.
It's not crouching, coz they still hit you...it's proning.
When you prone, they are less likely to hit you.
So I might just prevent proning or put them in thirdperson....
I tried many things like teleporting them below but that just looked silly. tried slapping the player or teleporting them up a bit, but there would have to be a lot of explaining to do to players.
The scaling....oh God. That will take a long time to get right. VALVe has playtesters who play for hours on end. I get an hour a night!
I adjusted the Grey Dude but I may get Stevo and MMX to look at the code and suggest changes.
It's not crouching, coz they still hit you...it's proning.
When you prone, they are less likely to hit you.
So I might just prevent proning or put them in thirdperson....
I tried many things like teleporting them below but that just looked silly. tried slapping the player or teleporting them up a bit, but there would have to be a lot of explaining to do to players.
The scaling....oh God. That will take a long time to get right. VALVe has playtesters who play for hours on end. I get an hour a night!
I adjusted the Grey Dude but I may get Stevo and MMX to look at the code and suggest changes.
- Dog
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Great playtest last night guys. Thanks again!
Avalanche is now playable and hard to beat the cheatin' bots.
Will turn off proning as that makes it hard for the bots to kill you...
Will tweak it some more and try an up the amount of damage on nades and maybe make it easier when player numbers are lower.
What now?
Sounds next.
I need non-Left4Dead Zombie sounds and monster sounds for the Bosses and random grunts for the zombies.

Avalanche is now playable and hard to beat the cheatin' bots.
Will turn off proning as that makes it hard for the bots to kill you...
Will tweak it some more and try an up the amount of damage on nades and maybe make it easier when player numbers are lower.
What now?
Sounds next.
I need non-Left4Dead Zombie sounds and monster sounds for the Bosses and random grunts for the zombies.

- NoahTheBoa
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Re: Left4DoD
I think this mod feels just like a zombie film, the zombies are difficult enough to kill and just keep coming and coming. Great work.
- NoahTheBoa
- Villun
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Re: Left4DoD
Is it just me or is the BAR really underpowered against the zombies? Also, would it be possible to stock up on ammo? Like if you already have the full 5 clips in the garand could you pick up more ammo? That would be nice, but I can also see how too much ammo would hurt gameplay. Part of the fun is having to deal with low ammo and I think infinite ammo for the pistols will help this too. Does that mean the carbine has infinite ammo too?
- The Spanish Inquisition
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Re: Left4DoD
The weapons only seem underpowered because the monsters are getting more hitpoints the more you kill them. At some point there probably won't be enough ammo out there to kill them and you will have to complete the mission with pistols and lots of hustle. I like!
Nobody Expects the Spanish Inquisition!
- NoahTheBoa
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Re: Left4DoD
[quote="The Spanish Inquisition";p="208783"]The weapons only seem underpowered because the monsters are getting more hitpoints the more you kill them. At some point there probably won't be enough ammo out there to kill them and you will have to complete the mission with pistols and lots of hustle. I like![/quote]
The BAR seems weak even at the beginning of the round. Could just be that I almost never use the BAR and have nothing to compare it to.
The BAR seems weak even at the beginning of the round. Could just be that I almost never use the BAR and have nothing to compare it to.
- NoahTheBoa
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