There was some interest in the map I've been working on, so here is a screenshot of how I get the most map from a dynamic angle that doesn't look like a rough draft. The map is a 5 point capture, and has lots of work to go:
-Point 3 refined for gameplay
-Points 1 and 5 envisioned and created and refined
-Routes refined
-Items placed
-Progressive spawn locations
-Textures and signs
-Lighting
-3d skybox
-Rain
This is a very ambitious first map, is there anything I'm unaware of that should be on the checklist?
He's a decent shot. He's got some skill, but he's in too much of a hurry.
He's throwing away bullets like they were candy. He doesn't know how to take his time.
Aim careful, and look the devil in the eye.
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