ctf_bunkerhill - by Duke
- (LSAP)Duke Nukem
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ctf_bunkerhill - by Duke
Hi! i recently joined the forums here, and ive been looking for a group to play test my map once i get it finished.
its called Bunker Hill, because the center piece of the map is well, a bunker. and it forms a sort of hill (as youll see), on either side of the hill is a base for red and blue.
anyway, the bases themselves also look like bunkers, and way down below them is the intelligence. i also have a sniper deck, accessible roofs, and underground side passages that i hope will make the map interesting. im worried however that the hill itself is a bit too big, and the dirt ramps arent steep enough, making you easy prey to the snipers. but i guess you guys can tell me what i need to fix once you see it.
i really appreciate any feedback, this is my first map but if i had my ways, id have way over 5-10 maps done, they are just sitting here in this big pile of "things to do" on little pieces of paper and napkins i stole from restaurants
heres some screenies
http://i924.photobucket.com/albums/ad84 ... ll0004.jpg
http://i924.photobucket.com/albums/ad84 ... ll0005.jpg
http://i924.photobucket.com/albums/ad84 ... ll0002.jpg
http://i924.photobucket.com/albums/ad84 ... ll0003.jpg
(this is without RAD)
still in development of course, texturing comes later, im always getting carried away by the need to texture and color things
its called Bunker Hill, because the center piece of the map is well, a bunker. and it forms a sort of hill (as youll see), on either side of the hill is a base for red and blue.
anyway, the bases themselves also look like bunkers, and way down below them is the intelligence. i also have a sniper deck, accessible roofs, and underground side passages that i hope will make the map interesting. im worried however that the hill itself is a bit too big, and the dirt ramps arent steep enough, making you easy prey to the snipers. but i guess you guys can tell me what i need to fix once you see it.
i really appreciate any feedback, this is my first map but if i had my ways, id have way over 5-10 maps done, they are just sitting here in this big pile of "things to do" on little pieces of paper and napkins i stole from restaurants
heres some screenies
http://i924.photobucket.com/albums/ad84 ... ll0004.jpg
http://i924.photobucket.com/albums/ad84 ... ll0005.jpg
http://i924.photobucket.com/albums/ad84 ... ll0002.jpg
http://i924.photobucket.com/albums/ad84 ... ll0003.jpg
(this is without RAD)
still in development of course, texturing comes later, im always getting carried away by the need to texture and color things
Last edited by (LSAP)Duke Nukem on Wed Jul 08, 2009 7:13 am, edited 1 time in total.
- Rits
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Hi, other Duke!
I'm pretty sure you can post screenies here if you'd like. We promise we won't hurt you for the huge images. I've seen others do it, plus the TF2 screenshots thread is full of large images, so once again, I don't think it'll hurt.
Another ctf map! We need more of these Can't wait to try it out!
I'm pretty sure you can post screenies here if you'd like. We promise we won't hurt you for the huge images. I've seen others do it, plus the TF2 screenshots thread is full of large images, so once again, I don't think it'll hurt.
Another ctf map! We need more of these Can't wait to try it out!
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Re: ctf_bunkerhill - by Duke
oh, im also wondering if anyone here is a self proclaimed 3d skybox maker master, and could guide me through making one? i looked at the SDK wiki, but its rather confusing sometimes, so id really appreciate a walkthrough if anyone knows how
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First of all, welcome to the forums!
[quote="(LSAP)Duke Nukem";p="182841"]
oh, im also wondering if anyone here is a self proclaimed 3d skybox maker master, and could guide me through making one? i looked at the SDK wiki, but its rather confusing sometimes, so id really appreciate a walkthrough if anyone knows how
[/quote]I'm by no means a master, but after having just made one for my skeet map, I can at least show you the basics. Because the outside of your map is rectangular, that makes it easier too.
[quote="(LSAP)Duke Nukem";p="182841"]
oh, im also wondering if anyone here is a self proclaimed 3d skybox maker master, and could guide me through making one? i looked at the SDK wiki, but its rather confusing sometimes, so id really appreciate a walkthrough if anyone knows how
[/quote]I'm by no means a master, but after having just made one for my skeet map, I can at least show you the basics. Because the outside of your map is rectangular, that makes it easier too.
I am the 1%!
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Re: ctf_bunkerhill - by Duke
Glad to see you getting this posted so quickly Duke!
Looks like a map that could be very interesting and fun to play from the few screenshots I looked at. Can't wait till it's finished.
Looks like a map that could be very interesting and fun to play from the few screenshots I looked at. Can't wait till it's finished.
Friends made are never forgotten. Even if we grow apart or move on from this life, the fun times we spent together was all worth it.
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Re: ctf_bunkerhill - by Duke
oh and one more question...who/how would i upload this/give it to someone who can put this on one of the tf2 servers?
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[quote="(LSAP)Duke Nukem";p="182878"]
oh and one more question...who/how would i upload this/give it to someone who can put this on one of the tf2 servers?
[/quote]Maps on the Ville servers usually wait until they're fully polished up. I do have a private server that I use for map testing and what-not, so if you wanted to get a bunch of people together at one time and do a map test on it, I'd be happy to put it up for you on there.
oh and one more question...who/how would i upload this/give it to someone who can put this on one of the tf2 servers?
[/quote]Maps on the Ville servers usually wait until they're fully polished up. I do have a private server that I use for map testing and what-not, so if you wanted to get a bunch of people together at one time and do a map test on it, I'd be happy to put it up for you on there.
I am the 1%!
[quote="Masakari";p="182847"]
First of all, welcome to the forums!
[quote="(LSAP)Duke Nukem";p="182841"]
oh, im also wondering if anyone here is a self proclaimed 3d skybox maker master, and could guide me through making one? i looked at the SDK wiki, but its rather confusing sometimes, so id really appreciate a walkthrough if anyone knows how
[/quote]I'm by no means a master, but after having just made one for my skeet map, I can at least show you the basics. Because the outside of your map is rectangular, that makes it easier too.
[/quote]
i'm not a master either, but i could definately give you a hand
First of all, welcome to the forums!
[quote="(LSAP)Duke Nukem";p="182841"]
oh, im also wondering if anyone here is a self proclaimed 3d skybox maker master, and could guide me through making one? i looked at the SDK wiki, but its rather confusing sometimes, so id really appreciate a walkthrough if anyone knows how
[/quote]I'm by no means a master, but after having just made one for my skeet map, I can at least show you the basics. Because the outside of your map is rectangular, that makes it easier too.
[/quote]
i'm not a master either, but i could definately give you a hand
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Re: ctf_bunkerhill - by Duke
just FYI, im leaving to new york on thursday of next week, and wont be back till sunday. i have gotten a lot done with my map so far, lights and minor signs to be put in and then texturing...and those woefully hard displacements... but im making progress
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Re: ctf_bunkerhill - by Duke
i think i have a stark realization to announce. after my friend showed me how to do displacements, and actually working with them for a few hours, i realized the geometry of my map is not going to line up the way i want it to, simply because i designed certain critical elements of it without displacements in mind (didnt know what they were at first)
so i feel a need to start over, and use all the things ive learned so far to make a better map, or a better bunker hill, whichever. however, in my maps current undisplaced state, i would still like to get it play tested, because i dont think play issues really need displacements, you all know what i mean im sure.
bunker hill was my first map for tf2, so i think ill be able to make much better ones in the future as i learn new fancy techniques and tools along the way
so i feel a need to start over, and use all the things ive learned so far to make a better map, or a better bunker hill, whichever. however, in my maps current undisplaced state, i would still like to get it play tested, because i dont think play issues really need displacements, you all know what i mean im sure.
bunker hill was my first map for tf2, so i think ill be able to make much better ones in the future as i learn new fancy techniques and tools along the way
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