Blog Update/Sniper Unlocks

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unsmart
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Post by unsmart » Wed May 20, 2009 6:49 pm

From the achievements it looks like the Jarate replaces the smg.
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Post by Guardian » Wed May 20, 2009 7:02 pm

I honesty can't tell if the knife replace is ravorback or Jarate.

It may very well be neither.

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Post by Infusions » Wed May 20, 2009 7:06 pm

I'd rather die from burning than get urine all over my suit!
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Post by Rits » Wed May 20, 2009 7:09 pm

I'm just going to wait to see what happens in game. I'm just happy that valve tries to improve their game and that I'm getting a lot more out of my game than I had before.


Edit: And, from looking at an achievement for the sniper, I think the Jarate is going to be a smg replacement. Or atleast, NOT a machete kukri replacement.

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I'm thinking, throw jarate on an enemy and finish them off with the machete sorry, kukri?
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Post by mr_s » Wed May 20, 2009 7:54 pm

[quote="MasterChef";p="173831"]
That is so lame. The bow seems like the only cool thing with this update. I am so dependent on my machete I doubt that I'll ever use the jarate.
[/quote]

LOL lame?!

remember, TF2 set aside from the get go from other FPS's. the quirky humour the colourful characters, etc

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Post by Boss Llama » Wed May 20, 2009 8:19 pm

Yay, more Pyro nerfs.

Dumbasses.
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Post by TheCarpe » Wed May 20, 2009 8:29 pm

[quote="Alizée Fan";p="173860"]Yay, more Pyro nerfs.

Dumbasses.[/quote]
Me. Like, just a few posts ago wrote:This is only an issue once we know how long it takes to throw a jar, and how many we get. If it's like the Sandman and you can only throw one every ten seconds, its not gonna be a huge help to an entire team that just got lit up by an uber pyro. Might be nice to save a burning Medic though.
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Post by mr_s » Wed May 20, 2009 8:50 pm

Carpe, why not just e-mail robin with those questions?

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Re: Blog Update/Sniper Unlocks

Post by Aez » Wed May 20, 2009 9:19 pm

Jarate and the Razorback both look distinctly subpar. I love the idea of the bow, but the Razorback seems like a boring weapon (and pretty much unnecessary). And the Jarate is fine and all except for the part where it nerfs Pyros. That just sucks. Valve, why do you hate my class so much!?

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Re: Blog Update/Sniper Unlocks

Post by TheCarpe » Wed May 20, 2009 9:54 pm

[quote="Aez";p="173882"]And the Jarate is fine and all except for the part where it nerfs Pyros. That just sucks. Valve, why do you hate my class so much!?[/quote]

...

Once again...
Me. Again wrote:This is only an issue once we know how long it takes to throw a jar, and how many we get. If it's like the Sandman and you can only throw one every ten seconds, its not gonna be a huge help to an entire team that just got lit up by an uber pyro. Might be nice to save a burning Medic though.
We don't KNOW to what extent the usefulness of Jarate on burning victims is, so until we do, stop freaking out. I'm a Pyro too, you don't see me going nuts over it :P

And S, I could, but considering the update is out in less than 24 hours, it's kind of unnecessary lol
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Post by Buzzy Beetle » Wed May 20, 2009 10:03 pm

[quote="TheCarpe";p="173888"]
And S, I could, but considering the update is out in less than 24 hours, it's kind of unnecessary lol
[/quote]

He's probably having too much fun shooting Stavros with his BB gun or chasing after him on horseback to reply to emails either. XD
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Post by Guardian » Wed May 20, 2009 10:05 pm

I'm a little more worried about it's affects on heavies but I'll wait another day till the update.

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Post by Infusions » Wed May 20, 2009 10:09 pm

[quote="Alizée Fan";p="173860"]
Yay, more Pyro nerfs.

Dumbasses.
[/quote]

If a Spy is able to get kills, then a Pyro will surely be able to unless you're retarded.

If you fail as a Pyro, even because of a jar of urine, you're doing it wrong.
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Post by BigBiker05 » Thu May 21, 2009 1:20 am

For all we know pyros may be able to airblast it.. soak a sniper in his own piss? Sounds good to me!

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Post by Boss Llama » Thu May 21, 2009 2:58 am

Ya know why I'm griping about it's anti-Pyro capabilities?

Because nearly every frigging class update that has ever come out has included an anti-Pyro component. I'm sick of it.

Medic: Blutsauger makes a good medic impervious to being chased down, as it heals faster than fire does damage.

Heavy: Natascha slows attackers. A Pyro's only means of killing a heavy is to charge and get close, which is generally impossible against Natascha. I'll face a heavy with Sasha any day.

Scout: Force of Nature gives a powerful knockback, preventing a Pyro from closing distance on a Scout, even by cutting across the center of a curve. The reload on the FAN is fast enough that a Pyro will NEVER be able to reach the Scout if the Scout decides to keep shooting.

Sniper: Jarate puts out fire on a target, eliminating the afterburn that is the most important part of playing Pyro as an ambush class, which Valve seems hellbent on making us do. "Maybe it only saves a medic" people say. Well guess what, saving the medic can save the entire frigging team. Killing the medic is mission #1.

Even the Pyro update itself got seriously nerfed not once, but twice, because it made the Pyro a survivable class. At the same time they tweaked Engy's to allow upgraded TP's and Dispensers, they also increased the knockback and lift from SGs, making it infinitely more difficult for Pyros to attack. The only update that hasn't had a blatently anti-spy item in it is the Spy update. I'd better not say that too loudly though, or they'll add something that makes cloaked spies fireproof.
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