[quote="CastleDoctrine";p="154655"]The article mentioned in the original post demonstrates that aggressive price cuts, regardless of current economic conditions, can increase sales and revenue. This doesn't mean that games are overpriced, just that customers ration their resources when judging the cost of an item versus their potential benefit from acquiring it.
Games and gaming equipment cost what they do because people are willing to pay for it. If developers/manufacturers charge too much, they will sell fewer units. If they charge too little, they're not trying to get the most buck for their bang, so to speak, and not serving their business's best interests (making money). With reasonably accurate market research, a manufacturer can find a range of pricing that gives the greatest return on their product without alienating customers. With temporary sales and price cuts over time, they can continue to generate revenue for as long as their product remains popular or comparable to what their competitors are producing. It would be interesting to know the detailed costs involved in developing a game, and detailed returns from sales (gaming company stockholders likely have access to this data).
TTHREAZ made valid points regarding the effect of monetary inflation on prices over time versus the ratio of entertainment content per dollar value.
As for me, I am not an early adopter in general when it comes to games. I'll try to research a game, play the demo if I can, and wait for a price cut, the deeper the better. Like others, I bought The Orange Box which has been worth every penny (Funny Story: I bought it for HL2, the Episodes, and Portal, completely discounting TF2). Other than that, I've only bought games used or at significant markdown. There have been two exceptions:
- Halo 2: Microsoft and Bungie totally suckered me on that one. I loved the first game and took it on faith and slick advertising that the second game would be just as fun if not more so. Negatory!
Left 4 Dead: In hindsight, I should have waited for a 50% off situation and the DLC and SDK, and not paid full price. It's a fun game, but playing the same maps over and over again can become stale. In my opinion, it just needed the content we will soon receive when it was released in order to be worth $50.
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We all make mistakes like this.
A. Buying Homeworld was a mistake. I hardly played it and was totally thrown off. I was not into this game despite the hype.
The worst though
B. I loved heroes of might and magic 2. I think Heroes of Might and Magic 3 is one of the best games of all time. I bought Heroes of Might and Magic 4 expecting more awesomeness. Instead, I got the biggest turd in my collection. That was game was HIDEOUSLY bad and I totally loathe it. It was a big waste of money and sits there collecting dust.