Maps
- SilverOne
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Maps
I have been trying to keep an eye on the maps and which tend to empty the server, but need some help. Within a couple days I removed tournament and tombs. Those were the 2 arena type ones.
How about the ones currently running?
aoc_theshore
aoc_darkforest
aoc_stoneshill
aoc_overlook
aoc_siege
aoc_valley
aoc_helms_deep
aoc_battleground
Any of those really bad?
Anyone know of good customs yet?
Please share your thoughts and thank you.
How about the ones currently running?
aoc_theshore
aoc_darkforest
aoc_stoneshill
aoc_overlook
aoc_siege
aoc_valley
aoc_helms_deep
aoc_battleground
Any of those really bad?
Anyone know of good customs yet?
Please share your thoughts and thank you.
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Silver is Cheezylicious ~MErf

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Silver is Cheezylicious ~MErf
I bleed ville purple.
- DeafOfficeWorker
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Re: Maps
I liked the deathmatch maps best.
The others are fun too. Just a little slow on the action for me.

The others are fun too. Just a little slow on the action for me.
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- JohnCarterofMars
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- DeafOfficeWorker
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- Cpt._Keyes
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[quote="DeafOfficeWorker";p="149378"][quote="JohnCarterofMars";p="149220"]dunno silver. installing the game and will be trying it out very soon. will let you know![/quote]
PREPARE TO BE DECAPITATED, FOOL!
[/quote]
speaking of which... rocky 3 was just on last weekend on amc
PREPARE TO BE DECAPITATED, FOOL!
speaking of which... rocky 3 was just on last weekend on amc
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- DeafOfficeWorker
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Re: Maps
Some of the objective-based maps are very difficult to figure out what you're supposed to be doing.
The devs need to address that. That just encourages newbie-hating.
The devs need to address that. That just encourages newbie-hating.
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- DeafOfficeWorker
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Re: Maps
The ctf maps seem to be server killers. The complaining begins immediately when these maps load.
aoc_firecrag
aoc_...the 2fort map
I nominate these two for the round file. All in favor?
aoc_firecrag
aoc_...the 2fort map

I nominate these two for the round file. All in favor?
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- Cpt._Keyes
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firecrag needs to go...but i like the 2fort one
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- DeafOfficeWorker
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- Cpt._Keyes
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[quote="DeafOfficeWorker";p="156338"][quote="Cpt._Keyes";p="156336"]firecrag needs to go...but i like the 2fort one[/quote]
Me too, but unfortunately we are the minority.
[/quote]
keep it voteable though then i say but hide firecrag in the deepest darkest depths of the hell it spouted from
Me too, but unfortunately we are the minority.

keep it voteable though then i say but hide firecrag in the deepest darkest depths of the hell it spouted from
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firecrags way to big to be any good. If they would of cut the middle by 1/2 or 3/4, it'd be fine.
Monestery needs to go. Giant map, with goofy objectives, and really easy to get lost.
We played it the other day and the whole blue team had no idea what the hell to do or go. At the end the entire blue team quit except 2 or 3 ppl.
Monestery needs to go. Giant map, with goofy objectives, and really easy to get lost.
We played it the other day and the whole blue team had no idea what the hell to do or go. At the end the entire blue team quit except 2 or 3 ppl.
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- DeafOfficeWorker
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[quote="Tarrock";p="156396"]Monestery needs to go. Giant map, with goofy objectives, and really easy to get lost.
We played it the other day and the whole blue team had no idea what the hell to do or go. At the end the entire blue team quit except 2 or 3 ppl.[/quote]
I disagree. Everyone will learn the map eventually. I remember playing helms deep when no one had a clue.
Monastery is great map. Just wait and see.
The 2fort map is aoc_overlook.
We played it the other day and the whole blue team had no idea what the hell to do or go. At the end the entire blue team quit except 2 or 3 ppl.[/quote]
I disagree. Everyone will learn the map eventually. I remember playing helms deep when no one had a clue.
Monastery is great map. Just wait and see.
The 2fort map is aoc_overlook.
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- Cpt._Keyes
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[quote="Tarrock";p="156396"]firecrags way to big to be any good. If they would of cut the middle by 1/2 or 3/4, it'd be fine.
Monestery needs to go. Giant map, with goofy objectives, and really easy to get lost.
We played it the other day and the whole blue team had no idea what the hell to do or go. At the end the entire blue team quit except 2 or 3 ppl.[/quote]
if we were to get rid of maps with goofy objectives i would say get rid of that mountain assault one...where you destroy the dragon statue "Push your battering ram to <here>" "OBJECTIVE COMPLETED!" "Push your battering ram to <HERE>" "OBJECTIVE COMPLETED!" "Push it here now!" "OBJECTIVE COMPLETED" but it still is a good map...keep it!
monastery is a good map...once people figure it out...and if you think that map is big...you haven't done Westerlyn!!
Monestery needs to go. Giant map, with goofy objectives, and really easy to get lost.
We played it the other day and the whole blue team had no idea what the hell to do or go. At the end the entire blue team quit except 2 or 3 ppl.[/quote]
if we were to get rid of maps with goofy objectives i would say get rid of that mountain assault one...where you destroy the dragon statue "Push your battering ram to <here>" "OBJECTIVE COMPLETED!" "Push your battering ram to <HERE>" "OBJECTIVE COMPLETED!" "Push it here now!" "OBJECTIVE COMPLETED" but it still is a good map...keep it!
monastery is a good map...once people figure it out...and if you think that map is big...you haven't done Westerlyn!!
CG6505 CPT Nelson LCDR Wischmeier AST1 Skimin AMT2 Nichols-4SEP08
CG1705 LCDR Barnes LT Bryant AMTC Seidman AET2 Grigonis AET2 Beacham AMT2 Moletzsky AMT3 Kreder-29OCT09
CG6017 LT Krueger AMT1 Hoke AMT2 Banks-07JUL10
CG6535 LCDR Taylor LTjg Cameron ASTC Jorge AET3 Knight-29FEB12
WPB87340-2 BMC Terrell Horne-2Dec12
WMSL751 BM3 Obendorf-18DEC13
CG1705 LCDR Barnes LT Bryant AMTC Seidman AET2 Grigonis AET2 Beacham AMT2 Moletzsky AMT3 Kreder-29OCT09
CG6017 LT Krueger AMT1 Hoke AMT2 Banks-07JUL10
CG6535 LCDR Taylor LTjg Cameron ASTC Jorge AET3 Knight-29FEB12
WPB87340-2 BMC Terrell Horne-2Dec12
WMSL751 BM3 Obendorf-18DEC13
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