sorry to rant but but the Scottish Resistance...

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Re: sorry to rant but but the Scottish Resistance...

Post by EdGe_Of_FiRe » Tue Jun 15, 2010 2:53 pm

Traddles wrote:Yeah, I dunno, I was just trying to fit in. I generally try to use full names for things. I'll stop trying to fit in with the "cool kids" now =p

The scottish resistance is awesome at blowing up sentries (as opposed to "the sr is awesome at blowing up sg's")

Speaking of which, I always kind of wondered at people when I would hear them say "GAH, BACK UP, THERE's AN SG OUT THERE". "sentry" and "sg" have the same number of syllables and "ess gee" even seems tougher to say than "sentry" when you're staring down a krit rocket and are trying to get off a quick message to your team before you explode into soup.
I know you love the SR (Scottish Resistance), but I have to disagree and say that it sucks for blowing up sentries... Here's why:
1.) You have to be looking directly at the sentry (most likely via ubercharge or being out of range of the sentry) to det the stickies to blow it up.
EDIT: Read through more of the post... so you can det the SR stickies just by looking in the direction even if you can't see the stickies themselves? Did not know this... never seemed to work for me.

2.) The prime rate of the SR sucks... by the time you fire enough out to blow up sentries better than regular stickies either an enemy pyro has most likely airblasted the stickies or someone else has simply destroyed them.

3.) The more stickies you're firing at the sentries, the more vulnerable you are to other player's attacks.

I prefer the Stickies and shooting them around the corner or over the ridge, etc... and then detting them without having to look at them. It works much better.

I still say... The only good thing about the SR is the taunt! To fix the SR, I think that Valve could simply make it to where SR stickies could not be destroyed or airblasted by any means (like regular stickies were when the game first came out). The trade-off of having to look at the stickies is already too severe. If I'm going to give up my Stickybomb launcher I'd take the Chargin' Targe any day over the SR.

Another way they could balance it is to allow there to be a full 14 stickies loaded without having to reload after 8.
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Re: sorry to rant but but the Scottish Resistance...

Post by Traddles » Tue Jun 15, 2010 3:18 pm

[EDIT] <snip massive rant after seeing previous post's edit>

Not sure what you mean by "after you've fired more stickies so that it's as effective as regular stickies". the SR stickies are just as explosive/painful as regular stickies, I just like to be sure I've got plenty of (any kind of) stickies up around a sentry before I blow them.

Usually when lobbing a bunch of stickies over the ridge or something you can just hold in M2 and swipe across the screen real quick and the effect is just as good as the regular sticky launcher.

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Re: sorry to rant but but the Scottish Resistance...

Post by EdGe_Of_FiRe » Tue Jun 15, 2010 3:34 pm

Traddles wrote:I really don't understand that argument at all. I can detonate all my stickies by holding left mouse and doing a fast 360. You don't have to be able to see the stickies, you just need to be pointing in their general direction (even through rocks and such). Actually I kind of wish that valve had made it a little tighter. Often times I accidentally blow up stickies that I didn't mean to because they just happened to be a little bit in my line of sight when I was blowing up some other stickies.
True, but you can't det them while running away or while in mid grenade-launcher battle with another enemy. I find that I can multi-task much better with the regular Stickybomb Launcher. I suppose it's up to your play-style. ... I just find it extremely tough to always look in the direction of my stickies to det them with my play-style... especially when it doesn't always work, or like you said dets the wrong stickies. I prefer small sticky dets combined with contact grenades. It's often fun to launch them up in the air with a few stickies, switch to contact grenades and blow them up before they land. :D
Traddles wrote: And again, what additional prime rate? Like I said, if you're lobbing three stickies at a sentry, you only have to wait for the 3rd one to "arm". The 1st and 2nd ones have armed while you were shooting the third one. You don't have a .4 additional wait between shooting stickies, you have a .4 additional wait to detonate them (and if you're going to shoot 3 or 4 of them and detonate all at once you just need to wait ONE additional .4 seconds).
Yes, the arm-time. Often times it's the last sticky shot that I want to det first. Maybe I'm just too used to the regular Stickybomb Launcher.
Traddles wrote: I imagine I must be coming off as a SR-styled religious nut, but really I just can't stand hearing the same (wrong) argument over and over again: "but what good is it if you need to be able to see your stickies to blow them up".
lol, just had an image of a coven of Scottish Resistance worshipers gathered around a pile of glowing SR-Stickies... Again, it depends on your play-style. Regular stickies are easier to do more than just blowing up sentries with. I love detonating stickies mid-air. You can't do that as easy with the SR because of the "arm time"...
Traddles wrote: I imagine my frustration being similar to what it would be like if a pro-sniper kept hearing "why don't you just use the huntsman. The standard sniper rifle takes 2 full minutes to charge up to the max". It's just not true and causes people to not give it a try. I know that I didn't try the SR for a long time because I thought you needed line of sight.
Huntsman and Sniper Rifle are also two completely different play-styles. I prefer the huntsman because I don't like having to zoom in (drastically decreasing my field of view) to snipe. Plus, I've always preferred weapons where you've got to do a bit of predicting where the enemy is going to go (hence why the Demoman is my fav. class). The TFC Sniper Rifle, on the other hand, was AWESOME! One good thing about many of the new weapons Valve adds to TF2 is that they cater to different play-styles.
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Re: sorry to rant but but the Scottish Resistance...

Post by TheCarpe » Tue Jun 15, 2010 3:55 pm

ScoRes came from the comic teasing before we knew what it was. Before we knew it's full name, we could only see a portion of the name (SCO RES) so I guess people just kind of got used to it. Some people do say SR, but I think ScoRes sounds better :D.
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Re: sorry to rant but but the Scottish Resistance...

Post by Quaz and Wally » Thu Jun 17, 2010 12:51 pm

I prefer the ScottiResi over the SticLaunc because I never got into the habit of air detonating stickies, so they really do function almost the same for me. The only real annoyance is having to wait 0.4 seconds before being able to sticky jump. Throws me off so much.

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Re: sorry to rant but but the Scottish Resistance...

Post by Gizanked » Thu Jun 17, 2010 12:56 pm

Quaz and Wally wrote:I prefer the ScottiResi over the SticLaunc because I never got into the habit of air detonating stickies, so they really do function almost the same for me. The only real annoyance is having to wait 0.4 seconds before being able to sticky jump. Throws me off so much.

and unless you jump backwards with the ScottiResi you have a terribly restricted launch angle. Limiting the types of sticky jumps that are possible.
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Re: sorry to rant but but the Scottish Resistance...

Post by EdGe_Of_FiRe » Thu Jun 17, 2010 2:26 pm

Gizanked wrote:
Quaz and Wally wrote:I prefer the ScottiResi over the SticLaunc because I never got into the habit of air detonating stickies, so they really do function almost the same for me. The only real annoyance is having to wait 0.4 seconds before being able to sticky jump. Throws me off so much.

and unless you jump backwards with the ScottiResi you have a terribly restricted launch angle. Limiting the types of sticky jumps that are possible.
Well, Valve changed it though since it first came out. If you are standing on top of the sticky you no longer have to look at it to det it, making the Scottish Resistance sticky jumps exactly the same as the Stickybomb Launcher sticky jump.
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Re: sorry to rant but but the Scottish Resistance...

Post by Quaz and Wally » Thu Jun 17, 2010 2:29 pm

I think he's saying even with that change you can't quite get the horizontal sticky jumps you can with the regular sticky launcher, which may actually be the frustration that I thought was tied to the 0.4 second extra priming time. There'd be a lot of times getting out of spawn where I'd try to do a horizontal sticky jump, and I wouldn't get a detonation, and I would think it's because I didn't give it enough time to prime, but maybe it's because I'm out of range. I guess I'll have to do some testing now to be sure. There's actually a lot of frustrating times where stickies near me will detonate even though I don't want them to, but you can't have both worlds.

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Re: sorry to rant but but the Scottish Resistance...

Post by Gizanked » Thu Jun 17, 2010 2:38 pm

EdGe_Of_FiRe wrote:
Gizanked wrote:
Quaz and Wally wrote:I prefer the ScottiResi over the SticLaunc because I never got into the habit of air detonating stickies, so they really do function almost the same for me. The only real annoyance is having to wait 0.4 seconds before being able to sticky jump. Throws me off so much.

and unless you jump backwards with the ScottiResi you have a terribly restricted launch angle. Limiting the types of sticky jumps that are possible.
Well, Valve changed it though since it first came out. If you are standing on top of the sticky you no longer have to look at it to det it, making the Scottish Resistance sticky jumps exactly the same as the Stickybomb Launcher sticky jump.

lemme seperate these thoughts.

"unless you jump backwards" "you have a terribly restricted launch angle"

we can deduct then, that forward jumping SR jumping means you have a restricted jump angle. you CAN just with the SR, it is just crap though compared to the sticky launcher. Too much damage, not enough distance from the SR compared to normal. Especially with the low ceilings of warpath.
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Re: sorry to rant but but the Scottish Resistance...

Post by ShadyJane » Thu Jun 17, 2010 3:04 pm

Gizanked wrote:Especially with the low ceilings of warpath.
everything comes back to warpath

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Re: sorry to rant but but the Scottish Resistance...

Post by TheCarpe » Thu Jun 17, 2010 3:18 pm

ShadyJane wrote:
Gizanked wrote:Especially with the low ceilings of warpath.
everything comes back to warpath
As it should.
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Re: sorry to rant but but the Scottish Resistance...

Post by Gizanked » Thu Jun 17, 2010 3:20 pm

the OP said he played mostly on warpath, so it was a reference to that. I like all maps, badwater for instance is one of the few maps where you can get full distance from a double sticky jump.
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Re: sorry to rant but but the Scottish Resistance...

Post by hennaheto » Fri Jun 18, 2010 8:17 am

upon seeing this thread i decided to retry the SR and...................I like it! I also got an award for the SR =) so thanks!!!!

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