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- Buzzy Beetle
- Retired Admin
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- TheCarpe
- Server Admin
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Re: Stats
Ahh...I might have beaten my record, but for the last week or so, my axes would dwindle every day. So I don't have an accurate count/..
Oh well. Try for 600 again this month.
Although I've been a bitchin' Demoman these last couple nights. Might be time to hang up the axe temporarily and lob me some nades for a while.
Oh well. Try for 600 again this month.
Although I've been a bitchin' Demoman these last couple nights. Might be time to hang up the axe temporarily and lob me some nades for a while.
- Dog
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Just in case some of you spaz out, I'm trying a couple of different things, that we may or may not keep:
1. Melee weapons are now 2x instead of 3x. Reasoning: original point system was designed for CSS/DODS which don't have crits. Crits are common for melee weapons and thus easier to make a kill.
2. Capping flags is now worth 5pts instead of 1pt. Reasoning: makes a team work together to cap
3. Blocked caps are now worth 5pts instead of 1pt.
4. Capped intel is now worth 10pts. Picked up intel is worth 5pts and dropped intel is -10pts...so don't drop it.
5. Domination is worth 4pts, but revenge is now 10pts.
Like I said, we're trying these out to see if gameplay improves, especially on maps like 2fort which is basically a campfest.
1. Melee weapons are now 2x instead of 3x. Reasoning: original point system was designed for CSS/DODS which don't have crits. Crits are common for melee weapons and thus easier to make a kill.
2. Capping flags is now worth 5pts instead of 1pt. Reasoning: makes a team work together to cap
3. Blocked caps are now worth 5pts instead of 1pt.
4. Capped intel is now worth 10pts. Picked up intel is worth 5pts and dropped intel is -10pts...so don't drop it.
5. Domination is worth 4pts, but revenge is now 10pts.
Like I said, we're trying these out to see if gameplay improves, especially on maps like 2fort which is basically a campfest.
- Stevo
- Everlasting Villun
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[quote="StrontiumDog";p="60513"]4. Capped intel is now worth 10pts. Picked up intel is worth 5pts and dropped intel is -10pts...so don't drop it.[/quote]
I don't think that's a very good idea. Dropping the flag can be part of the strategy. For example, a soldier handing it off to a scout shouldn't have to lose 5 points. Everything else sounds good though.
I don't think that's a very good idea. Dropping the flag can be part of the strategy. For example, a soldier handing it off to a scout shouldn't have to lose 5 points. Everything else sounds good though.

Just a quick suggestion
If your trying to get people to work together as a team by increasing the pts of captures, I might suggest making it worth like 20-50 pts.
When you get on the higher end of the pt system, if you're trying to cap a point, u may have a bunch of guys running around that just got their 150 kills and u'd be losing around 15-20 pts each time they kill you which is kinda discouraging, sure you can go cap the point for 5 pts and maybe lose 100 in the process, or you can stand back and let the lower pt guys do the work.
If your trying to get people to work together as a team by increasing the pts of captures, I might suggest making it worth like 20-50 pts.
When you get on the higher end of the pt system, if you're trying to cap a point, u may have a bunch of guys running around that just got their 150 kills and u'd be losing around 15-20 pts each time they kill you which is kinda discouraging, sure you can go cap the point for 5 pts and maybe lose 100 in the process, or you can stand back and let the lower pt guys do the work.
[img]http://i509.photobucket.com/albums/s335/TopHatDesign/demoteam3Tarrock.png[/img]
Re: Stats
awesome changes. As someone that plays a spy a lot I like the change to the melee modifier. Everyone switches to melee to kill a spy
Agree with stevo though on losing 10 pts for dropping flag. Quite often people call for players to just touch the flag so we can inch it in. It'll mean people are less likely to do that. Especially when you can just have a demo pipe it and hide around corner.

Agree with stevo though on losing 10 pts for dropping flag. Quite often people call for players to just touch the flag so we can inch it in. It'll mean people are less likely to do that. Especially when you can just have a demo pipe it and hide around corner.
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