Nuclear Dawn

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Nuclear Dawn

Post by frostdillicus » Sat Jul 30, 2011 11:52 pm

http://store.steampowered.com/app/17710/

Anyone else interested in this? It seems to follow the same idea as a game I truly loved, but was before its time, Allegiance.
Image

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Re: Nuclear Dawn

Post by Jesus_Faction » Sun Jul 31, 2011 1:17 am

I've had my eye on it for a while. I loved Savage when it first came out, so hoping this might be similar.

I am also looking to trade some hats for a preorder of it if that interests anyone

http://www.theville.org/forums/viewtopi ... 94&t=20104

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Re: Nuclear Dawn

Post by unknown » Sun Jul 31, 2011 9:10 am

yeah i have been interested in this too. i have had this on my wishlist for like a year

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Re: Nuclear Dawn

Post by Jesus_Faction » Sun Aug 14, 2011 11:41 pm

I just picked this one up. Hope its good!

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Re: Nuclear Dawn

Post by BigBiker05 » Mon Aug 15, 2011 12:02 am

There was a mod almost exactly like this. It was pretty good and not too bad.

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Re: Nuclear Dawn

Post by Jesus_Faction » Mon Aug 15, 2011 12:58 am

They said it started as a mod before it went commercial.

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Re: Nuclear Dawn

Post by BigBiker05 » Mon Aug 15, 2011 1:54 pm

Jesus_Faction wrote:They said it started as a mod before it went commercial.
Prob what I played. Name sounds familiar. From what I remember it was your typical shooter. However, ammo, vehicles, bases, pillboxes and such were spawned by the RTS player. With a strong rts player the team could get plenty of ammo and vehicles to hold a strategic spot such as a bridge. The problem came is when a newbie (without the care to learn the RTS aspect in an empty server) would get in and just let the team get destroyed.

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Re: Nuclear Dawn

Post by THE Flying chihuahua » Mon Aug 15, 2011 2:25 pm

BigBiker05 wrote:
Jesus_Faction wrote:They said it started as a mod before it went commercial.
Prob what I played. Name sounds familiar. From what I remember it was your typical shooter. However, ammo, vehicles, bases, pillboxes and such were spawned by the RTS player. With a strong rts player the team could get plenty of ammo and vehicles to hold a strategic spot such as a bridge. The problem came is when a newbie (without the care to learn the RTS aspect in an empty server) would get in and just let the team get destroyed.
I remember hearing something like that in the TF2 Developers Commentary. I thought it was an awesome idea.
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Re: Nuclear Dawn

Post by Jesus_Faction » Mon Aug 15, 2011 2:47 pm

This game sounds a lot like Savage, which I really enjoyed when it first came out.

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Re: Nuclear Dawn

Post by Jesus_Faction » Thu Sep 01, 2011 10:55 pm

if anyone else bought this, the beta is up now. First impression is good for me

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Re: Nuclear Dawn

Post by BigBiker05 » Wed Oct 05, 2011 4:07 am

Does anyone else have this besides me and Jesus?

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Re: Nuclear Dawn

Post by Jesus_Faction » Wed Oct 05, 2011 8:47 am

The community is still really small for this game. They haven't had much marketing for it yet. They are still adding content to the game and they said that there will be a tf2 hat promotion associated with the game around nov/dec when some free DLC is supposed to come out.

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Re: Nuclear Dawn

Post by bz » Wed Oct 05, 2011 10:57 am

Sadly, that's probably what'll it take to get it noticed.
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