WAR!

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!B a T m A n!
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Post by !B a T m A n! » Tue Dec 15, 2009 4:04 pm

[quote="ShadyIMG";p="214412"]

I'm guessing you knew from this!

http://www.teamfortress.com/war/saxtonhale/poopyjoe.htm[/quote]

possibly...

edit: im not using the stickies anymore
that thing looks fun c:
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shimmybot
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Post by shimmybot » Tue Dec 15, 2009 9:29 pm

[quote="!B a T m A n!";p="214406"]
ask shimmybot
on saturday i knew the demo man was going to get that sword thern i guessed that the soldier will get a pic axe

ask shimmy i totally said it
[/quote]

I guessed the pick axe for the soldier, and then you brought up the sword :evil: trying to steal my thunder :C

[quote="ShadyIMG";p="214412"]
[quote="!B a T m A n!";p="214406"]ask shimmybot
on saturday i knew the demo man was going to get that sword thern i guessed that the soldier will get a pic axe

ask shimmy i totally said it[/quote]

I'm guessing you knew from this!

http://www.teamfortress.com/war/saxtonhale/poopyjoe.htm
[/quote]


lolol yup

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Post by Plinko » Tue Dec 15, 2009 9:33 pm

It's out!

Demo made a major move to close today. . . wow! Cut the lead in half. And the Direct Hit. . . me wanty!! (except I can't hit anyone. . .)
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Post by Bronze Fox » Tue Dec 15, 2009 9:37 pm

I CALLED IT!!

[quote="Bronze Fox";p="213831"]Expect for the second rocket launcher!!
Yeah!

Image[/quote]

That looks just like The Direct Hit!
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Post by BigBiker05 » Tue Dec 15, 2009 9:45 pm

Ok, the new rocket launcher is just flipn scary... good players are going to dominate with it. The regular rocket already does a poop load of damage on direct hits, now even more, and mini crits if you're in the air? And its faster?

I'm really scared, I think its gonna be too powerful for good player.

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Re: WAR!

Post by TheCarpe » Tue Dec 15, 2009 9:48 pm

The Demoman has gained quite a bit of ground. Perhaps he's not out of the running just yet.

The Direct Hit does sound interesting, and in the right hands could be quite deadly.
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Post by Plinko » Tue Dec 15, 2009 9:48 pm

You might be underestimating the power of splash damage. . . but, yes, it will probably be quite deadly.
I wonder if, with lower splash damage if it will knock people up in the air as much. . . I'll be interested if it's a lot harder to reflect than regular rockets. . .
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Post by Rits » Tue Dec 15, 2009 9:51 pm

[quote="BigBiker05";p="214489"]
Ok, the new rocket launcher is just flipn scary... good players are going to dominate with it. The regular rocket already does a poop load of damage on direct hits, now even more, and mini crits if you're in the air? And its faster?

I'm really scared, I think its gonna be too powerful for good player.
[/quote]

My thoughts.
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Post by Dirty Dan » Tue Dec 15, 2009 9:53 pm

Anybody else notice it's "Captain Dan's Army Surplus Soup" haha.

Also, this could be deadly in the hands of the more accurate players.
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Post by shimmybot » Tue Dec 15, 2009 9:58 pm

ooo, me likey :D

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Re: WAR!

Post by Guardian » Tue Dec 15, 2009 10:00 pm

Yes..... YES!!!!

IT'S PERFECT!!

I may need time to get used to it but when I do!

I got used to demoman direct nade hits, I'll get used to using this for direct hits :twisted: . Although I must say this has a weakness that might be unforsee, you'll be weaker against scouts (even harder to hit now) and pyros (try using splash damage to get around the airblast now) even if your a sharpshooter.
Last edited by Guardian on Tue Dec 15, 2009 10:12 pm, edited 1 time in total.

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Post by TheCarpe » Tue Dec 15, 2009 10:00 pm

[quote="Plinko";p="214491"]I'll be interested if it's a lot harder to reflect than regular rockets. . .[/quote]

I don't think so, we'll will simply have to adjust our timing a bit more depending on which launcher the opponent is holding.
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Post by shimmybot » Tue Dec 15, 2009 10:04 pm

however, an 80% speed increase is quite the boost

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Post by Rits » Tue Dec 15, 2009 10:08 pm

I wonder if soldiers will be able to rocket jump with the reduced splash damage?
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Post by TheCarpe » Tue Dec 15, 2009 10:11 pm

[quote="Rits";p="214499"]I wonder if soldiers will be able to rocket jump with the reduced splash damage?[/quote]

That's an interesting point. The Demoman's unlock removes his jump ability, I wouldn't be surprised to see the Soldier lose his as well.
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