Plans For Spawn After Reset

For the denizens of the Minecraft servers

What is your thoughts on our new Spawn?

Poll ended at Sun Sep 11, 2011 6:55 pm

Organized City Planning (Or at Least City Center)
15
52%
Semi-Organized Plots of Land
0
No votes
Free-For-All Land Grab
3
10%
Dont Care/Moving Far Away From It
11
38%
 
Total votes: 29

Peahats
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Re: Plans For Spawn After Reset

Post by Peahats » Sat Sep 10, 2011 10:05 pm

Marf wrote: I was thinking more about how pigmen will get in the way of the inner workings of a complex station such as this one:

It's funny because the guy who made that is whitelisted on our sever

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Re: Plans For Spawn After Reset

Post by MateoTheBold! » Sat Sep 10, 2011 10:48 pm

Wait is this the frumple that plays on dustbowl too?
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Re: Plans For Spawn After Reset

Post by Peahats » Sat Sep 10, 2011 10:54 pm

I think so, would make sense, I saw him on the "who's who?" thread, and once in TV10

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Re: Plans For Spawn After Reset

Post by Soup Nazi » Sat Sep 10, 2011 11:04 pm

Someone bug him enough to come on the forums! I want a redstone master on the server!
=USV= [BB] [IV] [WARPATH] [USAHB] :TIME: :TOOL:

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Re: Plans For Spawn After Reset

Post by Marf » Sun Sep 11, 2011 1:08 pm

Tilgasse wrote:...The consensus seems to be to build this in the nether but personally I think it will look totally out of place and not really be appreciated there. I plan on making it above ground...
It can still look really nice on the inside even if it is in the nether. I just don't think one in the overworld would see much use.
Peahats wrote:It's funny because the guy who made that is whitelisted on our sever
I remember seeing the thread, that's why I used that video as the example.
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Re: Plans For Spawn After Reset

Post by Tilgasse » Sun Sep 11, 2011 9:11 pm

If Frumple is still around I BEG him to aid me!!

I've run into some problems in terms of Scale.

20 Lines is going to make a MASSIVE structure and my original structure plan just wont cut it.

I'm thinking that I will build the guts of it and then begin construction of a mega-station around it.

I was inspired for this project originally from that video I when i saw it a few months back.

I was wanting to make one arrival platform and one departure but when I think of housing 20 separate lines I am now working on making 5 platforms with 4 lines each leading out (one in each cardinal direction)

I may simplify even further and Combine all lines into a single Arrival point but make seperate departures for all Destinations.

Feedback is MUCH appreciated!
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Re: Plans For Spawn After Reset

Post by Soup Nazi » Tue Sep 13, 2011 5:20 pm

Or we could keep it simple and just have all the lines the way they are currently.

One thing's for sure though: Getting enough rail is going to be at least a little easier now
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Re: Plans For Spawn After Reset

Post by MasterChef » Wed Sep 14, 2011 4:16 am

Soup Nazi wrote:Or we could keep it simple and just have all the lines the way they are currently.
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Re: Plans For Spawn After Reset

Post by CastleDoctrine » Thu Sep 15, 2011 5:10 am

Considering the somewhat tenuous lifespan of a server that may very likely be wiped again in ~2 months and the Adventure theme of the 1.8/1.9 update, perhaps a frontier style fort along the lines of Roman expansion into the Germanic regions, 17th century Europeans in the New World, or an Old West outpost would be fun to try. We could even have a moat around it to keep Grieferbots out.

That, or we could just run around wildly, in random directions building giant, pink pony statues that double as shelter. Whichever.

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Re: Plans For Spawn After Reset

Post by Soup Nazi » Sat Sep 17, 2011 9:50 pm

I like the occasional pony myself.
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Re: Plans For Spawn After Reset

Post by Marf » Sun Sep 18, 2011 9:30 pm

Soup Nazi wrote:I like the occasional pony myself.
Yeah, I like the pony idea.
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