Removed by userBuzzy Beetle wrote:
Pretty...
New Maps to Try
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- Zork Nemesis
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Re: New Maps to Try
This is hard to be cool and suave while being informative at the same time. Goddamn my coolness.
In my experience, common sense isn't too common.
- Buzzy Beetle
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Re: New Maps to Try
Fix'dZork Nemesis wrote:Removed by userBuzzy Beetle wrote:
Pretty...
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Re: New Maps to Try
NopeBuzzy Beetle wrote:Fix'dZork Nemesis wrote:Removed by userBuzzy Beetle wrote:
Pretty...
Edit: Zork's is still borked, but yours is good.
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Re: New Maps to Try
TV2 is kinda... dead at the moment, but I think we should get more current maps in the rotation.
That is why I present 4 Payload maps for testing.
PL_BORNEO by Heyo
From the maker of CP_Junction (boo!), CP_Egypt (ehh), and KOTH_Harvest (yay!) comes PL_Borneo. A map set in the jungles of Borneo, and it looks absolutely beautiful.
PL_MANNGROVE by R1ghetous
A Payload map with the Swamp theme, BLU pushes their way through a muddy marsh and into RED's secluded rocket base to blow it up.
PL_ALPEN by Bloodhound
Alpine-themed Payload. Not much else to say other than it looks amazing, detail wise.
PL_HASTE by YM
From the creator of PL_Hoodoo who is also the artist who detailed CP_Manor_Event comes a single stage Payload map with only three points.
That is why I present 4 Payload maps for testing.
PL_BORNEO by Heyo
From the maker of CP_Junction (boo!), CP_Egypt (ehh), and KOTH_Harvest (yay!) comes PL_Borneo. A map set in the jungles of Borneo, and it looks absolutely beautiful.
PL_MANNGROVE by R1ghetous
A Payload map with the Swamp theme, BLU pushes their way through a muddy marsh and into RED's secluded rocket base to blow it up.
PL_ALPEN by Bloodhound
Alpine-themed Payload. Not much else to say other than it looks amazing, detail wise.
PL_HASTE by YM
From the creator of PL_Hoodoo who is also the artist who detailed CP_Manor_Event comes a single stage Payload map with only three points.
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Re: New Maps to Try
All added
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Re: New Maps to Try
I suggest Pl_swiftwater if we haven't already tried it.
peahats made this because he is awesome.
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Re: New Maps to Try
Out of the four PLs we tried tonight, I suspect only Borneo would be worth another look. Manngrove needs some revision to give BLU a fighting chance once you get inside the building, haste was horribly broken and Alpen had a massive chokepoint a little way outside of the spawn that needs some fixing.
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Re: New Maps to Try
Borneo and Alpen were won by one team exactly once before turning into non-moving bloodbaths. Manngrove stymied everyone. Haste's door problem was... the problem, but highlighted one aspect of all of these maps: There are a lot of weird tunnely paths on all of the maps. At least with Alpen those paths are outside, but the others... wow.
Re: New Maps to Try
I was just on a server that has some customs and I found one map to be interesting. ctf_quarry_v2
Re: New Maps to Try
Saw one called CP_Vertical that was kinda fun... no idea how it would play with a full group... let me grab the link and edit it in here...
http://forums.tf2maps.net/downloads.php?do=file&id=4663
http://forums.tf2maps.net/downloads.php?do=file&id=4663
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Re: New Maps to Try
A new version of Quarry? Potentially interesting. I see that some of the original's problems were acknowledged (bases were cramped deathtraps, mid-area was very large and too open).
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Re: New Maps to Try
I would enjoy the lols that would happen while playing this...Flaming Cheese Wheel wrote:THIS MAP.
http://www.gamebanana.com/tf2/maps/108887
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Re: New Maps to Try
I second this notion!Flaming Cheese Wheel wrote:THIS MAP.
http://www.gamebanana.com/tf2/maps/108887
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Re: New Maps to Try
We need humans for koth_saw_final. Because bots are stupid.
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