Updates

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Stevo
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Updates

Post by Stevo » Wed Mar 11, 2009 7:30 pm

Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Versus Mode Changes
- Tank melee attack can now hit multiple Survivors in one swing
- Fixed Tank punch being able to hit targets behind walls
- Fixes to 'Tank parking'. The Tank will now run back and attack the Survivors if he becomes AI due to two players expiring the frustration meter
- Fixed a case where a Tank frustration meter could run out right as he was in his death animation and he would come back to life
- Fixed a case where the Tank was moving too slowly while crouching and being shot
- Tanks now have the possibility of spawning in a slightly different position for the first and second teams
- The order that the teams play as Survivors is now determined by which team has the higher overall score. The winning team will play as Survivors first
- The Smoker tongue can now target and grab victims through common infected
- Increased the cone in which a Smoker can grab a target
- The Witch no longer cuts Smoker tongues in a radius around her
- Boomers that explode in mid-air will now hit Survivors directly below them with Bile
- Reduced the damage that burning Hunters do to pounced victims
- Adjusted the time at which players take over from bots to avoid 5 seconds of the bot standing idle while the player finishes connecting.
- Fixed some cases where versus score was not being recalculated properly. It is no longer beneficial to pass pills between players at the end of the round or heal other players and then shoot them
- Fixed a case where it was possible to spectate an AI infected and hit +use to take them over

Server Changes
- Added convar sv_gametype that allows server operators to limit the types of games that will start on their server. Default value is 'coop,versus'. Can be changed to just 'coop' or just 'versus' to limit to those game types

General changes
- Fixed a case where players would join as a dead Survivor when a living Survivor was still available
- Fixed a case where restarting a level due to the team dying would give more than the max primary ammo on restart
- Fixed the speaking icon showing up on the local player during level transition if voice_vox was set to 1
- The scoreboard now shows the numeric value of a player's ping

GameUI
- Quick match will now try to match to any campaign. Removed the preference to match to games according to the player progressing through all campaigns
- Games in a finale are now joinable via the Friends and Steam Group games list
Last edited by Stevo on Wed Mar 25, 2009 4:11 pm, edited 1 time in total.

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Re: Updates 3/11/09

Post by TheCarpe » Wed Mar 11, 2009 7:52 pm

Lotsa good stuff in this one :clap:
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Post by Shifty » Wed Mar 11, 2009 9:14 pm

Yes, lots of stuff that definitely needed fixing. The tank parking thing is kind of a shame though. :lol:
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Post by Archon » Wed Mar 11, 2009 9:36 pm

theres at least 1 change to no mercy in vs mode too. the pipes that people hide behind when alerting the horde on the 2nd stage has been moved to make it more open
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Post by Stevo » Wed Mar 11, 2009 10:08 pm

[quote="Archon";p="158657"]
theres at least 1 change to no mercy in vs mode too. the pipes that people hide behind when alerting the horde on the 2nd stage has been moved to make it more open
[/quote]
Are you sure? None of the No Mercy VS map files were modified today.

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Post by Archon » Wed Mar 11, 2009 10:47 pm

hmm maybe not, tho i could swear there was more room between the wall and pipe when we played eariler
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Re: Updates

Post by Stevo » Wed Mar 25, 2009 4:11 pm

Game and client changes:
- Introduced fatigue to the melee attack in versus mode. You will see a HUD display when your melee swing is cooling down
- Boomer vomit will now pass through common infected
- Addressed some surround sound detection issues
- Fixed a rare crash when exiting Left 4 Dead on Windows Vista
- Fixed a case where the complete all expert campaigns achievement was not being rewarded

Dedicated server changes:
- Corrected an issue where Windows based dedicated were sending spurious shutdown notifications to the master causing - them to delist temporarily
- Fixed dedicated servers not resetting the versus team swap correctly--you could join a dedicated server that had a - previous game that was swapped and arrive on the other team than what was selected in the lobby
- Renamed the tags for sv_search_key to use "key:" in the server tags instead of "sv_search_key." This should help with issues of the 63 character limit of server tags
- Fixed an occasional server crash related to voting

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Post by Rits » Wed Mar 25, 2009 4:36 pm

The melee attack thing will be interesting.
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Re: Updates

Post by MasterChef » Wed Mar 25, 2009 4:47 pm

[quote="Stevo";p="161096"]
- Introduced fatigue to the melee attack in versus mode. You will see a HUD display when your melee swing is cooling down
[/quote]

wait...that doesn't sound too good.
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Post by Jesus_Faction » Wed Mar 25, 2009 5:14 pm

omg why

dont cater to the whiners

damn squeaky wheels

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Re: Updates

Post by CastleDoctrine » Wed Mar 25, 2009 8:06 pm

[quote="Stevo";p="161096"]
- Renamed the tags for sv_search_key to use "key:" in the server tags instead of "sv_search_key." This should help with issues of the 63 character limit of server tags[/quote]What change, if any, will the above update have on our attempts to start a game on a Ville server?

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Re: Updates

Post by TheCarpe » Wed Mar 25, 2009 8:28 pm

I'm a little curious about that. Is it for the Survivors or just the Infected? If so, it's going to change the game immensely.
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Post by Archon » Wed Mar 25, 2009 8:51 pm

just survivors
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Re: Updates

Post by Stevo » Wed Mar 25, 2009 9:30 pm

[quote="CastleDoctrine";p="161138"][quote="Stevo";p="161096"]
- Renamed the tags for sv_search_key to use "key:" in the server tags instead of "sv_search_key." This should help with issues of the 63 character limit of server tags[/quote]What change, if any, will the above update have on our attempts to start a game on a Ville server?[/quote]
Nothing. It just shortens the tag that the master server uses to prevent the last tags from being cut off (i.e. the versus tag). We already had the problem fixed by removing the sourcemod tag. It doesn't change anything about using sv_search_key.

The melee change will change some strategies, but it seems like a good thing to me. It does make boomers more powerful.

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Post by shimmybot » Wed Mar 25, 2009 10:34 pm

[quote="Stevo";p="161149"]
[quote="CastleDoctrine";p="161138"][quote="Stevo";p="161096"]
- Renamed the tags for sv_search_key to use "key:" in the server tags instead of "sv_search_key." This should help with issues of the 63 character limit of server tags[/quote]What change, if any, will the above update have on our attempts to start a game on a Ville server?[/quote]
Nothing. It just shortens the tag that the master server uses to prevent the last tags from being cut off (i.e. the versus tag). We already had the problem fixed by removing the sourcemod tag. It doesn't change anything about using sv_search_key.

The melee change will change some strategies, but it seems like a good thing to me. It does make boomers more powerful.
[/quote]makes random hunter attacks a little more threatening too i'd say

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