Gunslinger Engi.Cpt._Keyes wrote:you shouldnt be getting pistol kills...a sentry's job is area denial...not kills...should be maintaining your equipment
Problem?
Gunslinger Engi.Cpt._Keyes wrote:you shouldnt be getting pistol kills...a sentry's job is area denial...not kills...should be maintaining your equipment
THE Flying chihuahua wrote:Gunslinger Engi.Cpt._Keyes wrote:you shouldnt be getting pistol kills...a sentry's job is area denial...not kills...should be maintaining your equipment
Problem?
Cpt._Keyes wrote:you shouldnt be getting pistol kills...a sentry's job is area denial...not kills...should be maintaining your equipment
I don't think sheltering around your equipment the entire time, even when nothing is happening, is really getting the full efficiency of the engineer in play.Cpt._Keyes wrote:THE Flying chihuahua wrote:Gunslinger Engi.Cpt._Keyes wrote:you shouldnt be getting pistol kills...a sentry's job is area denial...not kills...should be maintaining your equipment
Problem?Cpt._Keyes wrote:you shouldnt be getting pistol kills...a sentry's job is area denial...not kills...should be maintaining your equipment
^^Agreed. Your job is to keep your sentry alive and your teleports active. You won't be be able to hold a position otherwise.Cpt._Keyes wrote: It's team fortress, not "I'm bored so i'm going to take some shots with my shotgun and not de-sap my equipment in time, thus allowing a push to come through and cap the point fortress" I would rather an engineer with no kills and an uncapped point, than an engineer with over 100 kills and us being pushed back
Couldn't agree more. And to clarify all of the above is slated towards defensive engineer on TV7s Attack/Defend and CP maps. Offensive engineer or TV2, for example, are entirely different ballgames.One_Medic_Army wrote:Engineers are so situational there are few hard and fast rules.
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