Gungame
Re: Gungame
Most all of the texture levels are awesome, I used to run a CSS server and I ran just custom maps for me and friends and had gungame and the maps installed with a simple restart. It was good times.
- TheCarpe
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Re: Gungame
[quote="Oddjob";p="151662"]Most all of the texture levels are awesome, I used to run a CSS server and I ran just custom maps for me and friends and had gungame and the maps installed with a simple restart. It was good times.[/quote]
Agreed, but I know the Ville's stance on texture maps, especially with all the mappers we have, is that they're lazy and uninspired.
I guess I can kinda see their point, from the standpoint of someone who puts meticulous detail into a map as opposed to simply throwing stock texture on but...it's fun...

Agreed, but I know the Ville's stance on texture maps, especially with all the mappers we have, is that they're lazy and uninspired.
I guess I can kinda see their point, from the standpoint of someone who puts meticulous detail into a map as opposed to simply throwing stock texture on but...it's fun...

- Cpt. Winky
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Re: Gungame
[quote="TheCarpe";p="151664"][quote="Oddjob";p="151662"]Most all of the texture levels are awesome, I used to run a CSS server and I ran just custom maps for me and friends and had gungame and the maps installed with a simple restart. It was good times.[/quote]
Agreed, but I know the Ville's stance on texture maps, especially with all the mappers we have, is that they're lazy and uninspired.
I guess I can kinda see their point, from the standpoint of someone who puts meticulous detail into a map as opposed to simply throwing stock texture on but...it's fun...
[/quote]
There is one mario level that I love, because of the tube thing that i always never exploit at all. The texture mpas in my opinion make things hard because there is a huge contrast between the background and the shadows\character models. no suprise attacks work.
Agreed, but I know the Ville's stance on texture maps, especially with all the mappers we have, is that they're lazy and uninspired.
I guess I can kinda see their point, from the standpoint of someone who puts meticulous detail into a map as opposed to simply throwing stock texture on but...it's fun...

There is one mario level that I love, because of the tube thing that i always never exploit at all. The texture mpas in my opinion make things hard because there is a huge contrast between the background and the shadows\character models. no suprise attacks work.

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