[quote="shimmybot";p="117582"][quote="l3eeron";p="117579"]
Cool lookin stuff there...
Cube maps are fun to make
I must warn you though, all that round geometry is going to spell disaster when you go to actually play the map. There are some tricks to keep the FPS playable while using lots of round stuff, but its not for beginners. Keep in mind the game likes straight lines. They're easy to render.
As far as lighting....
place a "light" where ever you think it needs it. And use a skybox/name along with a light_environment to light the map:
here's all the sky names and light_env settings.
http://developer.valvesoftware.com/wiki/Sky_list
Hope that helps!
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This

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Admit it this look's cool. Can you overdo using func_detail?