Cube_Figure Eight
Cube_Figure Eight
This Is the first map that I've made and it's for Weighted Companion Cube Soccer. I got two screen shots to show you guy's and ladies .
I dont want to show that much until I finish texturing,adding light and adding a sky box. Tell me what you think of my map.
I dont want to show that much until I finish texturing,adding light and adding a sky box. Tell me what you think of my map.
Last edited by Cheesy89 on Mon Sep 01, 2008 2:26 pm, edited 7 times in total.
- !B a T m A n!
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- !B a T m A n!
- Villun
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- l3eeron
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Cool lookin stuff there...
Cube maps are fun to make
I must warn you though, all that round geometry is going to spell disaster when you go to actually play the map. There are some tricks to keep the FPS playable while using lots of round stuff, but its not for beginners. Keep in mind the game likes straight lines. They're easy to render.
As far as lighting....
place a "light" where ever you think it needs it. And use a skybox/name along with a light_environment to light the map:
here's all the sky names and light_env settings.
http://developer.valvesoftware.com/wiki/Sky_list
Hope that helps!
Cube maps are fun to make
I must warn you though, all that round geometry is going to spell disaster when you go to actually play the map. There are some tricks to keep the FPS playable while using lots of round stuff, but its not for beginners. Keep in mind the game likes straight lines. They're easy to render.
As far as lighting....
place a "light" where ever you think it needs it. And use a skybox/name along with a light_environment to light the map:
here's all the sky names and light_env settings.
http://developer.valvesoftware.com/wiki/Sky_list
Hope that helps!
[quote="l3eeron";p="117579"]
Cool lookin stuff there...
Cube maps are fun to make
I must warn you though, all that round geometry is going to spell disaster when you go to actually play the map. There are some tricks to keep the FPS playable while using lots of round stuff, but its not for beginners. Keep in mind the game likes straight lines. They're easy to render.
As far as lighting....
place a "light" where ever you think it needs it. And use a skybox/name along with a light_environment to light the map:
here's all the sky names and light_env settings.
http://developer.valvesoftware.com/wiki/Sky_list
Hope that helps!
[/quote]
This
Cool lookin stuff there...
Cube maps are fun to make
I must warn you though, all that round geometry is going to spell disaster when you go to actually play the map. There are some tricks to keep the FPS playable while using lots of round stuff, but its not for beginners. Keep in mind the game likes straight lines. They're easy to render.
As far as lighting....
place a "light" where ever you think it needs it. And use a skybox/name along with a light_environment to light the map:
here's all the sky names and light_env settings.
http://developer.valvesoftware.com/wiki/Sky_list
Hope that helps!
[/quote]
This
- Mad-Hammer
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Re: Cube_Figure Eight
One last bit of advice coming from one mapper who loves circular shapes to another......either use func_detail or func_brush on on your spherical shapes. If you don't, it will play heck with vrad and make the map way heavier than it should.
[/center]
Re: Cube_Figure Eight
[quote="Mad-Hammer";p="117584"]One last bit of advice coming from one mapper who loves circular shapes to another......either use func_detail or func_brush on on your spherical shapes. If you don't, it will play heck with vrad and make the map way heavier than it should. [/quote]
I cant seem to find func_detail or func_brush?
Expect more "noob" question's later lol.
I cant seem to find func_detail or func_brush?
Expect more "noob" question's later lol.
[quote="shimmybot";p="117582"][quote="l3eeron";p="117579"]
Cool lookin stuff there...
Cube maps are fun to make
I must warn you though, all that round geometry is going to spell disaster when you go to actually play the map. There are some tricks to keep the FPS playable while using lots of round stuff, but its not for beginners. Keep in mind the game likes straight lines. They're easy to render.
As far as lighting....
place a "light" where ever you think it needs it. And use a skybox/name along with a light_environment to light the map:
here's all the sky names and light_env settings.
http://developer.valvesoftware.com/wiki/Sky_list
Hope that helps!
[/quote]
This [/quote]
Admit it this look's cool. Can you overdo using func_detail?
Cool lookin stuff there...
Cube maps are fun to make
I must warn you though, all that round geometry is going to spell disaster when you go to actually play the map. There are some tricks to keep the FPS playable while using lots of round stuff, but its not for beginners. Keep in mind the game likes straight lines. They're easy to render.
As far as lighting....
place a "light" where ever you think it needs it. And use a skybox/name along with a light_environment to light the map:
here's all the sky names and light_env settings.
http://developer.valvesoftware.com/wiki/Sky_list
Hope that helps!
[/quote]
This [/quote]
Admit it this look's cool. Can you overdo using func_detail?
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