Alright, time for b3. Here is a complete change log
b1-
First Release attempt
b2 -
1 - Moved spawn building back slightly
2 - Rounded corners by spawn building to keep the cube from getting stuck
3 - created raised platform for goals to make it harder to score
b3 -
1 - Fixed spawn rooms (can change class and other team can not enter)
2 - fixed cube being able to get into spawn (untested)
3 - fixed cube getting stuck on second floor platform corners (untested)
4 - Increased light intensity
5 - Did more detailing and Sound
download -
http://www.djgeorgeniemoeller.com/thevi ... ave_b3.zip
Coordinates are the same as b2 (see above post)
Hey Dog, any chance of getting this added to the rotation for atleast a few days for some real testing?