It is loosely modeled on Warpath with five control points and a symmetric layout. Overall the map will have a figure S layout with a special underwater path connecting the "S tips" with the center. Control points will be evenly spaced along the body of the S and the spawns will be at the tips of the S. The spawns will not move, but new paths will open or close as CPs are won or lost. If this map plays well and becomes something I am proud of, I will make the map special to The Ville with in-joke easter eggs. Though if I don't get a solid grasp on this trigger input and output stuff soon, I may have to port it to Duke Nukem Forever to keep it current.

