WIP CP_Rolling_Thunder
- Mad-Hammer
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WIP CP_Rolling_Thunder
Been working on a new map, thought I would post a few screen shots just to give you all a look at it and maybe a little feedback.
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- Cpt._Keyes
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very reminiscent of a PVKII map
CG6505 CPT Nelson LCDR Wischmeier AST1 Skimin AMT2 Nichols-4SEP08
CG1705 LCDR Barnes LT Bryant AMTC Seidman AET2 Grigonis AET2 Beacham AMT2 Moletzsky AMT3 Kreder-29OCT09
CG6017 LT Krueger AMT1 Hoke AMT2 Banks-07JUL10
CG6535 LCDR Taylor LTjg Cameron ASTC Jorge AET3 Knight-29FEB12
WPB87340-2 BMC Terrell Horne-2Dec12
WMSL751 BM3 Obendorf-18DEC13
CG1705 LCDR Barnes LT Bryant AMTC Seidman AET2 Grigonis AET2 Beacham AMT2 Moletzsky AMT3 Kreder-29OCT09
CG6017 LT Krueger AMT1 Hoke AMT2 Banks-07JUL10
CG6535 LCDR Taylor LTjg Cameron ASTC Jorge AET3 Knight-29FEB12
WPB87340-2 BMC Terrell Horne-2Dec12
WMSL751 BM3 Obendorf-18DEC13
Re: WIP CP_Rolling_Thunder
It looks beautiful. It would probably be relaxing if not for the crit rockets.
- Ian_Suffix
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[quote="l3eeron";p="230715"]Wow, nice lookin stuff there Hammer! 
What kind of cp mode is it?
...everything looks awesome, maybe the one thing is those palm trees are out of place.
[/quote]
Thanks All, hopefully, I'll put together another compile this weekend. I'm fine tuning some troublesome shadows and trying to balance out the frame rates. The large open areas I'm pulling from 70 to 100 fps and upwards of 200 plus in the tunnels and caves. Optimize, optimize, .......optimize.
Actually, if you follow my concept, the map was suppose to be a jungle that transitions to a swamp after Blue and Reds mining operations destroyed the forest. I used the new swamp textures and models provided by TF2.net along with the jungle models they have there.
I would use more fauna to better represent a jungle but as this thing is already huge, people with lesser machines would be churning along at 20 fps if I put in everything I wanted. I actually thought about creating some kind of "jungle" texture that would show up in the skybox and give the perception of a much larger jungle but to date, I haven't quite wrestled how to pull that off.
Currently cleaning up some messy nodraw architecture and a pesky areaportal that always reports it's in two areas but it never show as a leak. I'm hoping it's just a vbsp bug.

What kind of cp mode is it?
...everything looks awesome, maybe the one thing is those palm trees are out of place.

Thanks All, hopefully, I'll put together another compile this weekend. I'm fine tuning some troublesome shadows and trying to balance out the frame rates. The large open areas I'm pulling from 70 to 100 fps and upwards of 200 plus in the tunnels and caves. Optimize, optimize, .......optimize.
Actually, if you follow my concept, the map was suppose to be a jungle that transitions to a swamp after Blue and Reds mining operations destroyed the forest. I used the new swamp textures and models provided by TF2.net along with the jungle models they have there.
I would use more fauna to better represent a jungle but as this thing is already huge, people with lesser machines would be churning along at 20 fps if I put in everything I wanted. I actually thought about creating some kind of "jungle" texture that would show up in the skybox and give the perception of a much larger jungle but to date, I haven't quite wrestled how to pull that off.
Currently cleaning up some messy nodraw architecture and a pesky areaportal that always reports it's in two areas but it never show as a leak. I'm hoping it's just a vbsp bug.
- Ian_Suffix
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- Mad-Hammer
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- Ian_Suffix
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Re: WIP CP_Rolling_Thunder
Well, here ya go,
http://www.thevilleregulars.org/~web2_h ... nder_c.bsp
I warn you, it's a handful of a download, all those custom models added up. Have a look and tell me what you think of it. Any ideas and suggestions will gladly accepted.
http://www.thevilleregulars.org/~web2_h ... nder_c.bsp
I warn you, it's a handful of a download, all those custom models added up. Have a look and tell me what you think of it. Any ideas and suggestions will gladly accepted.
Re: WIP CP_Rolling_Thunder
The link worked fine for me.
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