A forum dedicated to chat about maps and the Source SDK for any Mod including tips and tutorials.
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wirtzenator
- Villun

- Posts: 75
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by wirtzenator » Sun Aug 09, 2009 5:57 pm
Last edited by
wirtzenator on Mon Aug 10, 2009 10:41 pm, edited 1 time in total.
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Guardian
- Villun

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by Guardian » Sun Aug 09, 2009 6:35 pm
To be honest I'd perfered it in it's 5-point form but whatever it's your map, looks pretty cool btw.
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Cephas
- Villun

- Posts: 517
- Joined: Fri Oct 03, 2008 9:00 pm
- Location: farm country southwest of Chicago
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by Cephas » Sun Aug 09, 2009 9:39 pm
We must push little gator!
Yay, target! Here to pad your stats!

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wirtzenator
- Villun

- Posts: 75
- Joined: Wed Jan 23, 2008 7:07 pm
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Ville Awards
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by wirtzenator » Mon Aug 10, 2009 9:44 am
i am putting in mushrooms around the map and the gator will follow the mushrooms.
I don't there should be to many problems with it. I made the cart non-solid so it doesn't get caught up on anything. But, I noticed there is still a spot that kinda pushes you if you stand in front of it or on top of it.
Regardless, it will have to be play-tested. I haven't fixed the spawns points yet, so we cant quite do that.
Last edited by
wirtzenator on Tue Aug 11, 2009 4:52 pm, edited 1 time in total.
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wirtzenator
- Villun

- Posts: 75
- Joined: Wed Jan 23, 2008 7:07 pm
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by wirtzenator » Mon Aug 10, 2009 10:42 pm
added a link for the BSP download. Several texture mishaps i noticed and a slight 3d skybox issue, but still workable.
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Spectral Fire
- Villun

- Posts: 419
- Joined: Sat Jan 10, 2009 10:31 am
- Location: OH, USA
- Minecraft name: SpectralFire
- Blizzard tag: Spectralfire#1425
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by Spectral Fire » Tue Aug 11, 2009 5:53 am
I like it.
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