NS_BlackHawk 2.0

A forum dedicated to chat about maps and the Source SDK for any Mod including tips and tutorials.
sgt stutter
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Post by sgt stutter » Fri Mar 21, 2008 1:09 am

[quote="DJ George";p="79980"]Is it that bad that no one will look at it?[/quote]

:D

I'll check it out this weekend DJ.
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BlackHawk
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Post by BlackHawk » Fri Mar 21, 2008 1:11 am

I just thought it was that I had nat taken a bath in a while....errrr....I mean.....errr...
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Post by l3eeron » Fri Mar 21, 2008 8:13 am

Oh..

I forgot to tell you, I need to download NS again. I'll report back when I get it workin' :D

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Re: NS_BlackHawk 2.0

Post by Archon » Fri Mar 21, 2008 9:30 am

i gave it a run through george. it seemed pretty good, i didnt notice any bugs. i havent played ns in a couple of years, so i cant really guess how gameplay would be.
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Re: NS_BlackHawk 2.0

Post by Grand Moff Vixen » Mon Jul 28, 2008 2:33 am

I gave it a test run and didn't encounter any problems.

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Re: NS_BlackHawk 2.0

Post by Cpt._Keyes » Mon Jul 28, 2008 2:42 am

Get a time you want if you wanna run through it, i wanna check out how it has changed since i first playtested it for you...(i also need to get NS again...hmmm) if yours and mines time match i will be there otherwise...i shall get it done when i can...btw i thought i saw you covertly mention something about maybe trying to port it over to TF2? is this true or am i inventing memories
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Post by BlackHawk » Mon Jul 28, 2008 9:28 am

I am working on a version for TF2, but have not had much time in the last few weeks. I have a version that will work and let you run around it. I replaced the Hives/Marine Start with Control Points that activate the spawns (or will when i get it figured out)

Here is a download to a alpha version
http://www.djgeorgeniemoeller.com/blackhawk_alpha.bsp
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