A forum dedicated to chat about maps and the Source SDK for any Mod including tips and tutorials.
-
TheCarpe
- Server Admin

- Posts: 9717
- Joined: Sun Nov 04, 2007 11:32 pm
- Location: Inside a refrigerator in Guatemala
-
Games Played
Ville Awards
2
4
2
-
Post
by TheCarpe » Fri Jan 04, 2008 2:11 am
I don't even recognize it anymore! This is really coming along great, Beeron! Can't wait to try it out...
*hint hint*

Heck's Kitchen -
TVC'08 & '11 **
The Axecutioners -
TVC'09 **
Hale's Angels -
TVC'10 **
CCCP -
TVC'12 **
Ville Cuppin' Cakes -
TVC'13 **
TheCarpetbaggers -
TVC'14 CHAMPIONS
-
DeafOfficeWorker
- Retired Admin

- Posts: 7903
- Joined: Mon Jan 29, 2007 3:39 pm
-
Ville Awards
-
Post
by DeafOfficeWorker » Fri Jan 04, 2008 11:20 am
That's
really pretty, B!
Can't wait to play it.
[img]http://i149.photobucket.com/albums/s68/pootleshooter/kpsdow.gif[/img]
-
Lets Swill
- Villun

- Posts: 43
- Joined: Tue Nov 27, 2007 11:57 pm
-
Ville Awards
Post
by Lets Swill » Fri Jan 04, 2008 3:20 pm
Looks nice btw, the grass is key to making it feel like avantiville
You have some competition, however your avantiville is much further along in progress than the other one here:
http://tf2maps.net/showthread.php?t=416
-
l3eeron
- Retired Admin

- Posts: 9999
- Joined: Mon Oct 23, 2006 10:51 am
- Location: The surface of last scattering
-
Games Played
Ville Awards
3
2
3
2
-
Post
by l3eeron » Mon Jan 07, 2008 4:06 pm
So Ive come up some good concepts for the rest of avantiville. Ill explain things in the hopes that I get some solid feed back on conceptual ideas in this initial construction stage...
FYI:
- Will be sequential CTF like the old avanti
- Capping a flag will add time to clock
- entire map opened up to accomodate TF2's bigger player models and the need for more room for fire fights
- Complete environment with 3d skybox, weather, sounds, and dynamic lighting
CP1:
Will be a water pump station (see screenshots). The well outside will be more like a water fountain with an entrance into CP1 through a tunnel leading into the water underneath the main floor. The roof of CP1 where the intel cap point will be, is accessible only by elevator from inside, or rocket/sticky jump.
Between CP1 and CP2
This will be a dirt road that's built up on top of the embankment, keeping true to the avanti layout, it will be raised, and have a guard shacks on either side and a fence running the length of the road.
CP2
The location and layout will remain essentially the same.
Between 2 and 3
The area where there used to be arches and real tight choke points will become a mountain with tunnel catacombs ala hydro. The layout and direction of game flow will remain. This section will be the back side of the mountain as it fades into an industrial setting... think trainyard textures and props from well.
CP3
I have a few viable options for this area:
- Loading dock for a warehouse
- corporate lunch room/patio
CP4
Will be a big warehouse/train depot with elevators and balconies... breakable wall will still be a part of gameplay.
So please, if you have any ideas, or cool (but simple) gameplay tweaks PLEASE speak up
-
mr_s
- Villun

- Posts: 5102
- Joined: Sat Dec 22, 2007 9:27 am
-
Ville Awards
Post
by mr_s » Tue Jan 08, 2008 12:18 am
WOW!
Most of yous are serious map makers...
I thought it was just games... how wrong i was..
Keep up teh good work man.. valve might just recruit you...

-
Barrel Bomber
- Villun

- Posts: 1173
- Joined: Tue Sep 25, 2007 11:48 am
-
Ville Awards
-
Post
by Barrel Bomber » Tue Jan 08, 2008 12:31 am
the fog!..i dislike it! just so u know

It takes 43 muscles to frown and 17 to smile, but only 3 to pull a triger. 8)
[img]http://i241.photobucket.com/albums/ff255/jsquared90/HKBarrelBomber.jpg[/img]
-
Barrel Bomber
- Villun

- Posts: 1173
- Joined: Tue Sep 25, 2007 11:48 am
-
Ville Awards
-
Post
by Barrel Bomber » Tue Jan 08, 2008 12:37 am
really? i just played earlier today and it was there

It takes 43 muscles to frown and 17 to smile, but only 3 to pull a triger. 8)
[img]http://i241.photobucket.com/albums/ff255/jsquared90/HKBarrelBomber.jpg[/img]
-
lolpowpow
- New Villun

- Posts: 2
- Joined: Wed Jan 09, 2008 3:13 pm
Post
by lolpowpow » Wed Jan 09, 2008 3:23 pm
[quote="Lets Swill";p="61747"]
You have some competition, however your avantiville is much further along in progress than the other one here:
http://tf2maps.net/showthread.php?t=416[/quote]
:) It's no competition
It's the first time I ever map so obviously I know it's not gonna be perfect, and I progress very slowly as I'm in no hurry.
In the end, I'll play whichever avanti is the best, and without any hard feelings :D
tbh I couldn't look at the latest avantiville version yet.. it's been a week or two since I even played TF2 at all.
Great progress from the screenshots tho
Who is online
Users browsing this forum: No registered users and 4 guests