cube_splash
- l3eeron
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[quote="l3eeron";p="112748"]
OK folks, b1 is ready!
Some major changes since the last version, too many to list.
Check it out!
Download
http://www.theville2.org/downloads/cube_splash_b1.bsp
[/quote]
Some changes:
- shortened map by 1/4 size
- equalized distance between spawns and cube spawn
- optimized some
- added buildings and sewer to spawn building for players on defense
- added "auto" level 1 sgs for effective spawn protection (see last pic of my last post)
- adjusted terrain for smooth transition out of water
- added doors to spawn rooms
- more detail
- adjusted lighting and other shadow optimizing
OK folks, b1 is ready!
Some major changes since the last version, too many to list.
Check it out!
Download
http://www.theville2.org/downloads/cube_splash_b1.bsp
[/quote]
Some changes:
- shortened map by 1/4 size
- equalized distance between spawns and cube spawn
- optimized some
- added buildings and sewer to spawn building for players on defense
- added "auto" level 1 sgs for effective spawn protection (see last pic of my last post)
- adjusted terrain for smooth transition out of water
- added doors to spawn rooms
- more detail
- adjusted lighting and other shadow optimizing
i'm not a fan of the doors, maybe a sliding door style would fit better, the ones on there bugged on me at least once and wouldn't open right. the opening behind the goals seem like too easy of a hiding spot, and too much of a concern for getting the cube lost. also the top room above the spawns with the 100% med chests seem like a bit of overkill to me. goalkeeping is good and all but that seems excessive.
i do like the size of it though quite a bit and the water seems a little easier to get out of then before , which is also nice.
i do like the size of it though quite a bit and the water seems a little easier to get out of then before , which is also nice.
http://www.tf2items.com/id/evagizanked
the artist formerly known as Replica
the artist formerly known as Replica
- TTHREAZ
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Re: cube_splash
My main complain would be the jagged edges on the sides of the map where the cube gets stuck quite often.
- l3eeron
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I have made some more good changes. Most are optimizational. The map was lagging pretty bad for people with mediocre systems.
Download:
http://www.theville2.org/downloads/cube_splash_b2.bsp
- Replaced wooden doors with sliding grates, those doors were horrible sorry! lol
- as mentioned, lots of optimizing (to the best of my knowledge). Still only getting 40 fps when I should be capped out at 60.
- moved sg to more logical, effective spot
- eliminated weird occurance of cube creating splashes on dry ground
- adjusted clipping to keep cube on a smooth playing field (as TTHREAZ pointed out)
The map should run alot smoother than b1. But, still not up to par. I can't seem to figure out what is killing the FPS. =(
The map is almost 2mb smaller than b1 with more things, so optimizing has done a little help.
Download:
http://www.theville2.org/downloads/cube_splash_b2.bsp
- Replaced wooden doors with sliding grates, those doors were horrible sorry! lol
- as mentioned, lots of optimizing (to the best of my knowledge). Still only getting 40 fps when I should be capped out at 60.
- moved sg to more logical, effective spot
- eliminated weird occurance of cube creating splashes on dry ground
- adjusted clipping to keep cube on a smooth playing field (as TTHREAZ pointed out)
The map should run alot smoother than b1. But, still not up to par. I can't seem to figure out what is killing the FPS. =(
The map is almost 2mb smaller than b1 with more things, so optimizing has done a little help.
- l3eeron
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- Joined: Mon Oct 23, 2006 10:51 am
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Re: cube_splash
So, I narrowed it down to the 3d skybox that was cauing all the FPS loss. Here is the same map, minus the performance robbing 3d skybox.
http://www.theville2.org/downloads/cube_splash_b2b.bsp
Until I get a better solution in place, please use this version.
http://www.theville2.org/downloads/cube_splash_b2b.bsp
Until I get a better solution in place, please use this version.
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