3d Modeling

A forum dedicated to chat about maps and the Source SDK for any Mod including tips and tutorials.
Post Reply
Oddjob
Villun
Villun
User avatar
Posts: 445
Joined: Mon Feb 25, 2008 4:10 pm

Games Played

Ville Awards

Kenwood’s avatar
Loading…

3d Modeling

Post by Oddjob » Mon May 19, 2008 8:12 am

Hey does anyone here happen to do 3d modeling at all? It is certainly not something I am familiar with but was needing a fairly simple mesh for my map. I have posted in a couple 3d model forums asking for help and looked and looked and looked for possible free premade ones out there but to no avail. Sooo if anyone would be willing to give a hand I would be greatly appreciative.

Here is a link to my topic from tf2maps.net

http://forums.tf2maps.net/showthread.php?t=2086

l3eeron
Retired Admin
Retired Admin
Posts: 9995
Joined: Mon Oct 23, 2006 10:51 am
Location: The surface of last scattering

Games Played

Ville Awards

<eVa>l3eeron’s avatar
Loading…

Post by l3eeron » Mon May 19, 2008 8:22 am

I would make em out of brushes and use a glass texture??? Might not look perfect, but that's OK.

I hate to sound negative, but you wont get any modeling help from anyone, it's too time consuming. Ive seen many requests go ignored.

Oddjob
Villun
Villun
User avatar
Posts: 445
Joined: Mon Feb 25, 2008 4:10 pm

Games Played

Ville Awards

Kenwood’s avatar
Loading…

Re: 3d Modeling

Post by Oddjob » Mon May 19, 2008 9:13 am

Hrm well I just don't want to make it out of brushes because that will be rather demanding on the system considering I am not just wanting to use 1 or 2 more like 20 in a certain area of different colors. I will see if anyone else says anything :D

l3eeron
Retired Admin
Retired Admin
Posts: 9995
Joined: Mon Oct 23, 2006 10:51 am
Location: The surface of last scattering

Games Played

Ville Awards

<eVa>l3eeron’s avatar
Loading…

Post by l3eeron » Mon May 19, 2008 9:26 am

Make them into func_detail, wont be taxing on the resources:

http://developer.valvesoftware.com/wiki/Func_detail

You could use a lot more than 20 this way.

Oddjob
Villun
Villun
User avatar
Posts: 445
Joined: Mon Feb 25, 2008 4:10 pm

Games Played

Ville Awards

Kenwood’s avatar
Loading…

Re: 3d Modeling

Post by Oddjob » Mon May 19, 2008 10:15 am

I thought func_detail just affected visleafs and how the level is zoned. I thought it still took into affect the amount of polygons and faces . I put it in the general forum because no one checks this forum... but meh.

l3eeron
Retired Admin
Retired Admin
Posts: 9995
Joined: Mon Oct 23, 2006 10:51 am
Location: The surface of last scattering

Games Played

Ville Awards

<eVa>l3eeron’s avatar
Loading…

Post by l3eeron » Mon May 19, 2008 11:31 am

Right, It wont cut down on face counts, but by using func_detail, they wont split the vis into a big mess. You can have lots of faces and brushes, its the vis leafs that will destroy a map.

Oddjob
Villun
Villun
User avatar
Posts: 445
Joined: Mon Feb 25, 2008 4:10 pm

Games Played

Ville Awards

Kenwood’s avatar
Loading…

Re: 3d Modeling

Post by Oddjob » Mon May 19, 2008 5:42 pm

Blah I did two playtest with crystals made out of bsp and one guy had a 60 fps hit off of about 12 formations and another guy had about 40-50 at least so the idea that func_detail helps has been disproven /cry. :cry:

l3eeron
Retired Admin
Retired Admin
Posts: 9995
Joined: Mon Oct 23, 2006 10:51 am
Location: The surface of last scattering

Games Played

Ville Awards

<eVa>l3eeron’s avatar
Loading…

Post by l3eeron » Mon May 19, 2008 6:12 pm

In Engrish prease...

lol, you lost me.

Oddjob
Villun
Villun
User avatar
Posts: 445
Joined: Mon Feb 25, 2008 4:10 pm

Games Played

Ville Awards

Kenwood’s avatar
Loading…

Re: 3d Modeling

Post by Oddjob » Mon May 19, 2008 6:49 pm

I built my crystal models out of brushes as you suggested and set them as func_details. I was saying it causes about a 30-50 fps hit compared to the same area without them and was saying it wasn't going to work as you had suggested was all.

Archon
Retired Admin
Retired Admin
User avatar
Posts: 1011
Joined: Wed Dec 19, 2007 7:46 pm
Location: Canada

Games Played

Ville Awards

Archon’s avatar
Loading…

Post by Archon » Tue May 20, 2008 6:39 pm

it would probably be faster to learn yourself then to get a response. i know of one modeller who would normally be willing to help with an occasionally model request, but unfortunately hes up to his ears in models/anims/code for a source mod.

i know enough that i could probably whip up the model, but i have never even considered creating models for games. so it would prob take some time to learn how to compile properly for source.
USER, n.: The word computer professionals use when they mean 'idiot.'

l3eeron
Retired Admin
Retired Admin
Posts: 9995
Joined: Mon Oct 23, 2006 10:51 am
Location: The surface of last scattering

Games Played

Ville Awards

<eVa>l3eeron’s avatar
Loading…

Post by l3eeron » Tue May 20, 2008 6:57 pm

Try lookin through this...

models are definitely the way to go, but tons of work.

http://forums.tf2maps.net/showthread.php?t=838

Oddjob
Villun
Villun
User avatar
Posts: 445
Joined: Mon Feb 25, 2008 4:10 pm

Games Played

Ville Awards

Kenwood’s avatar
Loading…

Re: 3d Modeling

Post by Oddjob » Tue May 20, 2008 7:36 pm

Yeah its not that I don't want to learn but its tough enough learning everything about the hammer editor and such :D My friend Rakshasas is taking a look at maya and may whip up a model for me while I am continuing on the map.

Sacrifist
Villun
Villun
User avatar
Posts: 94
Joined: Fri Feb 22, 2008 1:41 am

Post by Sacrifist » Sat May 24, 2008 8:19 pm

Perhaps its the textures you are using on your brushes for those. There is no way that it should drop frames by 50. In my experiences, models hurt fps more then creating it out of brushes and making them func_detail.

Post Reply

Who is online

Users browsing this forum: No registered users and 5 guests