3d Modeling
3d Modeling
Hey does anyone here happen to do 3d modeling at all? It is certainly not something I am familiar with but was needing a fairly simple mesh for my map. I have posted in a couple 3d model forums asking for help and looked and looked and looked for possible free premade ones out there but to no avail. Sooo if anyone would be willing to give a hand I would be greatly appreciative.
Here is a link to my topic from tf2maps.net
http://forums.tf2maps.net/showthread.php?t=2086
Here is a link to my topic from tf2maps.net
http://forums.tf2maps.net/showthread.php?t=2086
Re: 3d Modeling
Hrm well I just don't want to make it out of brushes because that will be rather demanding on the system considering I am not just wanting to use 1 or 2 more like 20 in a certain area of different colors. I will see if anyone else says anything
- l3eeron
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Make them into func_detail, wont be taxing on the resources:
http://developer.valvesoftware.com/wiki/Func_detail
You could use a lot more than 20 this way.
http://developer.valvesoftware.com/wiki/Func_detail
You could use a lot more than 20 this way.
Re: 3d Modeling
I thought func_detail just affected visleafs and how the level is zoned. I thought it still took into affect the amount of polygons and faces . I put it in the general forum because no one checks this forum... but meh.
Re: 3d Modeling
Blah I did two playtest with crystals made out of bsp and one guy had a 60 fps hit off of about 12 formations and another guy had about 40-50 at least so the idea that func_detail helps has been disproven /cry.
Re: 3d Modeling
I built my crystal models out of brushes as you suggested and set them as func_details. I was saying it causes about a 30-50 fps hit compared to the same area without them and was saying it wasn't going to work as you had suggested was all.
- Archon
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it would probably be faster to learn yourself then to get a response. i know of one modeller who would normally be willing to help with an occasionally model request, but unfortunately hes up to his ears in models/anims/code for a source mod.
i know enough that i could probably whip up the model, but i have never even considered creating models for games. so it would prob take some time to learn how to compile properly for source.
i know enough that i could probably whip up the model, but i have never even considered creating models for games. so it would prob take some time to learn how to compile properly for source.
USER, n.: The word computer professionals use when they mean 'idiot.'
- l3eeron
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Try lookin through this...
models are definitely the way to go, but tons of work.
http://forums.tf2maps.net/showthread.php?t=838
models are definitely the way to go, but tons of work.
http://forums.tf2maps.net/showthread.php?t=838
Re: 3d Modeling
Yeah its not that I don't want to learn but its tough enough learning everything about the hammer editor and such My friend Rakshasas is taking a look at maya and may whip up a model for me while I am continuing on the map.
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