The black bar at the top is a walkway that joins the middle of each level. The vertical bars are supports that keep it aloft. The two red areas below are mineshafts that lead behind the enemy front.
When a pillar is destroyed the upper area can be locked off to one team giving them an advantage at the expense of access to the mineshaft leading behind the enemy front. If all pillars are destroyed then the advantage is nullified and neither team can access the mines or the highground.
Can anyone tell me if the physics engine can make this teeter-totter effect? Or will I have to get even more creative to create a properly deformable map?
Sorry if this is a foolish question, but I can't find the answer anywhere else and I'd rather not spend weeks trying to achieve the impossible.
EDIT: Imageshack doesn't seem to want to display my image; the location is
https://www.theville.org/camo/539759177b40fcf27711e9c4d3a6bc2b305d06b3/687474703a2f2f696d673135312e696d616765736861636b2e75732f696d673135312f353731372f6c6576656c6163342e676966