pl_bayou (beta 1 release!!!)

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wirtzenator
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pl_bayou (beta 1 release!!!)

Post by wirtzenator » Sun Aug 09, 2009 5:57 pm

BSP link for beta 1.

So, after applying the swamp theme (although I am not yet done), I decided to switch my map to a payload map, like Badwater. So, I give you pl_bayou:

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What do you think?
Last edited by wirtzenator on Mon Aug 10, 2009 10:41 pm, edited 1 time in total.

Guardian
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Post by Guardian » Sun Aug 09, 2009 6:35 pm

To be honest I'd perfered it in it's 5-point form but whatever it's your map, looks pretty cool btw.

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Post by Stevo » Sun Aug 09, 2009 8:04 pm

Very creative with the cart! :P

Cephas
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Post by Cephas » Sun Aug 09, 2009 9:39 pm

We must push little gator!
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Post by MasterChef » Mon Aug 10, 2009 3:57 am

That cart is going to cause all kinds of problems.
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Post by Rits » Mon Aug 10, 2009 9:36 am

The cart makes me :lol: Is it still going to follow tracks?
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wirtzenator
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Post by wirtzenator » Mon Aug 10, 2009 9:44 am

i am putting in mushrooms around the map and the gator will follow the mushrooms.

I don't there should be to many problems with it. I made the cart non-solid so it doesn't get caught up on anything. But, I noticed there is still a spot that kinda pushes you if you stand in front of it or on top of it.

Regardless, it will have to be play-tested. I haven't fixed the spawns points yet, so we cant quite do that.
Last edited by wirtzenator on Tue Aug 11, 2009 4:52 pm, edited 1 time in total.

wirtzenator
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Post by wirtzenator » Mon Aug 10, 2009 10:42 pm

added a link for the BSP download. Several texture mishaps i noticed and a slight 3d skybox issue, but still workable.

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Post by Spectral Fire » Tue Aug 11, 2009 5:53 am

I like it.
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