Ideas
[quote="Masakari";p="161049"]
It'd be interesting to see a payload map where you're continuously going uphill. It'd take some clever design to make offense not bombarded, but it'd be a nice change.
[/quote]
I was actually thinking about that, like a mountain kinda thing... I was thinking the same thing though, how would they now get hail stormed o.o
It'd be interesting to see a payload map where you're continuously going uphill. It'd take some clever design to make offense not bombarded, but it'd be a nice change.
[/quote]
I was actually thinking about that, like a mountain kinda thing... I was thinking the same thing though, how would they now get hail stormed o.o
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I thought of one, but I don't know if it's do-able.
- Two teams spawn at one end of the map.
- They have to cap all their points, via an army assault course. The two teams race from one end to the other.
- Some cap points are up on platforms only reachable by rocket jumping/pipe jumping/scouts.
- Some points are under deep water. Players have to swim across stretches of water and cap a point under water, that takes longer to cap than they can hold their breath.
- Both assault courses are separated by a small wall that players can jump over. Engies would be responsible for defense.
- The team to cap all points, the last one being at the end, wins.
- You could have a large wall that people have to break (it has a high health) or jump over
You could call it cp_assault
All done without a bath...so it may not work!

- Two teams spawn at one end of the map.
- They have to cap all their points, via an army assault course. The two teams race from one end to the other.
- Some cap points are up on platforms only reachable by rocket jumping/pipe jumping/scouts.
- Some points are under deep water. Players have to swim across stretches of water and cap a point under water, that takes longer to cap than they can hold their breath.
- Both assault courses are separated by a small wall that players can jump over. Engies would be responsible for defense.
- The team to cap all points, the last one being at the end, wins.
- You could have a large wall that people have to break (it has a high health) or jump over
You could call it cp_assault
All done without a bath...so it may not work!

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