Mortar class for TV2

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Mortar class for TV2

Post by Dog » Mon Jan 08, 2007 1:53 am

I installed a mortar plugin for DoD. It's part of the original DoD but they never released it. This plugin allows players to become a mortar user. For the meantime, a limit of 10 mortars per team has been set until we get used to it, then it'll be set to 2 or 3...

You will need to bind some keys.
After selecting your team, type class_mortar in the console.
Bind three keys:

bind "[" "mortar_up"
bind "]" "mortar_down"
bind "x" "mortar_deploy"


or whatever keys you want.

When you respawn, you'll have a mortar.
Go prone.
Press the mortar_deploy key and mortar will deploy.
Point up in the air, press mouse1 and have fun.
The mortar_up and mortar_down keys increase or decrease the power of the mortar.

Enjoy!
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Post by Willie Busserhimen » Mon Jan 08, 2007 3:06 am

didnt work for me
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Post by John Doe » Mon Jan 08, 2007 8:01 am

Pretty good Dog! Very powerful weapon, kills bots by the bucketfull :)


You only get 30 shots.......I have to get the bots to give me ammo some how.

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Re: Mortar class for TV2

Post by l3eeron » Mon Jan 08, 2007 9:58 am

Whoa whoa, you can't add a class!!! That's like adding an eleventh commandment! lol jk


Sounds fun Dog, can't wait to try it. What's next? A flak 88 operator?

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Post by Dog » Mon Jan 08, 2007 10:24 am

Paratroopers...:D
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Post by Dog » Mon Jan 08, 2007 5:10 pm

Gimme feedback on this one.

I played it for a couple of hours this afternoon and quickly got tired with it. The damage and explosions are great but I think this class might only be any good on bigger maps...

On DB Cooper's request I changed the number of rounds to 10 (from 30) because of mortar spam (!) On the smaller maps it got harder to get out of spawn.

On the other hand DB Cooper got really good with it :shock: and figured out how to cause the most damage!

So let me know if it's worth keeping...
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Post by mujo » Mon Jan 08, 2007 5:48 pm

IT was fun, I'll say that. Definitely changing the rounds to ten might stop the spam :P
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Post by X.O.Skeleton » Mon Jan 08, 2007 11:46 pm

limit the ammount of mortars to 1 maby, still some mortar fire spamm
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Re: Mortar class for TV2

Post by Red Seal » Tue Jan 09, 2007 3:14 pm

it was fun took a bit to get use two with the elevation but i had a blast and you are right on small maps it was real hard to get away from spawn without getting killed
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Post by John Doe » Tue Jan 09, 2007 7:00 pm

I guess we have to remind people that spawn camping at the Ville is frowned upon this includes mortar fire.......

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Re: Mortar class for TV2

Post by FUSE » Thu Jan 11, 2007 12:50 pm

the mortar wasn't bad, unless u get bombarded with it every round. Frosty had a suggestion that it should had a one person limit per team. And I think Dog's right, it should really only be used on bigger maps. Kalt, Sturm, Saints I think would be good maps.
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Post by Firebird » Fri Mar 30, 2007 7:52 pm

Sweet

I gotta remember to try it
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Post by Dog » Fri Mar 30, 2007 8:22 pm

Sadly Firebird, we killed it because it would mess up maps like Kalt, for unknown reasons. People would throw a nade and it would hang there in mid air :shock:

So we got rid of it.
The flamethrower class was added, but has been turned off as the VilleCup is coming!
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Re: Mortar class for TV2

Post by Sargee » Fri Mar 30, 2007 9:57 pm

i am so late with this stuff j/w is there any way to make a medic class? it would be fun
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Re: Mortar class for TV2

Post by Firebird » Fri Mar 30, 2007 10:04 pm

Ah I see

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