TF2 interview

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Tarrock
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Post by Tarrock » Thu Mar 27, 2008 11:01 am

ya that was it.

for the class achievement, you gotta win or lose with all the classes, you can just play em for 2 seconds. Took me a couple of months to get cause I never win or lost as a soldier.
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Re: TF2 interview

Post by Archon » Thu Mar 27, 2008 7:14 pm

heres an update, according to valve they are shooting for apr 20th release date for meet the scout, goldrush and the medic achievements/unlockables:
The next batch of free content for the PC edition of Team Fortress 2--including the new Goldrush map, unlockable weapons, and Meet the Scout video--is slated to arrive the week of April 20, developer Valve has informed Shacknews.

Outside of that general timeframe, a specific release date for the new content was not provided.

Goldrush will mark the first map in a new game mode called "Payload," which will task the Blue team with herding a mine cart full of explosives toward the Red base. The more players near the cart, the faster it will move, the Red team winning if it prevents Blue from reaching its goal. The map will also be the first to utilize the cinematic physics technology from Half-Life 2: Episode Two.

Though unlockable weapons will eventually spread to all classes, the Medic class will be the first to receive new armament. According to a recent IGN interview, a total of three new items will be available, unlocked by earning a set number of the new class-specific achievements.

While Valve had discussed an Overhealer gun that would double a target's health, the studio is currently testing a Medic gun that, once charged, will guarantee targets ten seconds of continuous critical hits.

Valve previously explained that the unlockable items would be equipped via a new loadout menu, suggesting that gamers will not be able to easily swap between the new tools in the midst of battle.
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Post by Tarrock » Thu Mar 27, 2008 7:44 pm

we'll have to see how it's implemented. Hope it's not stupid crap like the destroyable barrels in dustbowl(only half of em are destroyable while the other half are invisible).

Was expecting meet the pyro or sniper nex. Bout time we got another one.
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Post by mr_s » Thu Mar 27, 2008 8:41 pm

[quote="Archon";p="81292"]
heres an update, according to valve they are shooting for apr 20th release date for meet the scout, goldrush and the medic achievements/unlockables:
The next batch of free content for the PC edition of Team Fortress 2--including the new Goldrush map, unlockable weapons, and Meet the Scout video--is slated to arrive the week of April 20, developer Valve has informed Shacknews.

Outside of that general timeframe, a specific release date for the new content was not provided.

Goldrush will mark the first map in a new game mode called "Payload," which will task the Blue team with herding a mine cart full of explosives toward the Red base. The more players near the cart, the faster it will move, the Red team winning if it prevents Blue from reaching its goal. The map will also be the first to utilize the cinematic physics technology from Half-Life 2: Episode Two.

Though unlockable weapons will eventually spread to all classes, the Medic class will be the first to receive new armament. According to a recent IGN interview, a total of three new items will be available, unlocked by earning a set number of the new class-specific achievements.

While Valve had discussed an Overhealer gun that would double a target's health, the studio is currently testing a Medic gun that, once charged, will guarantee targets ten seconds of continuous critical hits.

Valve previously explained that the unlockable items would be equipped via a new loadout menu, suggesting that gamers will not be able to easily swap between the new tools in the midst of battle.
[/quote]



awwww crap :(

not on bloody cup week!


but consult Valve timing to be sure

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Post by Tarrock » Thu Mar 27, 2008 8:46 pm

I think that date may be converted to Value time all ready.
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Post by Stevo » Thu Mar 27, 2008 8:55 pm

[quote="Tarrock";p="81301"]we'll have to see how it's implemented. Hope it's not stupid crap like the destroyable barrels in dustbowl(only half of em are destroyable while the other half are invisible).

Was expecting meet the pyro or sniper nex. Bout time we got another one.[/quote]
The explosives in the cart probably destroy a building or something.

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Post by YevGenie » Thu Mar 27, 2008 10:48 pm

*sigh* Goldrush NOW please. I'm dissapointed with Badlands, but I am intrigued by the Goldrush idear, since I never played TFC I didnt get to do the civilian map thing, hope this comes soon, im getting teh restless!
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Post by Tarrock » Thu Mar 27, 2008 11:36 pm

I agree with being disappointed with badlands. Wasn't a bad map, but I don't find straight maps like badlands and granary that fun, because of the respawn distances really f over the losing teams.
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