New update, includes "Tournement Mode"!?

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Re: New update, includes "Tournement Mode"!?

Post by TheCarpe » Fri Feb 29, 2008 2:05 am

I guess a spamming Solly or Demo is going to need the same thing a spamming Heavy does on defense: A Dispenser right next to him.

I was thinking on it earlier, and I wondered if this nerf had anything to do with the upcoming new weapon configurations. Perhaps the Soldier will get his maximum clip back, at the expense of some of the strength of the rocket.

I dunno. Denial is the first stage of loss.

I played Demoman on Badlands today, and I was out of pipes in no time flat. Trying to defend our spire, I had to fall back with enemies rushing onto it because in a matter of around a minute, I'd exhausted all of my ammo for both weapons. He suffered the most from this update. Soldier is slow firing and reloading enough to make the difference less drastic but the Demo...phew...the class barely seems worth selecting to me anymore...
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Post by mr_s » Fri Feb 29, 2008 4:41 am

RIP demo man

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Re: New update, includes "Tournement Mode"!?

Post by MasterChef » Fri Feb 29, 2008 6:59 am

Well I actually like the change to demoman. But thats because I don't like demomen and I always get killed by them. It seems like every where I go its "KERRRBOOOOOOOM!" Its the only class that seemed over powered to me. So I say GJ valve.:cooler:
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Re: New update, includes "Tournement Mode"!?

Post by Tickles » Fri Feb 29, 2008 7:01 am

Does anyone know exactly what Tournament mode does? Is it just a form of new maps? Or is it for clans or what not when they do competitions or whatever?

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Re: New update, includes "Tournement Mode"!?

Post by Nanite » Fri Feb 29, 2008 8:26 am

I can see reducing the amount of stickys you can carry but not the amount of pipes. If anything needed nerfed it's that stupid scout scatter gun.
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Re: New update, includes "Tournement Mode"!?

Post by KRG » Fri Feb 29, 2008 8:41 am

[quote="Nanite";p="76442"]If anything needed nerfed it's that stupid scout scatter gun.[/quote]

Amen to that. He's got crazy speed, caps points twice as fast as any character and can double jump. I think that's more than enough in his corner. The scatter gun is just a bit excessive.
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Re: New update, includes "Tournement Mode"!?

Post by Clay Pigeon » Fri Feb 29, 2008 8:55 am

I think it is nice that the scout was finally given some teeth, figuratively speaking.

Also, they should just have left the reserve ammo amounts alone, and maybe just decreased the amount of stickies that can be active at any one time to 6 (and reduce the magazine size to 6 as well). It is really hard to use the GL and leaving its ammo alone would be fine. Soldiers also go through rockets quickly, as it takes multiple rockets to kill any single target barring crits. I run out of ammo on 2fort before I make it to the enemy flag room as a soldier.
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Post by mr_s » Fri Feb 29, 2008 9:00 am

[quote="[HALO]MasterChief";p="76431"]
Well I actually like the change to demoman. But thats because I don't like demomen and I always get killed by them. It seems like every where I go its "KERRRBOOOOOOOM!" Its the only class that seemed over powered to me. So I say GJ valve.:cooler:
[/quote]


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Re: New update, includes "Tournement Mode"!?

Post by TACOBELL » Fri Feb 29, 2008 9:00 am

might be fun
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Post by mr_s » Fri Feb 29, 2008 9:02 am

[quote="Clay Pigeon";p="76446"]
I think it is nice that the scout was finally given some teeth, figuratively speaking.

[/quote]


Dont forget KRG, that this dude dies from 1 close engy shotty and is the wakest at points...


Otherwise he would be absolutely redundant.

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Re: New update, includes "Tournement Mode"!?

Post by abiscuit » Fri Feb 29, 2008 9:51 am

Valve may do a change in the next day or two because they mixed up the pipe bomb and sticky bomb reserve according to their update log. Pipe bombs should be at 24 and stickies at 16, but it's switched around in game.

Played some Soldier after the update and I'm definitely more aware of my ammo count, but I'm getting in the habit of using my Shotgun more when my enemy is in medium/long range to conserve rockets.

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Post by Dog » Fri Feb 29, 2008 9:59 am

When Event.scripts eventually comes out for OrangeBox, we can set it to whatever we want.....

:D
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Re: New update, includes "Tournement Mode"!?

Post by Yahoo!! » Fri Feb 29, 2008 10:27 am

[quote="abiscuit";p="76465"]Valve may do a change in the next day or two because they mixed up the pipe bomb and sticky bomb reserve according to their update log. Pipe bombs should be at 24 and stickies at 16, but it's switched around in game.

Played some Soldier after the update and I'm definitely more aware of my ammo count, but I'm getting in the habit of using my Shotgun more when my enemy is in medium/long range to conserve rockets.[/quote]

Ok, now this I can agree with. The stickies should be very limited in use and should be for tactical reasons. Stickie spam is just annoying and I am glad they cut down the amount a demoman could do with them. The pipe bomb thing should be left untouch and actually increased in my opinion. After reading more about it... The soldier should be left untouched or reduced to 30 rockets.

The only change I wish they made was to make it impossible for a spy to COLLIDE with anyone. This would make playing a spy much more favorable because people always hate it when it happens by chance.

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Re: New update, includes "Tournement Mode"!?

Post by Reipin » Fri Feb 29, 2008 10:29 am

Make sure you walk over the people you kill to get your ammo back!

(that could be one of those reaaaaaaaaaaaally helpful hints on the loading screen)

[actually, I think it already is haha]

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Re: New update, includes "Tournement Mode"!?

Post by DeafOfficeWorker » Fri Feb 29, 2008 10:33 am

Wow. That's pretty harsh on the sollys and demos. The squeaky wheel gets the grease again. :x

Pretty soon, the game will be totally fubar'ed by trying to "balance" the game for the whiners and crybabies.

My two cents.
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