Goldrush screeny

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mr_s
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Post by mr_s » Thu Feb 28, 2008 4:49 am

[quote="TheCarpe";p="76069"]
The entire graphic design of TF2 is based upon RED's down-home country style of construction versus BLU's industrial type buildings.

As long as Blu is always attacking Red, those locales are probably going to be similar.

That said...I don't see the problem :)
[/quote]



Wow, I learnt something new today.

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Post by Shifty » Thu Feb 28, 2008 8:29 pm

[quote="l3eeron";p="76010"]ctf_avantiville_b42 is a "play tester" for the finalized version.... [/quote]


I see absolutely no structural resemblance?
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Post by kookoo275 » Thu Feb 28, 2008 10:24 pm

[quote="TheCarpe";p="76069"]
The entire graphic design of TF2 is based upon RED's down-home country style of construction versus BLU's industrial type buildings.

As long as Blu is always attacking Red, those locales are probably going to be similar.

That said...I don't see the problem :)
[/quote]

I suspect a new team.... GRN! They could have like... suburb buildings. It'll be awesome.
[img]http://i190.photobucket.com/albums/z80/Gen-Ben/l3eeron/SMS_kookoo_sig.png[/img]

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Post by Lanferd » Thu Feb 28, 2008 10:46 pm

[quote="kookoo275";p="76370"][quote="TheCarpe";p="76069"]
The entire graphic design of TF2 is based upon RED's down-home country style of construction versus BLU's industrial type buildings.

As long as Blu is always attacking Red, those locales are probably going to be similar.

That said...I don't see the problem :)
[/quote]

I suspect a new team.... GRN! They could have like... suburb buildings. It'll be awesome.[/quote]

I think the color should be pink!! With nice little complexes :lol:

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Post by LJ » Thu Feb 28, 2008 11:12 pm

[quote="l3eeron";p="76010"]http://www.youtube.com/watch?v=fLc1UeFMWug[/quote]

awesome job

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Post by Lanferd » Thu Feb 28, 2008 11:14 pm

Yeah its quite good
[img]http://i241.photobucket.com/albums/ff255/jsquared90/HKLanferd.jpg[/img]
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Post by kookoo275 » Thu Feb 28, 2008 11:27 pm

[quote="Lanferd";p="76377"]
[quote="kookoo275";p="76370"][quote="TheCarpe";p="76069"]
The entire graphic design of TF2 is based upon RED's down-home country style of construction versus BLU's industrial type buildings.

As long as Blu is always attacking Red, those locales are probably going to be similar.

That said...I don't see the problem :)
[/quote]

I suspect a new team.... GRN! They could have like... suburb buildings. It'll be awesome.[/quote]

I think the color should be pink!! With nice little complexes :lol:
[/quote]

Pink isn't 3 letters though.
[img]http://i190.photobucket.com/albums/z80/Gen-Ben/l3eeron/SMS_kookoo_sig.png[/img]

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Post by Lanferd » Thu Feb 28, 2008 11:28 pm

PNK sry
[img]http://i241.photobucket.com/albums/ff255/jsquared90/HKLanferd.jpg[/img]
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Post by Dog » Sun Mar 02, 2008 12:10 am

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Post by MrBlah » Sun Mar 02, 2008 12:40 am

my god... it is HUGE!!!! Image
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Post by mr_s » Sun Mar 02, 2008 5:32 am

[quote="MrBlah";p="76742"]
my god... it is HUGE!!!!
[/quote]


Ken oath!


THis map looks awesome though...


anyone know when the update is due?


also, when is the 'meet teh scout ' video coming up?

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Re: Goldrush screeny

Post by So Uncivilized » Sun Mar 02, 2008 8:12 am

I am really looking forward to this one.

The fly through is interesting and made me wonder about the 'capture' points. Since there are those large doors on them, I wonder if it will be set up so that they are momentary safe/rally points; the cart goes in and your team can, for instance, set up a teleporter and bring in more troops for a short period beore the cart moves on again... of course, that means that BLU could be massing outside...

I am glad that Valve has a history of extensive playtesting because a map like this makes me wonder, whither thou, engineer? It seems like the running battle motif will leave the (red) engies out in the cold, unless that cart is slooooooow.

SU

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Post by l3eeron » Sun Mar 02, 2008 10:37 am

Nice find Dog! :D

The map looks really fun

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Re: Goldrush screeny

Post by Tickles » Sun Mar 02, 2008 11:28 am

It looks like the dustbowl map with certain things removed and new things added to give it the feel of a new map. :lol:

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Re: Goldrush screeny

Post by TheCarpe » Sun Mar 02, 2008 12:00 pm

I've read before that this map is going to be a workout for Engineers. The cart moves depending on how many people are around it.

I wonder if you can build something IN the cart. Do you built a Sentry to help you defend it? Do you build a Dispenser to keep the team around it alive? Or do you build a Teleporter Exit to get respawning players up to it faster?
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