The final 1.0 version of CP_Stag has been released (updated from beta 4)! This fixes many issues with the map, including cramped corridors in the bases and adds many important visual cues. The full list of changes can be found at http://vilepickle.com/map/readmes/README_cp_stag.txt
Download:
http://vilepickle.com/map/cp_stag.7z (7zip)
http://vilepickle.com/map/cp_stag.zip (zip)
Screenshots:
http://vilepickle.com/map/screens/tf2_cp_stag
The links of the forums I post to are on my site at http://vilepickle.com/links.php
If you know someone who wants to be added to my list, let me know from my contact page.
You can always find up-to-date map releases from me at http://vilepickle.com/maps.php
Thanks. If you find a game-breaking issue with the map, let me know. I have tested it in many 6v6, 8v8, and pub scenarios, however, so no obtrusive technical issues should be present in this final version.
[Map Release] CP_Stag (final 1.0)
Re: [Map Release] CP_Stag (final 1.0)
This is a great map.
I played it back in the Q3F days. I am glad to see it resurected !
I played it back in the Q3F days. I am glad to see it resurected !

[img=left]http://www.thevilleregulars.org/tvc08/s8logo2008_05.jpg[/img]
[img=right]http://i56.photobucket.com/albums/g190/johnnyalpha/Soldier-Sig2.gif[/img]
[img=right]http://i56.photobucket.com/albums/g190/johnnyalpha/Soldier-Sig2.gif[/img]
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