How many points should a player lose for a death ?

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How many points should a player lose for a death ?

None
25
42%
1
0
No votes
2
3
5%
3
2
3%
5
4
7%
7
0
No votes
10
0
No votes
1/4 of the points awarded to the killer
11
19%
1/2 of the points awarded to the killer
9
15%
The old way ( you lose as many points as the killer earns / up to a 25 point loss )
3
5%
None of the above ( please explain in a post )
2
3%
 
Total votes: 59

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Post by BlackHawk » Sat Mar 22, 2008 7:22 pm

ALright, how about this

Every time you die I get 25 points in game and Ricen gets 25 forum points?
“I cook with wine, sometimes I even add it to the food.”
― W.C. Fields

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Post by mr_s » Sat Mar 22, 2008 8:01 pm

@Pug...


Remember, those people with 16 days play time have played since the last stat reset, which i think was over 2 months ago

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Re: How many points should a player lose for a death ?

Post by pugnacious » Sat Mar 22, 2008 10:11 pm

@ So Uncivilized "I wonder what the highest kills per hour is out there??"

I'm at 86.2 kills/hour. 7242 kills and 84 hours at the time of this post. Ranked 19th. 3:1 ratio.
Spam is at 91.4 kills/hour, but he's also only 2:1 kill:death ratio.
I don't see any at first glance that are higher.

@ Mr.S

16 days played time out of 60 days....seriously...come on. Try going outside. He's only a few thousand points more than #2 and he's got almost a week more played time.
[i][b][u][url=http://service.futuremark.com/orb/resultanalyzer.jsp?projectType=14&XLID=0&UID=13261476]3DMark06 @ 13474[/url][/u][/b][/i] = C2Q Q6600@3.0ghz (Tuniq T-120) - MSI 8800GTX@648/1026/1500 (Thermalright HR-03+) - 4GB OCZ DDR2 800 - GA-P35C-DS3R mobo - Creative XtremeGamer SC - WD RaptorX 150GB 10k rpm HD - WD 500GB 7.2k rpm HD - OCZ 750W PSU - Antec 900 Case - Vista Ultimate 64bit - Samsung 22in. 226BW

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Post by paranoidandroid64 » Sat Mar 22, 2008 11:46 pm

I would be in favor of the 1/4 point option, as long as assists get good points for the doctors risking their necks for the team :)



admin, what are the options on assist points? or are there none?

Torven has a good point as well....

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Re: How many points should a player lose for a death ?

Post by dredfox » Sun Mar 23, 2008 12:30 am

I'd be content with a higher modifier on syringe gun kills. I can miss at point blank with that thing and even when I hit the damage is light. I couldn't kill a heavy even with a string of crits and surprise on my side. Although a string of criticals in the 2fort sewers is pretty sweet.

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Post by paranoidandroid64 » Sun Mar 23, 2008 10:09 am

hey, not just last week I took down a heavy with a syringe gun.. it is possible :)
That barrel has a medkit under it. :roll:

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Re: How many points should a player lose for a death ?

Post by YevGenie » Sun Mar 23, 2008 11:19 am

[quote="pugnacious";p="80208"]Voted: 1/2

Actually, when you lose 25 for a death, you can get a 3:1 ratio and easily still gain points. You'll make up the rest through captures, destroying buildings, etc. Before the currents stats, that's how I got to the top at least.

I actually didn't mind it being 25 for a death to be honest. It forces you to do the things I listed to stay on top. Sure you get those that abuse it and hide in the back, but I'd get so damn bored doing that. You also don't gain points nearly as fast as someone who is good AND goes to the front lines. The way it is now where you don't lose points isn't that great IMO. You get way more people that suicide for kills, which doesn't help the team despite what they think.

You also want to reward people who play here more often, but then why don't you just mention on the website or the server intro page who has played the most recently. Rewarding someone with most stats merely for spending every waking minute on the server is dumb IMO. (*cough* 16-17 days played time...honestly...are you allergic to sun? I'd have 150-175k points if I played that much.) The top person's stats, right now, aren't impressive. He just never leaves the server. He's only a few thousand points ahead of #2 and he's played almost a full WEEK longer.

This isn't an MMO. Let's not reward people solely for played time.

If people have such a hard time with point loss, I think 1/2 is a fair compromise between none and full. Doesn't that seem logical?[/quote]

+1 :-)
(As I state every time this comes up, I feel like a bum when I don't get penalized for getting killed, should me more of a reprocussion(sp?) than just having to wait to respawn).
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Post by X.O.Skeleton » Sun Mar 23, 2008 1:14 pm

1/2 or 3/4 would be nice
Evens up the points a bit
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Post by Sickmeat » Mon Mar 24, 2008 1:49 am

I think if you die, you should get one point. You took one for the team. good job.


If that rocket or flame wouldn't have killed you, then it would have most likely killed someone else on your team. you helped your team by dieing. you made the soldier or demoman shoot out one of his few rounds of ammo and now he'll have to reload quicker thus taking him out of action for a few seconds. one point sounds fair to me.



But if points MUST be taken, i think it should be the minimum. 1/4 or whatever. Like what was stated before, it will change the game style some people play and that will hurt their team (if they haven't switched sides already).
:D

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Post by Boss Llama » Mon Mar 24, 2008 12:59 pm

Howdy all. First post here, though I do play quite a bit on the servers.

I am not fond of a loss of points for dying, as it discourages people from helping out the team. Many times, the best way for the team to win a map is a mostly suicidal charge that leaves one or two survivors to cap a point out of the madness, or grab the intel and get out. It's through these team efforts that we get our epic battles and best memories. Do the people who died in the process deserve to be punished for helping? No. This is Team Fortress, not Personal Fortress, and anything that makes people worry about their own stats more than their team's success is bad in my book.

A quick look at my KDR will immediately tell you I have something to lose here, so I won't pretend to be unbiased. I absolutely am! It's just that I think my style of play - sacrificing oneself regularly to achieve tactical goals - is valid and valuable.

Besides, the death penalties are so huge relative to the non-death-related bonuses, under the previous system. As a Pyro, I could charge in and whipe out a level 3 SG (5 pts), dispenser (2 pts), TP exit (1pt), and the accompanying engineer (2 pts), as well as kill a nearby rival (2 pts) who was trying to defend, and then die to a lucky rocket from a newbie (-25 pts). Result? I lose twice as many points as I gain. Completely out of whack. Even at 1/2 point loss, I'd maybe break even on a maneuver that could completely whipe out the other team's defense.

Just the perspective of a person with minimal sense of self-preservation.
-Boss Llama

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Post by paranoidandroid64 » Mon Mar 24, 2008 1:47 pm

can we kill the massivly too high points awarded to newcomers? I like rank affectign point total, but +25 is jsut crazy
That barrel has a medkit under it. :roll:

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Re: How many points should a player lose for a death ?

Post by Clay Pigeon » Mon Mar 24, 2008 2:57 pm

Stats are inherently flawed in a class-based game, as some classes/roles are more prone to dying than others. People should stop making such a fuss about them. They are there for entertainment purposes only, and that is what the ville is about, entertainment. It's a game. Have fun.
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Post by Omelette » Thu Mar 27, 2008 7:37 pm

[quote="Torven";p="80222"]
My problem with the penalty for player death is that it discourages aggressive play and turns player actions into a risk vs reward situation. Even at 1/4 penalty, you are going to have people who sit in spawn and wait for HLstats to turn off, rather rushing out and trying to interrupt the final capture (and potentially lose 6 points for it). I think it also passively promotes stacking. If a high ranking player is on a bad team, that is going to cost them points; that gives them some motivation to leave further skewing the teams.
[/quote]

This is exactly correct, I think stats are bad for teamplay to begin with. People should be rewarded for constantly pushing up not penalized.

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Re: How many points should a player lose for a death ?

Post by schwarz » Fri Mar 28, 2008 12:28 pm

pug, kaizer/navx isnt just one person its two brothers
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Post by mr_s » Fri Mar 28, 2008 12:36 pm

[quote="schwarz";p="81441"]
pug, kaizer/navx isnt just one person its two brothers
[/quote]

:rofl:

told

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