Post
by trilobite » Sat Jul 05, 2014 10:52 am
I support the reversion of stickies back to full power. Mainly to compensate demomen for other significant vulnerabilities.
For example:
demomen have somewhat low health: 175
As a result, they are not hard to kill. Scouts and snipers can one-shot ‘em. Pyros can burn ‘em quickly, or puff and sting (from behind only now that the axtinguisher and postal pummeler have been nerfed). Heavies, snipers can render ‘em quick.
Demomen are slow: 93%
All classes except soldiers and heavies can chase them down. Laying down a sticky trail helps but not always.
True, the shields help them cope with the speed issue and the burning issue, but at the cost of the sticky loadout. Is that correct?
Pipes are sloppy ranged weapons. Practiced demomen can nail close targets, but the farther the target, the lower the accuracy. As a result, many classes can outmatch the demoman at medium-range and long-range distances.
As pyro, when I encounter a demoman one-to-one, the MAIN thing that worries me are stickies. Otherwise, I see them as exceptionally vulnerable.
So, I see the demoman as very powerful when protected behind friendly front lines, or with a medic in-tow at the front. But unescorted and alone in the enemy back country, they are slow and very vulnerable.
Weakening stickies removes that “Mutually Assured Destruction” deterrent which is one of the main attributes that keeps the demoman alive a bit longer.
This is my short take. There are lots of other scenarios you can imagine for arguing one way or the other. But I have played demoman and against demomen for many years, and I think nerfing stickies would have many, many unforeseen and disruptive consequences to the game. Not least of which would be frustration and betrayal of the thousands of expert demomen who, after many years, have fashioned and refined their gameplay style on the basis of full-power stickies.
My question regarding the sticky nerf argument is, “What is the problem to which this is a solution?”
