sorry to rant but but the Scottish Resistance...

A forum dedicated to Team Fortress 2
TheCarpe
Server Admin
Server Admin
User avatar
Posts: 9717
Joined: Sun Nov 04, 2007 11:32 pm
Location: Inside a refrigerator in Guatemala

Games Played

Ville Awards

TheCarpe’s avatar
Loading…

Re: sorry to rant but but the Scottish Resistance...

Post by TheCarpe » Tue Jun 08, 2010 7:24 pm

Traddles wrote:
TheCarpe wrote:I have nothing against the ScoRes but the Sword n' Board is so much more my speed. I love melee play, ambushes, and I've always relied more on Pipes than Stickies. I didn't hesitate at all to trade in my stickies for the Targe.
Ok, cool. I've been meaning to ask an experienced "sword n' board"... is there ANY way to steer that thing at all? I've tried the targe a couple of times but always drop it pretty quick because of the {move-straight-in-a-line-and-forget-about-trying-to-aim} thing.

Someone on the server said something about complex binds making it more controllable but he didn't elaborate.

And yes, the line of sight thing was the main reason that I didn't try SR for as long as I did. But when I discovered that they fixed it I switched. So much fun.

I guess I hadn't thought of the air bursting stickies thing... but at that point why not just use your regular nade launcher? I guess if one were out of ammo, I could see that.
I can imagine there might be some kind of macro you can make to steer better, but really, normally it is a straight charge. You can veer a small amount while you're moving, but not much. Besides, you close the distance so quickly that enemies rarely have time to get out of your way, and the guaranteed crit (or at least mini-crit) makes it hard to survive. Nothing like charging past a Heavy, Soldier, or Demo and lopping off his Medics head before either of them knew what hit them.
Image
Heck's Kitchen - TVC'08 & '11 ** The Axecutioners - TVC'09 ** Hale's Angels - TVC'10 ** CCCP - TVC'12 ** Ville Cuppin' Cakes - TVC'13 ** TheCarpetbaggers - TVC'14 CHAMPIONS

abiscuit
Server Admin
Server Admin
User avatar
Posts: 2795
Joined: Mon Dec 31, 2007 4:21 pm
Location: Massachusetts
Blizzard tag: altabiscuit#1164
Contact:

Games Played

Ville Awards

altabiscuit’s avatar
Loading…

Re: sorry to rant but but the Scottish Resistance...

Post by abiscuit » Tue Jun 08, 2010 7:46 pm

You can still hit them even if your enemy isn't directly in front of the charge. As soon as you swing, move your mouse in the direction of your enemy to score a hit. The charging action stops as soon as you hit M1, but you have about half of a second to change your direction when you swing.

The Spanish Inquisition
Villun
Villun
User avatar
Posts: 697
Joined: Wed Feb 11, 2009 10:32 pm

Ville Awards

Re: sorry to rant but but the Scottish Resistance...

Post by The Spanish Inquisition » Tue Jun 08, 2010 10:04 pm

abiscuit wrote:You can still hit them even if your enemy isn't directly in front of the charge. As soon as you swing, move your mouse in the direction of your enemy to score a hit. The charging action stops as soon as you hit M1, but you have about half of a second to change your direction when you swing.
I hate going against this weapon. The reach on it is comical, add a little lag and you are headless from across the map.
Nobody Expects the Spanish Inquisition!

Traddles
Villun
Villun
Posts: 57
Joined: Thu Dec 25, 2008 6:55 am

Ville Awards

Luk’s avatar
Loading…

Re: sorry to rant but but the Scottish Resistance...

Post by Traddles » Wed Jun 09, 2010 8:46 pm

abiscuit wrote:You can still hit them even if your enemy isn't directly in front of the charge. As soon as you swing, move your mouse in the direction of your enemy to score a hit. The charging action stops as soon as you hit M1, but you have about half of a second to change your direction when you swing.
ahhhhh, I see. Maybe I'll have to give the sword-n-board another try then. I always just assumed that you had to charge in a straight line and swing in a straight line. And I didn't realize that swinging stopped the charge. So, I would always "start" the swing when I was starting to get up close to the enemy and then I'd miss because I was too far away.

Ok, now that I know how the dang thing works maybe I'll find it more useful.

Soap
New Villun
New Villun
Posts: 8
Joined: Sun May 23, 2010 5:25 pm

Re: sorry to rant but but the Scottish Resistance...

Post by Soap » Thu Jun 10, 2010 12:35 am

I haven't used the SR much yet, but I agree with a lot of what was said. Part of the reason I never got into the SR was the line of sight; I did see when then got rid of that, but by then I'd already fallen in love with the targe :D....oh yeah and my right click button broke :( and I've not gotten a new mouse yet.

I don't think I'd say any weapon is ever, always the better choice. I like the regular stickies for quickly detonating crit stickies, or dealing with scouts and snipers. A lot of demos get in the habit of doing the back peddle sticky the ground deal, but if the attacker does anything other than run forward, they'll probably beat the demo in that situation, or they'll both get out alive. So I'd prefer the SR for that cause I think a better strategy is to have the trap already set up. The m1, m2, rapidly repeat strategy can be very effective too (good sticky demos will know what I mean), but your extremely vulnerable when you do that if you don't have a medic or overheal and you miss with a few of them. I can aim with the grenade launcher (let's not forget it is the primary weapon) and prefer it in those attacking situations.

Cause it's still sorta on topic...People complain about targe demos spamming nades now, but seriously before the demo/soldier update I used nades just as much. The difference was I had an attack weapon and a defense weapon. So I'd lay a sticky trap, and fire nades from a safe distance (which is what the weapon is for of course). It's far more troublesome to remove a demo who is doing that properly, than a targe demo.

I also want to add that anything can take down a sentry with an uber if used properly. The big issues are dealing with the teammates especially a pyro with airblast. It's really all about strategy and timing. If you're a medic it's often a good idea to try and run in front of the person your ubering (while you're ubered that is). Personally I prefer nades over stickies for sentries. I've taken out multiple sentries with nothing but nades in one uber run. It generally only takes two nades vs three stickies to get an sg, and if you can aim with the nades it's much quicker at getting a sentry at long range because the sticky gun has to take the time to charge up. If i'm trying to get an sg at long range though, please please please try to not bump me.

I do feel one should play whatever and however they enjoy the most, respectfully of course. If I'm playing demo I usually use the targe because it suits my style of play better. I prefer having the added attack benefits over the defensive capabilities, and I find the running at high speeds a bit addictive. It is possible to turn, but they limited it to a max rate with one of the updates. I don't use any binds or macros, just turn normally and yeah I'm that quick.

I'm not going to give away my super secret targe demo info though, because I don't want it to fall into the hands of those pesky soldiers....jumping up into the air all, "look at me I'm a birdie with a rocket launcher." I swear, put a patch on me eye an the soldier goes coverin his eyes with a helmet acting like he knows my strategy...bah...

Traddles
Villun
Villun
Posts: 57
Joined: Thu Dec 25, 2008 6:55 am

Ville Awards

Luk’s avatar
Loading…

Re: sorry to rant but but the Scottish Resistance...

Post by Traddles » Thu Jun 10, 2010 7:58 am

awww come on soap, give us the super secret techniques of the targe. Nobody here is a soldier. Nothing but us fellow scotts.

Yeah, I tried the targe again last night. I don't know how it's possible to suck as badly as I did. People would either just move out of the way as I zipped by or I'd start swinging but suddenly they're next to me and I just end up flailing around hoping I whack off somebodies head by accident. I kind of actually felt kind of like a drunk scottsman. I just can't get my head around it.

Willis
Villun
Villun
User avatar
Posts: 17
Joined: Fri Jun 04, 2010 6:09 pm
Location: Goin upreever

Games Played

Willis’s avatar
Loading…

Re: sorry to rant but but the Scottish Resistance...

Post by Willis » Thu Jun 10, 2010 11:59 am

My main problem with the ScoRes is having to look at the stickies to detonate them. I like being able to take my eyes off the stickies and keep them on whoever might be shooting at me or if I'm away from the point and can't get to it.

I guess the main reason I don't like it for sentry removal is you can just shoot the stickies, but most engies don't realize this. Of course if you're facing an uber it doesn't make a difference really.

MasterChef
Retired Admin
Retired Admin
User avatar
Posts: 5439
Joined: Mon Nov 06, 2006 8:05 pm

Games Played

Ville Awards

<TVB>MasterChef’s avatar
Loading…

Re: sorry to rant but but the Scottish Resistance...

Post by MasterChef » Thu Jun 10, 2010 12:05 pm

I'd probably use the SR if I could assign groups of stickies to a key.

But I'm a standard sticky demo myself. The targe, while fun, seems rather useless to me.
Image

Traddles
Villun
Villun
Posts: 57
Joined: Thu Dec 25, 2008 6:55 am

Ville Awards

Luk’s avatar
Loading…

Re: sorry to rant but but the Scottish Resistance...

Post by Traddles » Thu Jun 10, 2010 1:17 pm

willis, I don't follow... you don't need to "run over to where I can see my stickies" to detonate them. You just have to be looking in the direction of your stickies (even if you can't see them). I can detonate stickies on my teams last point from the other teams last point if I know which direction to look in.

Oh, and I forgot another sweet feature of the sco-res. You can blow up enemy stickies! I've gotten into the habit of plopping a sticky near the friendly sentries when I hear an uber coming because I know that if a demo shoots a bunch of stickies at our sentry, I can just kill them once he puts like 2 on it. Or on the last point of warpath and demo's sometimes have stickies on the last point, just shoot one of your own stickies in and boom, no more sticky trap.

Don't know how I missed that point.

*in case anyone hasn't noticed yet, I would marry my sco-res, my love is so deep for it*

Gizanked
Server Admin
Server Admin
Posts: 6389
Joined: Sun Oct 22, 2006 5:38 pm

Games Played

Ville Awards

Gizanked’s avatar
Loading…

Re: sorry to rant but but the Scottish Resistance...

Post by Gizanked » Thu Jun 10, 2010 1:30 pm

is there something else in the game with the initials SR? am i missing it? when did all these half/partial word abbreviations come into play? is it now going to be the Fo-A-Na or the BaBu, or perhaps a soldier with his DiHi? why go through the throuble of making it ScoRes.... I mean yeah it is shorter and all, but SR is even shorter
http://www.tf2items.com/id/evagizanked
the artist formerly known as Replica

TTHREAZ
Retired Admin
Retired Admin
Posts: 3511
Joined: Tue Jan 29, 2008 3:29 pm

Games Played

Ville Awards

Peter Dunklage’s avatar
Loading…

Re: sorry to rant but but the Scottish Resistance...

Post by TTHREAZ » Thu Jun 10, 2010 1:32 pm

Oh, GZ, you're so silly.

Traddles
Villun
Villun
Posts: 57
Joined: Thu Dec 25, 2008 6:55 am

Ville Awards

Luk’s avatar
Loading…

Re: sorry to rant but but the Scottish Resistance...

Post by Traddles » Thu Jun 10, 2010 1:42 pm

Yeah, I dunno, I was just trying to fit in. I generally try to use full names for things. I'll stop trying to fit in with the "cool kids" now =p

The scottish resistance is awesome at blowing up sentries (as opposed to "the sr is awesome at blowing up sg's")

Speaking of which, I always kind of wondered at people when I would hear them say "GAH, BACK UP, THERE's AN SG OUT THERE". "sentry" and "sg" have the same number of syllables and "ess gee" even seems tougher to say than "sentry" when you're staring down a krit rocket and are trying to get off a quick message to your team before you explode into soup.

Willis
Villun
Villun
User avatar
Posts: 17
Joined: Fri Jun 04, 2010 6:09 pm
Location: Goin upreever

Games Played

Willis’s avatar
Loading…

Re: sorry to rant but but the Scottish Resistance...

Post by Willis » Thu Jun 10, 2010 1:46 pm

Traddles wrote:willis, I don't follow... you don't need to "run over to where I can see my stickies" to detonate them. You just have to be looking in the direction of your stickies (even if you can't see them). I can detonate stickies on my teams last point from the other teams last point if I know which direction to look in.
So let me get this straight you can blow them up through walls? Really now, that's something I never noticed. Then again I only used it on goldrush stage 1. I guess what I'm getting at is I can blow up regular stickies without having to turn around and look in the direction of them.

Also: When typing I tend to abbreviate terms since I'm lazy, but I always speak the full name. People on the steam forums get mad for having to read walls of text.

Stevo
Everlasting Villun
Everlasting Villun
User avatar
Posts: 8753
Joined: Sun Oct 22, 2006 10:01 pm
Location: Orange County, CA
Minecraft name: StevoTVR
Uplay name: StevoTVR
Contact:

Games Played

Ville Awards

StevoTVR’s avatar
Loading…

Re: sorry to rant but but the Scottish Resistance...

Post by Stevo » Thu Jun 10, 2010 1:53 pm

Willis wrote:People on the steam forums get mad for having to read walls of text.
That looks better... :lol:

Soap
New Villun
New Villun
Posts: 8
Joined: Sun May 23, 2010 5:25 pm

Re: sorry to rant but but the Scottish Resistance...

Post by Soap » Thu Jun 10, 2010 7:46 pm

OMgosh I totally will stop people in a conversation when they use an abbreviation and say something like 'why don't you just say the word, it's the same number of syllables', and then they're like "cause there are children in the room"...just kidding, but I do ask that sometimes.

I'm really surprised to not see people trying to shoot stickies away from sentries more. That's really the only thing I wish I could do better as a targe demo. I try with the primary pipes, but it's usually very ineffective. The Scottish Resistance (I only abbreviated in my last post because it was a long post.) seems ideal for defending sentries if you know an uber is coming, no matter what's attached to it.

Post Reply

Who is online

Users browsing this forum: No registered users and 15 guests