Inevitible Nerf prediction contest
- The Spanish Inquisition
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[quote="shimmybot";p="215550"]Equalizer grants a small health boost with each kill effectively making it weaker with each kill :P[/quote]
That and the other comment about not gaining the speed boost until you hit meat. Currently I use it to scurry away and hide when almost dead. You can run as fast as a scout.
That and the other comment about not gaining the speed boost until you hit meat. Currently I use it to scurry away and hide when almost dead. You can run as fast as a scout.
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Re: Inevitible Nerf prediction contest
The engineer will get a wrench that can't upgrade, but builds faster
The spy gets a fire retardant suit that replaces the gun slot.
The heavy gets a new set of gloves that improve his speed.
lol
[spoil]http://tf2wiki.net/wiki/GRU
http://tf2wiki.net/wiki/Fire_retardant_suit
http://tf2wiki.net/wiki/P.D.Q.[/spoil]
Think the Equalizer will be first, the melee bonus damage will get removed or lowered down to 110 max.
Think the shield will be next, it'll get a buff of 20-30% bullet resistance, but both range charges will become minicrits, mid range:30% long:60%
The spy gets a fire retardant suit that replaces the gun slot.
The heavy gets a new set of gloves that improve his speed.
lol
[spoil]http://tf2wiki.net/wiki/GRU
http://tf2wiki.net/wiki/Fire_retardant_suit
http://tf2wiki.net/wiki/P.D.Q.[/spoil]
Think the Equalizer will be first, the melee bonus damage will get removed or lowered down to 110 max.
Think the shield will be next, it'll get a buff of 20-30% bullet resistance, but both range charges will become minicrits, mid range:30% long:60%
[img]http://i509.photobucket.com/albums/s335/TopHatDesign/demoteam3Tarrock.png[/img]
- Plinko
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Well, we have our first nerf:
I also edited the OP to list what I took to be the official prediction from everyone that made a guess, so if you engaged in multiple conjectures and disagree with my choice, please let me know.
As no one predicted anything remotely like this, I'm leaving the contest open for at least another round of updates.Capped the amount of overhealing from taking heads to the player's max buffed health.
I also edited the OP to list what I took to be the official prediction from everyone that made a guess, so if you engaged in multiple conjectures and disagree with my choice, please let me know.
Last edited by Plinko on Tue Dec 22, 2009 7:23 pm, edited 1 time in total.
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- TheCarpe
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Re: Inevitible Nerf prediction contest
Man, that one was so obvious, I can't believe I didn't think of it! I even watched the video of the dude getting up to 2000 HP by slaying 150 bots in rapid succession!
- Plinko
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To some extent, I think it's mostly a fix and not necessarily a nerf. . . the Update de.scription of the Eyelander reads:
With each new protesting head you cleave (up to four), you’ll get healthier and faster.
This reads to me like they did mean for it to cap, not sure how much it was supposed to, though. . .
With each new protesting head you cleave (up to four), you’ll get healthier and faster.
This reads to me like they did mean for it to cap, not sure how much it was supposed to, though. . .
"I made all my gold into pants" - Ignatius

[quote="Masakari";p="215635"]I'm sure I'll get flak for saying this, but I'm once again happy to see the Sandman reduced like that. I was always on the side that thought that an FPS has no place for stunning for the simple reason of it takes away control from the player, something that a good game shouldn't do at all. Not being able to use a weapon fixes it, and I think any scout worth his weight shouldn't have a problem adjusting to this.[/quote]
By this reasoning they should take away Pryo airblasts, Soldier rocket juggling, Force-a-Nature knockback, Natacha's slow, turret knockback, and death.
By this reasoning they should take away Pryo airblasts, Soldier rocket juggling, Force-a-Nature knockback, Natacha's slow, turret knockback, and death.
He's a decent shot. He's got some skill, but he's in too much of a hurry.
He's throwing away bullets like they were candy. He doesn't know how to take his time.
Aim careful, and look the devil in the eye.
[url=http://stats.theville.org/hlstats.php?mode=playerinfo&player=96018][img]http://stats.theville.org/sig.php?player_id=96018&background=random[/img][/url]
He's throwing away bullets like they were candy. He doesn't know how to take his time.
Aim careful, and look the devil in the eye.
[url=http://stats.theville.org/hlstats.php?mode=playerinfo&player=96018][img]http://stats.theville.org/sig.php?player_id=96018&background=random[/img][/url]
- Clay Pigeon
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I was suprised that the boots (aka the lamest soldier item) got a nerf.
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- Plinko
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I don't think it was a nerf, it was a boost because people who rocket jump using walls weren't getting the damage reduction, they were taking the full blast.
Unless you mean it's now harder for gunboat wearers to take their health down quickly using rockets for uber building or Equalizer shenanigans. . .
Unless you mean it's now harder for gunboat wearers to take their health down quickly using rockets for uber building or Equalizer shenanigans. . .
"I made all my gold into pants" - Ignatius

- Flobee
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Re: Inevitible Nerf prediction contest
They will (hopefully) remove the ability to charge while carrying the intel.
Or you'll still be able to charge, but the intel will automatically be dropped when the charge commences.
They'll also make it so you cannot pick up the intel while in the middle of a charge.
I hope.
-fingers crossed-
Or you'll still be able to charge, but the intel will automatically be dropped when the charge commences.
They'll also make it so you cannot pick up the intel while in the middle of a charge.
I hope.
-fingers crossed-
where doing this man.
where MAKING THIS HAPEN.
where MAKING THIS HAPEN.
- Clay Pigeon
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[quote="Plinko";p="215991"]I don't think it was a nerf, it was a boost because people who rocket jump using walls weren't getting the damage reduction, they were taking the full blast.
Unless you mean it's now harder for gunboat wearers to take their health down quickly using rockets for uber building or Equalizer shenanigans. . .[/quote]
I mean I was taking full damage for conventional rocket jumps when the only ones around me were friendly units.
Unless you mean it's now harder for gunboat wearers to take their health down quickly using rockets for uber building or Equalizer shenanigans. . .[/quote]
I mean I was taking full damage for conventional rocket jumps when the only ones around me were friendly units.
"No dictator, no invader can hold an imprisoned population by force of arms forever. There is no greater power in the universe than the need for freedom. Against that power tyrants and dictators cannot stand." - The prophet G'Kar
- Plinko
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Three nerfs in this update:
Direct Hit now only minicrits those launched in the air by an explosion (I think this is a bad way to do it, if you can hit a person falling/jumping I'd say you deserve the minicrit!). Note this will still minicrit you 1" off the ground, provided a rocket/pipe/sticky/sentry missile put you there.
Targe now takes 50% damage reduction from explosives instead of 65%.
Buff Banner buff duration was reduced to 10 seconds.
I'd call this a win for Guardian as he's the only one to guess something on the Direct Hit's mini-crit detection being altered. I still think we'll see something along the lines of some of your ideas sooner or later (let's hope in a few cases!)
Direct Hit now only minicrits those launched in the air by an explosion (I think this is a bad way to do it, if you can hit a person falling/jumping I'd say you deserve the minicrit!). Note this will still minicrit you 1" off the ground, provided a rocket/pipe/sticky/sentry missile put you there.
Targe now takes 50% damage reduction from explosives instead of 65%.
Buff Banner buff duration was reduced to 10 seconds.
I'd call this a win for Guardian as he's the only one to guess something on the Direct Hit's mini-crit detection being altered. I still think we'll see something along the lines of some of your ideas sooner or later (let's hope in a few cases!)
"I made all my gold into pants" - Ignatius

- TheCarpe
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Re: Inevitible Nerf prediction contest
Don't forget the Gunboats also no longer saving the Soldier from his Equalizer taunt.
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