TV2 Custom Discussion
- Jesus_Faction
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Re: TV2 Custom Discussion
[quote="TheCarpe";p="151692"]I think you'll find a lot of Warpath regs who like Toyfort because it's a similar style. Likewise for those who hate Warpath.[/quote]
im not a big fan of warpath but i do like toy fort probably because of its small size
are there really mach4 fans out there?
in my opinion both of the ctf maps on there are not too fun
im not a big fan of warpath but i do like toy fort probably because of its small size
are there really mach4 fans out there?
in my opinion both of the ctf maps on there are not too fun
- TheCarpe
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Re: TV2 Custom Discussion
[quote="Jesus_Faction";p="151732"]are there really mach4 fans out there?
in my opinion both of the ctf maps on there are not too fun[/quote]
Mach4 is love. Mach4 is life. I possibility that I might get to play Mach4 is what gets me up in the morning. If there were a 24/7 Mach4 server I would likely play on it until my body gave out from lack of nutrients and sunlight and shriveled to a husk. Holding the intel.
in my opinion both of the ctf maps on there are not too fun[/quote]
Mach4 is love. Mach4 is life. I possibility that I might get to play Mach4 is what gets me up in the morning. If there were a 24/7 Mach4 server I would likely play on it until my body gave out from lack of nutrients and sunlight and shriveled to a husk. Holding the intel.
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[quote="TheCarpe";p="151755"]
[quote="Jesus_Faction";p="151732"]are there really mach4 fans out there?
in my opinion both of the ctf maps on there are not too fun[/quote]
Mach4 is love. Mach4 is life. I possibility that I might get to play Mach4 is what gets me up in the morning. If there were a 24/7 Mach4 server I would likely play on it until my body gave out from lack of nutrients and sunlight and shriveled to a husk. Holding the intel. Being held by Buzzy.
[/quote]
Fix'd
[quote="Jesus_Faction";p="151732"]are there really mach4 fans out there?
in my opinion both of the ctf maps on there are not too fun[/quote]
Mach4 is love. Mach4 is life. I possibility that I might get to play Mach4 is what gets me up in the morning. If there were a 24/7 Mach4 server I would likely play on it until my body gave out from lack of nutrients and sunlight and shriveled to a husk. Holding the intel. Being held by Buzzy.
[/quote]
Fix'd
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Re: TV2 Custom Discussion
First impressions of the three new maps:
cp_raiden: This seems like the best of the bunch. The biggest concern just looking at the map was the middle, but it turns out that's probably the best part. I was also a little worried about the random bridges in between point 2-3, but not much fighting actually happens there, so it's kind of moot. The second point is a little too cramped (easy for pyros and heavies to shut down any defense/offense on the point), and the final point is a little too open. I could see it stalemating by bouncing back and forth around a team's second point, but it still plays alright. As long as the server's set to end maps on timeout (like it is) then it should be fine.
cp_figer5: This plays a lot like fallout - lots of small groups of fighting, rather than one condensed area of fighting like it is on most of the stock maps. That's not necessarily a bad thing, but in my opinion, we should probably have either fallout or figer5 on there, not both. It's hectic and interesting, but not really all that strategic.
pl_mill: This one seems really unbalanced, but also maybe a little too complicated to rule out right off the bat. There could be some back route that we never found that would turn this thing from dreadfully one-sided to something decent, but currently it seems like defense was designed to stomp the opposition.
cp_raiden: This seems like the best of the bunch. The biggest concern just looking at the map was the middle, but it turns out that's probably the best part. I was also a little worried about the random bridges in between point 2-3, but not much fighting actually happens there, so it's kind of moot. The second point is a little too cramped (easy for pyros and heavies to shut down any defense/offense on the point), and the final point is a little too open. I could see it stalemating by bouncing back and forth around a team's second point, but it still plays alright. As long as the server's set to end maps on timeout (like it is) then it should be fine.
cp_figer5: This plays a lot like fallout - lots of small groups of fighting, rather than one condensed area of fighting like it is on most of the stock maps. That's not necessarily a bad thing, but in my opinion, we should probably have either fallout or figer5 on there, not both. It's hectic and interesting, but not really all that strategic.
pl_mill: This one seems really unbalanced, but also maybe a little too complicated to rule out right off the bat. There could be some back route that we never found that would turn this thing from dreadfully one-sided to something decent, but currently it seems like defense was designed to stomp the opposition.
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[quote="itchy";p="151731"]
I actually kinda liked Cranetop until they added that 3rd stage. It's just... not very good in my opinion.
[/quote]
Just say it, the third stage of cranetop was really bad. I like the first two stages as a changeup (the first is meh and the second is pretty fun).
I actually kinda liked Cranetop until they added that 3rd stage. It's just... not very good in my opinion.
[/quote]
Just say it, the third stage of cranetop was really bad. I like the first two stages as a changeup (the first is meh and the second is pretty fun).
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Re: TV2 Custom Discussion
Well I jumped on the server last night for the first time in a while, only to find out why dog hates putting large maps up
Took me a LONG time to DL the newest version of Hoodoo. I probably would have quit but I had joined 2 minutes before the map switch so didnt want to get off just then
Anyway I haven't played any of the "new" maps so no comment but I just thought that since the old toyfort discussion was here again I'd do my part as well
IMHO the best kinds of maps for the customs server are maps that can be won by both sides and that only stalemate when both teams have done what is required. Toyfort stalemates all the time cause it is a bad map. A team has to be ridiculously stacked to win on that map 97% of the time.
Basically, maps that promote teamwork and fun amongst both teams. Toyfort is a quickspawn fragfest with little to no strategy at all. Even when you have pushed to the final point waves of respawn usually do you in.
Speaking of which, and I know I am probably in the minority, but on Hoodoo last night it was unwinnable with quickspawn
Customs and quickspawns usually don't mix 
On the plus it was wonderful to see the server filled last night! When I invited someone they messaged me back it was full!
I'd give map suggestions and all but I can't even navigate to teh tf2 section of FPSbanana anymore
Looking forward to trying to get to play more

Took me a LONG time to DL the newest version of Hoodoo. I probably would have quit but I had joined 2 minutes before the map switch so didnt want to get off just then

Anyway I haven't played any of the "new" maps so no comment but I just thought that since the old toyfort discussion was here again I'd do my part as well

IMHO the best kinds of maps for the customs server are maps that can be won by both sides and that only stalemate when both teams have done what is required. Toyfort stalemates all the time cause it is a bad map. A team has to be ridiculously stacked to win on that map 97% of the time.
Basically, maps that promote teamwork and fun amongst both teams. Toyfort is a quickspawn fragfest with little to no strategy at all. Even when you have pushed to the final point waves of respawn usually do you in.
Speaking of which, and I know I am probably in the minority, but on Hoodoo last night it was unwinnable with quickspawn


On the plus it was wonderful to see the server filled last night! When I invited someone they messaged me back it was full!

I'd give map suggestions and all but I can't even navigate to teh tf2 section of FPSbanana anymore

Looking forward to trying to get to play more

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- Jesus_Faction
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Re: TV2 Custom Discussion
I'll throw in my view
cp_raiden: Not a bad cp map. The second point can be hard to take and that hole above the cp is a killer. I never saw many fights over the middle point but it looks possible. I think the maps a keeper though.
cp_figer5: This map was really confusing to me.
pl_mill: I'm a big fan of payload maps, and I thought this one was pretty good. Stage three is really hard to win, but I suppose that should be expected for the last stage. I'd like to see this one stay, too.
cp_raiden: Not a bad cp map. The second point can be hard to take and that hole above the cp is a killer. I never saw many fights over the middle point but it looks possible. I think the maps a keeper though.
cp_figer5: This map was really confusing to me.
pl_mill: I'm a big fan of payload maps, and I thought this one was pretty good. Stage three is really hard to win, but I suppose that should be expected for the last stage. I'd like to see this one stay, too.
- Cpt._Keyes
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Re: TV2 Custom Discussion
[quote="TheCarpe";p="151713"]Cranetop must be dumped into the deepest, darkest pit you can find and cemented over.[/quote]
While being burned...in an acid wash
While being burned...in an acid wash
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For Raiden, I hadn't gotten much of a chance to play on it, I spent most of my time in Spectator trying to fix something in TF2, which is now fixed thanks to Duke.
Figer5 does play very similar to Fallout, but I don't know about choosing one over the other. I would think maybe of placing Figer5 into the OTHER section and then looking for two other 5CP maps.
For Mill, I'm thinking of this map being taken out. Last night, we couldn't even get past the first stage because RED kept winning. I'm going to look for Payload maps on FPSB, unfortunately, there's only 4 pages worth of Payload maps on that site. And most of those maps are either alpha maps, carts that can be pushed by both teams, or too chokepoint-y.
Suggestions!
Figer5 does play very similar to Fallout, but I don't know about choosing one over the other. I would think maybe of placing Figer5 into the OTHER section and then looking for two other 5CP maps.
For Mill, I'm thinking of this map being taken out. Last night, we couldn't even get past the first stage because RED kept winning. I'm going to look for Payload maps on FPSB, unfortunately, there's only 4 pages worth of Payload maps on that site. And most of those maps are either alpha maps, carts that can be pushed by both teams, or too chokepoint-y.
Suggestions!
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Re: TV2 Custom Discussion
Infy I can tell you now, that if default spawns aren't used on payload maps they become pretty much impossible for a certain side to win (either R or B depending on map, usually the attackers).
The people who make the maps playtest with default spawn and balance the map around it.
The people who make the maps playtest with default spawn and balance the map around it.
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- Devastator
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Re: TV2 Custom Discussion
[quote="Jesus_Faction";p="151732"]
are there really mach4 fans out there?
[/quote]
Yep am a big fan too. used to go and play (24/7 mach4 server) for long periods of time on some servers who were closed
[quote="StrontiumDog";p="151746"]
Removed Cashworks .
[/quote]hahaha u dont have Cashworks men
thats a pretty good spam map
to bad 
are there really mach4 fans out there?
[/quote]
Yep am a big fan too. used to go and play (24/7 mach4 server) for long periods of time on some servers who were closed
[quote="StrontiumDog";p="151746"]
Removed Cashworks .
[/quote]hahaha u dont have Cashworks men



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Re: TV2 Custom Discussion
[quote="Reipin";p="152092"]Infy I can tell you now, that if default spawns aren't used on payload maps they become pretty much impossible for a certain side to win (either R or B depending on map, usually the attackers).
The people who make the maps playtest with default spawn and balance the map around it.[/quote]
TV2 does not run the Fast Respawns plugin.
And hasn't since it was converted over to a Customs server.
The people who make the maps playtest with default spawn and balance the map around it.[/quote]
TV2 does not run the Fast Respawns plugin.
And hasn't since it was converted over to a Customs server.
[quote="Infusions";p="152080"]
I'm going to look for Payload maps on FPSB, unfortunately, there's only 4 pages worth of Payload maps on that site. And most of those maps are either alpha maps, carts that can be pushed by both teams, or too chokepoint-y.
Suggestions![/quote]
If you're unaware of these sites, you can try tf2maps.net. They just had a pl competition recently with some neat maps (which are all probably on FPSB.) Also try coltsplayground.net and/or playstuff.net for neat maps, they're the sister site of tf2maps.net. Although Colts seems to be transitioning into playstuff right now, so I'm not sure if their map forums are at top efficiency.
I was lukewarm towards Raiden. It was okay but not fantastic. I don't remember figer at all, but I don't remember disliking it. Mill does seem a tad skewed towards defense, but maybe that's just because we don't know how to play offense yet.
Either way, people should play more broma and boulder.
I'm going to look for Payload maps on FPSB, unfortunately, there's only 4 pages worth of Payload maps on that site. And most of those maps are either alpha maps, carts that can be pushed by both teams, or too chokepoint-y.
Suggestions![/quote]
If you're unaware of these sites, you can try tf2maps.net. They just had a pl competition recently with some neat maps (which are all probably on FPSB.) Also try coltsplayground.net and/or playstuff.net for neat maps, they're the sister site of tf2maps.net. Although Colts seems to be transitioning into playstuff right now, so I'm not sure if their map forums are at top efficiency.
I was lukewarm towards Raiden. It was okay but not fantastic. I don't remember figer at all, but I don't remember disliking it. Mill does seem a tad skewed towards defense, but maybe that's just because we don't know how to play offense yet.
Either way, people should play more broma and boulder.
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