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BigBiker05
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by BigBiker05 » Thu May 24, 2012 3:41 am
Physical Damage:
- * Critical hit: Deals double damage.
Arcane Damage: Purple in coloration.
- * Critical hit: Arcane crits "silence" targets. (Silenced targets can not cast some spells, such as a Skeletal Summoner or Goatman Shaman resurrecting fallen minions.)
Cold Damage: Blue in coloration.
- * Critical hit: Cold crits freeze targets for 2 seconds. (Duration affected by numerous other factors.)
Fire Damage: Red in coloration.
- * Critical hit: Fire crits set targets ablaze, adding DoT to the initial fire damage.
Lightning Damage: White in coloration.
- * Critical hit: Lightning crits stun targets for 2 seconds. (Duration affected by numerous other factors.)
Disease Damage: Green in coloration. (Formerly known as "Toxic.")
- * Critical hit: Disease crits deal an unknown bonus.
* Resisted by Poison resistance.
o Diseased units suffer a damage debuff; they take more damage and deal less.
Poison Damage: Green in coloration. (Also known as Acid.) (Poison and Disease are similar, but not the same.)
- * Critical hit: Poison crits deal an unknown bonus.
* Resisted by Poison resistance.
o Poisoned units suffer a health debuff; their regeneration and healing is lessened or reversed.
Holy Damage: White in coloration. (Found mostly on Monk skills.) Extra damage to Undead?
- * Critical hit: Unknown.
* Resisted by: Unknown.
http://www.diablowiki.net/Combat#Damage_Types
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