Search found 45 matches
- Tue Jan 11, 2011 12:19 am
- Forum: Tech Corner
- Topic: New Computer for my brother.
- Replies: 15
- Views: 2025
Re: New Computer for my brother.
For a reference of game performance with gator's image, I just upgraded myself. Old Setup(about the modest level) Crysis - High Settings, No AA, playable, ~20-30 fps - Max Settings, No AA, not playable, ~10 fps Every other game, playable or close to at high/max settings except Anti Alias. New Setup(...
- Thu Dec 09, 2010 5:28 pm
- Forum: Events and Activities
- Topic: TheVille Cup 2010 - Sign Ups Closed
- Replies: 98
- Views: 29566
Re: TheVille Cup 2010
wirtzenator (playing)
- Wed Nov 11, 2009 7:57 pm
- Forum: General Ramblings
- Topic: Latest Round of Account Hijacking....Beware!
- Replies: 10
- Views: 1885
- Sun Sep 13, 2009 10:41 am
- Forum: Events and Activities
- Topic: The Ville Cup 2009 - TF2
- Replies: 92
- Views: 24756
- Thu Aug 27, 2009 2:30 pm
- Forum: Other Games
- Topic: Wipe the dust off of Portal
- Replies: 10
- Views: 2147
- Mon Aug 24, 2009 9:09 am
- Forum: General Ramblings
- Topic: inglorious bastard review
- Replies: 20
- Views: 3209
- Fri Aug 21, 2009 5:43 pm
- Forum: General Ramblings
- Topic: So, what grade are you in?
- Replies: 45
- Views: 6067
So, what grade are you in?
Since many people have been posted in the shoutbox where they go to college, and what year they are in, and the fact that im getting sick of scrolling that small box. I think we should post here where you go, what year you are, what ur majoring in, etc. I will start off: Purdue University, West Lafa...
- Sat Aug 15, 2009 6:14 pm
- Forum: General Ramblings
- Topic: name for our daughter
- Replies: 28
- Views: 3904
- Mon Aug 10, 2009 10:42 pm
- Forum: Source SDK and Mapping
- Topic: pl_bayou (beta 1 release!!!)
- Replies: 8
- Views: 9134
- Mon Aug 10, 2009 9:44 am
- Forum: Source SDK and Mapping
- Topic: pl_bayou (beta 1 release!!!)
- Replies: 8
- Views: 9134
i am putting in mushrooms around the map and the gator will follow the mushrooms. I don't there should be to many problems with it. I made the cart non-solid so it doesn't get caught up on anything. But, I noticed there is still a spot that kinda pushes you if you stand in front of it or on top of i...
- Sun Aug 09, 2009 5:57 pm
- Forum: Source SDK and Mapping
- Topic: pl_bayou (beta 1 release!!!)
- Replies: 8
- Views: 9134
pl_bayou (beta 1 release!!!)
BSP link for beta 1. So, after applying the swamp theme (although I am not yet done), I decided to switch my map to a payload map, like Badwater. So, I give you pl_bayou: http://www.cptibs.com/pl_bayou0000.jpg http://www.cptibs.com/pl_bayou0001.jpg http://www.cptibs.com/pl_bayou0002.jpg http://www....
- Thu Aug 06, 2009 9:46 pm
- Forum: Source SDK and Mapping
- Topic: How to pack stuff into the BSP
- Replies: 3
- Views: 6667
- Thu Aug 06, 2009 8:42 pm
- Forum: Source SDK and Mapping
- Topic: How to pack stuff into the BSP
- Replies: 3
- Views: 6667
How to pack stuff into the BSP
So, I was wanting to turn my map swamp-themed but while I know how to get custom stuff into my map, how can I get other people to see it? I've always had a problem with this and can never find a clear solution. I've heard of programs like BSPzip or pakrat, but they never make that much sense to me. ...
- Tue Aug 04, 2009 11:59 pm
- Forum: Source SDK and Mapping
- Topic: cp_waterfront (WIP)
- Replies: 20
- Views: 18241
Re: cp_waterfront (WIP)
I saw the TF2 update on the blog, and I thought I'd try out the swamp thing on this map. Not much is done yet.


What do ya think?
What do ya think?
- Tue Jul 28, 2009 3:05 pm
- Forum: Source SDK and Mapping
- Topic: cp_waterfront (WIP)
- Replies: 20
- Views: 18241